LevelTile::LevelTile(const std::string& basedir, const Reader& lisp) :
pos(),
title(),
- solved(false),
+ solved(false),
perfect(false),
- auto_play(false),
+ auto_play(false),
sprite(),
statistics(),
target_time(),
extro_script(),
- basedir(basedir),
+ basedir(basedir),
picture_cached(false),
picture(0)
{