little info-file format change
[supertux.git] / src / world.h
index 30d1b39..5acc389 100644 (file)
 //
 //
 
+#ifndef SUPERTUX_WORLD_H
+#define SUPERTUX_WORLD_H
+
+#include <SDL.h>
+#include "type.h"
+
+/* Bounciness of distros: */
+
+#define NO_BOUNCE 0
+#define BOUNCE 1
+
 typedef struct bouncy_distro_type /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
   {
-    int alive;
-    int x;
-    int y;
-    int ym;
+    base_type base;
   }
 bouncy_distro_type;
 
+extern texture_type img_distro[4];
+
+void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y);
+void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
+void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro);
+void bouncy_distro_collision(bouncy_distro_type* pbouncy_distro, int c_object);
+
+#define BOUNCY_BRICK_MAX_OFFSET 8
+#define BOUNCY_BRICK_SPEED 0.9
+
 typedef struct broken_brick_type
   {
-    int alive;
-    int x;
-    int y;
-    int xm;
-    int ym;
+    base_type base;
+    timer_type timer;
   }
 broken_brick_type;
 
+void broken_brick_init(broken_brick_type* pbroken_brick, float x, float y, float xm, float ym);
+void broken_brick_action(broken_brick_type* pbroken_brick);
+void broken_brick_draw(broken_brick_type* pbroken_brick);
+
 typedef struct bouncy_brick_type
   {
-    int alive;
-    int x;
-    int y;
-    int offset;
-    int offset_m;
+    float offset;
+    float offset_m;
     int shape;
+    base_type base;
   }
 bouncy_brick_type;
 
+void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y);
+void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
+void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
+
 typedef struct floating_score_type
   {
-    int alive;
-    int timer;
-    int x;
-    int y;
     int value;
+    timer_type timer;
+    base_type base;
   }
 floating_score_type;
 
+void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s);
+void floating_score_action(floating_score_type* pfloating_score);
+void floating_score_draw(floating_score_type* pfloating_score);
+
+#endif /*SUPERTUX_WORLD_H*/
+