#include <SDL.h>
#include "type.h"
-typedef struct bouncy_distro_type /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- base_type base;
- }
-bouncy_distro_type;
+/* Bounciness of distros: */
-texture_type img_distro[4];
+#define NO_BOUNCE 0
+#define BOUNCE 1
+
+struct bouncy_distro_type
+{
+ base_type base;
+};
+
+extern texture_type img_distro[4];
void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y);
void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
#define BOUNCY_BRICK_MAX_OFFSET 8
#define BOUNCY_BRICK_SPEED 0.9
-typedef struct broken_brick_type
- {
- base_type base;
- timer_type timer;
- }
-broken_brick_type;
+struct broken_brick_type
+{
+ base_type base;
+ timer_type timer;
+};
void broken_brick_init(broken_brick_type* pbroken_brick, float x, float y, float xm, float ym);
void broken_brick_action(broken_brick_type* pbroken_brick);
void broken_brick_draw(broken_brick_type* pbroken_brick);
-typedef struct bouncy_brick_type
- {
- float offset;
- float offset_m;
- int shape;
- base_type base;
- }
-bouncy_brick_type;
+struct bouncy_brick_type
+{
+ float offset;
+ float offset_m;
+ int shape;
+ base_type base;
+};
void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y);
void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
-typedef struct floating_score_type
- {
- int value;
- timer_type timer;
- base_type base;
- }
-floating_score_type;
+struct floating_score_type
+{
+ int value;
+ timer_type timer;
+ base_type base;
+};
void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s);
void floating_score_action(floating_score_type* pfloating_score);