std::string savegame_filename;
/// squirrel table that saves persistent state (about the world)
HSQOBJECT state_table;
+ HSQOBJECT world_thread;
static World* current_;
public:
void save_state();
void load_state();
-
+
const std::string& get_level_filename(unsigned int i) const;
unsigned int get_num_levels() const;
};
#endif
-