// $Id$
//
// SuperTux
-// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <string.h>
// world calls child functions
current_ = this;
- level = new Level;
+ level = new Level(filename);
tux.init();
- level->load(filename);
set_defaults();
get_level()->load_gfx();
activate_bad_guys();
activate_particle_systems();
get_level()->load_song();
+
+ apply_bonuses();
}
World::World(const std::string& subset, int level_nr)
// world calls child functions
current_ = this;
- level = new Level;
+ level = new Level(subset, level_nr);
tux.init();
- level->load(subset, level_nr);
set_defaults();
get_level()->load_gfx();
activate_bad_guys();
activate_particle_systems();
get_level()->load_song();
+
+ apply_bonuses();
+}
+
+void
+World::apply_bonuses()
+{
+ // Apply bonuses from former levels
+ switch (player_status.bonus)
+ {
+ case PlayerStatus::NO_BONUS:
+ break;
+
+ case PlayerStatus::FLOWER_BONUS:
+ tux.got_coffee = true;
+ // fall through
+
+ case PlayerStatus::GROWUP_BONUS:
+ // FIXME: Move this to Player class
+ tux.size = BIG;
+ tux.base.height = 64;
+ tux.base.y -= 32;
+ break;
+ }
}
World::~World()
{
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ delete *i;
+
+ for (ParticleSystems::iterator i = particle_systems.begin();
+ i != particle_systems.end(); ++i)
+ delete *i;
+
delete level;
}
distro_counter = 0;
/* set current song/music */
- set_current_music(LEVEL_MUSIC);
+ currentmusic = LEVEL_MUSIC;
}
void
i != level->badguy_data.end();
++i)
{
- add_bad_guy(i->x, i->y, i->kind);
+ add_bad_guy(i->x, i->y, i->kind, i->stay_on_platform);
}
}
for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
bouncy_bricks[i].draw();
- for (unsigned int i = 0; i < bad_guys.size(); ++i)
- bad_guys[i].draw();
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ (*i)->draw();
tux.draw();
void
World::action(double frame_ratio)
{
+ tux.action(frame_ratio);
+
/* Handle bouncy distros: */
for (unsigned int i = 0; i < bouncy_distros.size(); i++)
bouncy_distros[i].action(frame_ratio);
for (unsigned int i = 0; i < upgrades.size(); i++)
upgrades[i].action(frame_ratio);
- for (unsigned int i = 0; i < bad_guys.size(); i++)
- bad_guys[i].action(frame_ratio);
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ (*i)->action(frame_ratio);
/* update particle systems */
std::vector<ParticleSystem*>::iterator p;
/* Handle all possible collisions. */
collision_handler();
+
+ // Cleanup marked badguys
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end();
+ /* ++i handled at end of the loop */) {
+ if ((*i)->is_removable()) {
+ delete *i;
+ i = bad_guys.erase(i);
+ } else {
+ ++i;
+ }
+ }
}
-
void
World::collision_handler()
{
// CO_BULLET & CO_BADGUY check
for(unsigned int i = 0; i < bullets.size(); ++i)
{
- for(unsigned int j = 0; j < bad_guys.size(); ++j)
+ for (BadGuys::iterator j = bad_guys.begin(); j != bad_guys.end(); ++j)
{
- if(bad_guys[j].dying != DYING_NOT)
+ if((*j)->dying != DYING_NOT)
continue;
- if(rectcollision(&bullets[i].base, &bad_guys[j].base))
+
+ if(rectcollision(bullets[i].base, (*j)->base))
{
// We have detected a collision and now call the
// collision functions of the collided objects.
// collide with bad_guy first, since bullet_collision will
// delete the bullet
- bad_guys[j].collision(0, CO_BULLET);
+ (*j)->collision(0, CO_BULLET);
bullets[i].collision(CO_BADGUY);
break; // bullet is invalid now, so break
}
}
/* CO_BADGUY & CO_BADGUY check */
- for(unsigned int i = 0; i < bad_guys.size(); ++i)
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if(bad_guys[i].dying != DYING_NOT)
+ if((*i)->dying != DYING_NOT)
continue;
- for(unsigned int j = i+1; j < bad_guys.size(); ++j)
+ BadGuys::iterator j = i;
+ ++j;
+ for (; j != bad_guys.end(); ++j)
{
- if(j == i || bad_guys[j].dying != DYING_NOT)
+ if(j == i || (*j)->dying != DYING_NOT)
continue;
- if(rectcollision(&bad_guys[i].base, &bad_guys[j].base))
+ if(rectcollision((*i)->base, (*j)->base))
{
// We have detected a collision and now call the
// collision functions of the collided objects.
- bad_guys[j].collision(&bad_guys[i], CO_BADGUY);
- bad_guys[i].collision(&bad_guys[j], CO_BADGUY);
+ (*j)->collision(*i, CO_BADGUY);
+ (*i)->collision(*j, CO_BADGUY);
}
}
}
if(tux.dying != DYING_NOT) return;
// CO_BADGUY & CO_PLAYER check
- for(unsigned int i = 0; i < bad_guys.size(); ++i)
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if(bad_guys[i].dying != DYING_NOT)
+ if((*i)->dying != DYING_NOT)
continue;
- if(rectcollision_offset(&bad_guys[i].base,&tux.base,0,0))
+ if(rectcollision_offset((*i)->base, tux.base, 0, 0))
{
// We have detected a collision and now call the collision
// functions of the collided objects.
if (tux.previous_base.y < tux.base.y &&
tux.previous_base.y + tux.previous_base.height
- < bad_guys[i].base.y + bad_guys[i].base.height/2)
+ < (*i)->base.y + (*i)->base.height/2)
{
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_SQUISH);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_SQUISH);
}
else
{
- tux.collision(&bad_guys[i], CO_BADGUY);
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
+ tux.collision(*i, CO_BADGUY);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}
// CO_UPGRADE & CO_PLAYER check
for(unsigned int i = 0; i < upgrades.size(); ++i)
{
- if(rectcollision(&upgrades[i].base, &tux.base))
+ if(rectcollision(upgrades[i].base, tux.base))
{
// We have detected a collision and now call the collision
// functions of the collided objects.
- upgrades[i].collision(&tux, CO_PLAYER);
+ upgrades[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}
bouncy_bricks.push_back(new_bouncy_brick);
}
-void
-World::add_bad_guy(float x, float y, BadGuyKind kind)
+BadGuy*
+World::add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform)
{
- bad_guys.push_back(BadGuy());
- BadGuy& new_bad_guy = bad_guys.back();
-
- new_bad_guy.init(x,y,kind);
+ BadGuy* badguy = new BadGuy(x,y,kind, stay_on_platform);
+ bad_guys.push_back(badguy);
+ return badguy;
}
void
-World::add_upgrade(float x, float y, int dir, int kind)
+World::add_upgrade(float x, float y, Direction dir, UpgradeKind kind)
{
Upgrade new_upgrade;
new_upgrade.init(x,y,dir,kind);
}
void
-World::add_bullet(float x, float y, float xm, int dir)
+World::add_bullet(float x, float y, float xm, Direction dir)
{
+ if(bullets.size() > MAX_BULLETS-1)
+ return;
+
Bullet new_bullet;
new_bullet.init(x,y,xm,dir);
bullets.push_back(new_bullet);
play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
}
+void
+World::play_music(int musictype)
+{
+ currentmusic = musictype;
+ switch(currentmusic) {
+ case HURRYUP_MUSIC:
+ music_manager->play_music(get_level()->get_level_music_fast());
+ break;
+ case LEVEL_MUSIC:
+ music_manager->play_music(get_level()->get_level_music());
+ break;
+ case HERRING_MUSIC:
+ music_manager->play_music(herring_song);
+ break;
+ default:
+ music_manager->halt_music();
+ break;
+ }
+}
+
+int
+World::get_music_type()
+{
+ return currentmusic;
+}
+
/* Break a brick: */
void
World::trybreakbrick(float x, float y, bool small)
/* Empty a box: */
void
-World::tryemptybox(float x, float y, int col_side)
+World::tryemptybox(float x, float y, Direction col_side)
{
Tile* tile = gettile(x,y);
if (!tile->fullbox)
void
World::trybumpbadguy(float x, float y)
{
- /* Bad guys: */
- for (unsigned int i = 0; i < bad_guys.size(); i++)
+ // Bad guys:
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
- bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
+ if ((*i)->base.x >= x - 32 && (*i)->base.x <= x + 32 &&
+ (*i)->base.y >= y - 16 && (*i)->base.y <= y + 16)
{
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
-
- /* Upgrades: */
+ // Upgrades:
for (unsigned int i = 0; i < upgrades.size(); i++)
{
if (upgrades[i].base.height == 32 &&
upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
{
- upgrades[i].base.xm = -upgrades[i].base.xm;
- upgrades[i].base.ym = -8;
- play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
+ upgrades[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
}