// if we are in a stay_group, also clear all stay actions in this group
if (stay_group != "") {
- for (std::list<SpriteChange*>::iterator i = all_sprite_changes.begin(); i != all_sprite_changes.end(); i++) {
+ for (std::list<SpriteChange*>::iterator i = all_sprite_changes.begin(); i != all_sprite_changes.end(); ++i) {
SpriteChange* sc = *i;
if (sc->stay_group != stay_group) continue;
sc->in_stay_action = false;