SpriteChange::SpriteChange(const Reader& lisp) :
pos(),
- change_on_touch(false),
+ change_on_touch(false),
sprite(),
stay_action(),
stay_group(),
std::string spritefile = "";
lisp.get("sprite", spritefile);
- sprite = sprite_manager->create(spritefile);
+ sprite = SpriteManager::current()->create(spritefile);
lisp.get("stay-action", stay_action);
lisp.get("initial-stay-action", in_stay_action);