-// $Id: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
-//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __WORLDMAP_SPECIAL_TILE_HPP__
-#define __WORLDMAP_SPECIAL_TILE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
+#define HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
#include <memory>
#include <string>
-#include "game_object.hpp"
-#include "math/vector.hpp"
-#include "lisp/lisp.hpp"
-class Sprite;
+#include "math/vector.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/game_object.hpp"
+#include "util/reader_fwd.hpp"
-namespace WorldMapNS
-{
+namespace worldmap {
class SpecialTile : public GameObject
{
public:
- SpecialTile(const lisp::Lisp* lisp);
+ SpecialTile(const Reader& lisp);
virtual ~SpecialTile();
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
+public:
Vector pos;
-
- /** Sprite to render instead of guessing what image to draw */
- std::auto_ptr<Sprite> sprite;
- /** Position to swap to player */
- Vector teleport_dest;
+ /** Sprite to render instead of guessing what image to draw */
+ SpritePtr sprite;
/** Message to show in the Map */
std::string map_message;
bool passive_message;
+ /** Script to execute when tile is touched */
+ std::string script;
+
/** Hide special tile */
bool invisible;
bool apply_action_west;
};
-}
+} // namespace worldmap
#endif
+/* EOF */