-// $Id$
-//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __LEVEL_TILE_HPP__
-#define __LEVEL_TILE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_LEVEL_HPP
+#define HEADER_SUPERTUX_WORLDMAP_LEVEL_HPP
#include <memory>
#include <string>
+
#include "math/vector.hpp"
-#include "game_object.hpp"
-#include "statistics.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/statistics.hpp"
#include "video/surface.hpp"
class Sprite;
-namespace WorldMapNS
-{
+namespace worldmap {
class LevelTile : public GameObject
{
public:
- LevelTile(const std::string& basedir, const lisp::Lisp* lisp);
+ LevelTile(const std::string& basedir, const Reader& lisp);
virtual ~LevelTile();
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
+ void set_solved(bool v);
+ void set_perfect(bool v);
+
+private:
+ void update_sprite_action();
+
+public:
Vector pos;
- std::string name;
std::string title;
bool solved;
+ bool perfect;
+ bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
- std::auto_ptr<Sprite> sprite;
+ SpritePtr sprite;
/** Statistics for level tiles */
Statistics statistics;
+ float target_time;
/** Script that is run when the level is successfully finished */
std::string extro_script;
- /** If false, disables the auto walking after finishing a level */
- bool auto_path;
-
- /** return Surface of level picture or 0 if no picture is available */
- const Surface* get_picture();
-
private:
std::string basedir;
bool picture_cached;
Surface* picture;
+private:
+ LevelTile(const LevelTile&);
+ LevelTile& operator=(const LevelTile&);
};
-}
+} // namespace worldmap
#endif
+
+/* EOF */