Check to make sure worldmap level sprite has a 'perfect' action before trying to...
[supertux.git] / src / worldmap / level.cpp
index 1f3ec1a..b60fad0 100644 (file)
@@ -33,9 +33,11 @@ LevelTile::LevelTile(const std::string& basedir, const Reader& lisp) :
   pos(),
   title(),
   solved(false), 
+  perfect(false),
   auto_play(false), 
   sprite(),
   statistics(),
+  target_time(),
   extro_script(),
   basedir(basedir), 
   picture_cached(false),