void
Tux::updateInputDirection()
{
- Controller* controller = g_input_manager->get_controller();
- if(controller->hold(Controller::UP))
+ Controller* controller_ = g_input_manager->get_controller();
+ if(controller_->hold(Controller::UP))
input_direction = D_NORTH;
- else if(controller->hold(Controller::DOWN))
+ else if(controller_->hold(Controller::DOWN))
input_direction = D_SOUTH;
- else if(controller->hold(Controller::LEFT))
+ else if(controller_->hold(Controller::LEFT))
input_direction = D_WEST;
- else if(controller->hold(Controller::RIGHT))
+ else if(controller_->hold(Controller::RIGHT))
input_direction = D_EAST;
}