{
LevelTile::LevelTile(const std::string& basedir, const lisp::Lisp* lisp)
- : solved(false), auto_path(true), basedir(basedir), picture_cached(false), picture(0)
+ : GameObject(*lisp), solved(false), auto_path(true), basedir(basedir), picture_cached(false), picture(0)
{
lisp->get("x", pos.x);
lisp->get("y", pos.y);
sprite.reset(sprite_manager->create(spritefile));
lisp->get("extro-script", extro_script);
- lisp->get("name", name);
if (!PHYSFS_exists((basedir + name).c_str()))
{