#include "sprite/sprite_manager.hpp"
#include "supertux/globals.hpp"
#include "supertux/player_status.hpp"
-#include "supertux/world_state.hpp"
+#include "supertux/savegame.hpp"
#include "supertux/tile.hpp"
#include "worldmap/level.hpp"
#include "worldmap/tux.hpp"
void
Tux::draw(DrawingContext& context)
{
- switch (worldmap->get_world_state().get_player_status()->bonus) {
+ switch (worldmap->get_savegame().get_player_status()->bonus) {
case GROWUP_BONUS:
sprite->set_action(moving ? "large-walking" : "large-stop");
break;