Tux::Tux(WorldMap* worldmap_) :
back_direction(),
worldmap(worldmap_),
- sprite(),
+ sprite(SpriteManager::current()->create("images/worldmap/common/tux.sprite")),
controller(),
input_direction(),
direction(),
moving(),
ghost_mode()
{
- sprite = SpriteManager::current()->create("images/worldmap/common/tux.sprite");
-
offset = 0;
moving = false;
direction = D_NONE;