#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
+#include "util/reader.hpp"
#include "video/drawing_context.hpp"
#include "worldmap/special_tile.hpp"
namespace WorldMapNS {
-SpecialTile::SpecialTile(const lisp::Lisp* lisp) :
+SpecialTile::SpecialTile(const Reader& lisp) :
pos(),
sprite(),
map_message(),
apply_action_south(true),
apply_action_west(true)
{
- lisp->get("x", pos.x);
- lisp->get("y", pos.y);
- lisp->get("invisible-tile", invisible);
+ lisp.get("x", pos.x);
+ lisp.get("y", pos.y);
+ lisp.get("invisible-tile", invisible);
if(!invisible) {
std::string spritefile = "";
- lisp->get("sprite", spritefile);
+ lisp.get("sprite", spritefile);
sprite = sprite_manager->create(spritefile);
}
- lisp->get("map-message", map_message);
- lisp->get("passive-message", passive_message);
- lisp->get("script", script);
+ lisp.get("map-message", map_message);
+ lisp.get("passive-message", passive_message);
+ lisp.get("script", script);
std::string apply_direction;
- lisp->get("apply-to-direction", apply_direction);
+ lisp.get("apply-to-direction", apply_direction);
if(!apply_direction.empty()) {
apply_action_north = false;
apply_action_south = false;