#include "util/reader.hpp"
#include "worldmap/spawn_point.hpp"
-namespace WorldMapNS {
+namespace worldmap {
-// from worldmap.cpp
-Direction string_to_direction(const std::string& directory);
-
-SpawnPoint::SpawnPoint(const Reader& slisp) :
+SpawnPoint::SpawnPoint(const Reader& slisp) :
name(),
pos(),
auto_dir(D_NONE)