-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __WORLDMAP_SPRITE_CHANGE_HPP__
-#define __WORLDMAP_SPRITE_CHANGE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP
+#define HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP
-#include <string>
-#include <memory>
#include <list>
-#include "game_object.hpp"
+#include <memory>
+#include <string>
+
#include "lisp/lisp.hpp"
#include "math/vector.hpp"
+#include "supertux/game_object.hpp"
class Sprite;
-namespace WorldMapNS
-{
+namespace WorldMapNS {
class SpriteChange : public GameObject
{
std::string stay_action;
/**
- * name of a group in which only one SpriteChange will ever have its stay_action displayed.
- * Leave empty if you don't care.
+ * name of a group in which only one SpriteChange will ever have its stay_action displayed.
+ * Leave empty if you don't care.
*/
- std::string stay_group;
+ std::string stay_group;
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
#endif
+/* EOF */