namespace worldmap {
-LevelTile::LevelTile(const std::string& basedir, const Reader& lisp) :
+LevelTile::LevelTile(const std::string& basedir_, const Reader& lisp) :
pos(),
title(),
solved(false),
statistics(),
target_time(),
extro_script(),
- basedir(basedir),
+ basedir(basedir_),
picture_cached(false),
picture(0)
{
lisp.get("extro-script", extro_script);
- if (!PHYSFS_exists((basedir + name).c_str()))
+ if (!PHYSFS_exists((basedir_ + name).c_str()))
{
log_warning << "level file '" << name
<< "' does not exist and will not be added to the worldmap" << std::endl;
{
}
+void
+LevelTile::update_sprite_action()
+{
+ if (perfect)
+ {
+ sprite->set_action("perfect");
+ }
+ else if (solved)
+ {
+ sprite->set_action("perfect");
+ }
+ else
+ {
+ sprite->set_action("default");
+ }
+}
+
+void
+LevelTile::set_solved(bool v)
+{
+ solved = v;
+ update_sprite_action();
+}
+
+void
+LevelTile::set_perfect(bool v)
+{
+ perfect = v;
+ update_sprite_action();
+}
+
} // namespace worldmap
/* EOF */