*possible* fix for bugs #453 and #373
[supertux.git] / src / worldmap / tux.cpp
index b4ea3f7..f505fc2 100644 (file)
@@ -30,6 +30,7 @@
 #include "sprite_change.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "scripting/squirrel_util.hpp"
+#include "tile.hpp"
 #include "main.hpp"
 
 namespace WorldMapNS
@@ -148,9 +149,9 @@ bool
 Tux::canWalk(int tile_data, Direction dir)
 {
   return ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
-         (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
-         (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
-         (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
+      (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
+      (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
+      (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
 }
 
 void
@@ -181,9 +182,9 @@ Tux::tryContinueWalking(float elapsed_time)
     // direction and the apply_action_ are opposites, since they "see"
     // directions in a different way
     if((direction == D_NORTH && special_tile->apply_action_south) ||
-                   (direction == D_SOUTH && special_tile->apply_action_north) ||
-                   (direction == D_WEST && special_tile->apply_action_east) ||
-                   (direction == D_EAST && special_tile->apply_action_west))
+            (direction == D_SOUTH && special_tile->apply_action_north) ||
+            (direction == D_WEST && special_tile->apply_action_east) ||
+            (direction == D_EAST && special_tile->apply_action_west))
     {
       if(special_tile->passive_message) {
         worldmap->passive_message = special_tile->map_message;
@@ -218,11 +219,9 @@ Tux::tryContinueWalking(float elapsed_time)
 
   // if user wants to change direction, try changing, else guess the direction in which to walk next
   const int tile_data = worldmap->tile_data_at(tile_pos);
-  if (direction != input_direction) {
-    if(canWalk(tile_data, input_direction)) {
-      direction = input_direction;
-      back_direction = reverse_dir(direction);
-    }
+  if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
+    direction = input_direction;
+    back_direction = reverse_dir(direction);
   } else {
     Direction dir = D_NONE;
     if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)