-// $Id$
-//
// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __WORLDMAP_TUX_HPP__
-#define __WORLDMAP_TUX_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_TUX_HPP
+#define HEADER_SUPERTUX_WORLDMAP_TUX_HPP
-#include <memory>
-#include "game_object.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
class Sprite;
-namespace WorldMapNS
-{
+namespace worldmap {
class WorldMap;
Direction back_direction;
private:
WorldMap* worldmap;
- std::auto_ptr<Sprite> sprite;
+ SpritePtr sprite;
Controller* controller;
Direction input_direction;
float offset;
bool moving;
- void stop();
+ bool ghost_mode;
+private:
+ void stop();
bool canWalk(int tile_data, Direction dir); /**< check if we can leave a tile (with given "tile_data") in direction "dir" */
void updateInputDirection(); /**< if controller was pressed, update input_direction */
void tryStartWalking(); /**< try starting to walk in input_direction */
void set_direction(Direction dir);
+ void set_ghost_mode(bool enabled);
+ bool get_ghost_mode();
+
bool is_moving() const { return moving; }
Vector get_pos();
Vector get_tile_pos() const { return tile_pos; }
void set_tile_pos(Vector p) { tile_pos = p; }
+
+private:
+ Tux(const Tux&);
+ Tux& operator=(const Tux&);
};
-}
+} // namespace worldmap
#endif
+
+/* EOF */