fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / worldmap / worldmap.cpp
index 7f841b8..0d21134 100644 (file)
@@ -128,14 +128,14 @@ string_to_direction(const std::string& directory)
 
 //---------------------------------------------------------------------------
 
-WorldMap::WorldMap(const std::string& filename)
-  : tux(0), solids(0)
+WorldMap::WorldMap(const std::string& filename, const std::string& force_spawnpoint)
+  : tux(0), solids(0), force_spawnpoint(force_spawnpoint)
 {
   tile_manager.reset(new TileManager("images/worldmap.strf"));
-  
+
   tux = new Tux(this);
   add_object(tux);
-    
+
   name = "<no title>";
   music = "music/salcon.ogg";
 
@@ -165,7 +165,7 @@ WorldMap::WorldMap(const std::string& filename)
     throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
 
   sq_addref(global_vm, &worldmap_table);
-  sq_pop(global_vm, 1);              
+  sq_pop(global_vm, 1);
 }
 
 WorldMap::~WorldMap()
@@ -180,13 +180,15 @@ WorldMap::~WorldMap()
   sq_release(global_vm, &worldmap_table);
 
   sq_collectgarbage(global_vm);
-  
+
   if(current_ == this)
     current_ = NULL;
 
   for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i)
-    delete *i;
+      i != game_objects.end(); ++i) {
+    GameObject* object = *i;
+    object->unref();
+  }
 
   for(SpawnPoints::iterator i = spawn_points.begin();
       i != spawn_points.end(); ++i) {
@@ -202,10 +204,35 @@ WorldMap::add_object(GameObject* object)
     solids = tilemap;
   }
 
+  object->ref();
   game_objects.push_back(object);
 }
 
 void
+WorldMap::move_to_spawnpoint(const std::string& spawnpoint)
+{
+  for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
+    SpawnPoint* sp = *i;
+    if(sp->name == spawnpoint) {
+      Vector p = sp->pos;
+      tux->set_tile_pos(p);
+      return;
+    }
+  }
+  log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
+  if (spawnpoint != "main") {
+    move_to_spawnpoint("main");
+  }
+}
+
+void
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+{
+  main_loop->exit_screen();
+  main_loop->push_screen(new WorldMap(filename, force_spawnpoint));
+}
+
+void
 WorldMap::load(const std::string& filename)
 {
   map_filename = filename;
@@ -220,11 +247,11 @@ WorldMap::load(const std::string& filename)
       throw std::runtime_error("file isn't a supertux-level file.");
 
     lisp->get("name", name);
-    
+
     const lisp::Lisp* sector = lisp->get_lisp("sector");
     if(!sector)
       throw std::runtime_error("No sector sepcified in worldmap file.");
-    
+
     lisp::ListIterator iter(sector);
     while(iter.next()) {
       if(iter.item() == "tilemap") {
@@ -241,15 +268,19 @@ WorldMap::load(const std::string& filename)
       } else if(iter.item() == "level") {
         LevelTile* level = new LevelTile(levels_path, iter.lisp());
         levels.push_back(level);
-        game_objects.push_back(level);
+        add_object(level);
       } else if(iter.item() == "special-tile") {
         SpecialTile* special_tile = new SpecialTile(iter.lisp());
         special_tiles.push_back(special_tile);
-        game_objects.push_back(special_tile);
+        add_object(special_tile);
       } else if(iter.item() == "sprite-change") {
         SpriteChange* sprite_change = new SpriteChange(iter.lisp());
         sprite_changes.push_back(sprite_change);
-        game_objects.push_back(sprite_change);
+        add_object(sprite_change);
+      } else if(iter.item() == "teleporter") {
+        Teleporter* teleporter = new Teleporter(iter.lisp());
+        teleporters.push_back(teleporter);
+        add_object(teleporter);
       } else if(iter.item() == "name") {
         // skip
       } else {
@@ -259,16 +290,7 @@ WorldMap::load(const std::string& filename)
     if(solids == 0)
       throw std::runtime_error("No solid tilemap specified");
 
-    // search for main spawnpoint
-    for(SpawnPoints::iterator i = spawn_points.begin();
-        i != spawn_points.end(); ++i) {
-      SpawnPoint* sp = *i;
-      if(sp->name == "main") {
-        Vector p = sp->pos;
-        tux->set_tile_pos(p);
-        break;
-      }
-    }
+    move_to_spawnpoint("main");
 
   } catch(std::exception& e) {
     std::stringstream msg;
@@ -291,7 +313,7 @@ WorldMap::get_level_title(LevelTile& level)
     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
     if(!level_lisp)
       return;
-    
+
     level_lisp->get("name", level.title);
   } catch(std::exception& e) {
     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
@@ -403,7 +425,7 @@ WorldMap::finished_level(Level* gamelevel)
     // Try to detect the next direction to which we should walk
     // FIXME: Mostly a hack
     Direction dir = D_NONE;
-  
+
     const Tile* tile = at(tux->get_tile_pos());
 
     // first, test for crossroads
@@ -449,7 +471,7 @@ WorldMap::update(float delta)
     if(menu == worldmap_menu.get()) {
       switch (worldmap_menu->check())
       {
-        case MNID_RETURNWORLDMAP: // Return to game  
+        case MNID_RETURNWORLDMAP: // Return to game
           Menu::set_current(0);
           break;
         case MNID_QUITWORLDMAP: // Quit Worldmap
@@ -462,9 +484,8 @@ WorldMap::update(float delta)
   }
 
   // update GameObjects
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i) {
-    GameObject* object = *i;
+  for(size_t i = 0; i < game_objects.size(); ++i) {
+    GameObject* object = game_objects[i];
     object->update(delta);
   }
 
@@ -473,7 +494,7 @@ WorldMap::update(float delta)
       i != game_objects.end(); ) {
     GameObject* object = *i;
     if(!object->is_valid()) {
-      delete object;
+      object->unref();
       i = game_objects.erase(i);
     } else {
       ++i;
@@ -503,23 +524,23 @@ WorldMap::update(float delta)
     enter_level = true;
   if(main_controller->pressed(Controller::PAUSE_MENU))
     on_escape_press();
-  
+
+  // check for teleporters
+  Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+  if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
+    enter_level = false;
+    if (teleporter->worldmap != "") {
+      change(teleporter->worldmap, teleporter->spawnpoint);
+    } else {
+      // TODO: an animation, camera scrolling or a fading would be a nice touch
+      sound_manager->play("sounds/warp.wav");
+      tux->back_direction = D_NONE;
+      move_to_spawnpoint(teleporter->spawnpoint);
+    }
+  }
+
   if (enter_level && !tux->is_moving())
     {
-      /* Check special tile action */
-      SpecialTile* special_tile = at_special_tile();
-      if(special_tile)
-        {
-        if (special_tile->teleport_dest != Vector(-1,-1))
-          {
-          // TODO: an animation, camera scrolling or a fading would be a nice touch
-          sound_manager->play("sounds/warp.wav");
-          tux->back_direction = D_NONE;
-          tux->set_tile_pos(special_tile->teleport_dest);
-          SDL_Delay(1000);
-          }
-        }
-
       /* Check level action */
       LevelTile* level = at_level();
       if (!level) {
@@ -570,7 +591,7 @@ WorldMap::at_special_tile()
       i != special_tiles.end(); ++i) {
     SpecialTile* special_tile = *i;
     if (special_tile->pos == tux->get_tile_pos())
-      return special_tile; 
+      return special_tile;
   }
 
   return NULL;
@@ -589,18 +610,29 @@ WorldMap::at_sprite_change(const Vector& pos)
   return NULL;
 }
 
+Teleporter*
+WorldMap::at_teleporter(const Vector& pos)
+{
+  for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
+    Teleporter* teleporter = *i;
+    if(teleporter->pos == pos) return teleporter;
+  }
+
+  return NULL;
+}
+
 void
 WorldMap::draw(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(camera_offset);
-  
+
   for(GameObjects::iterator i = game_objects.begin();
       i != game_objects.end(); ++i) {
     GameObject* object = *i;
     object->draw(context);
   }
-  
+
   draw_status(context);
   context.pop_transform();
 }
@@ -610,13 +642,13 @@ WorldMap::draw_status(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(Vector(0, 0));
+
   player_status->draw(context);
 
   if (!tux->is_moving()) {
     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
       LevelTile* level = *i;
-      
+
       if (level->pos == tux->get_tile_pos()) {
         if(level->title == "")
           get_level_title(*level);
@@ -625,7 +657,20 @@ WorldMap::draw_status(DrawingContext& context)
             Vector(SCREEN_WIDTH/2,
               SCREEN_HEIGHT - white_text->get_height() - 30),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
-        
+
+        // if level is solved, draw level picture behind stats
+        /*
+        if (level->solved) {
+          if (const Surface* picture = level->get_picture()) {
+            Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
+            context.push_transform();
+            context.set_alpha(0.5);
+            context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
+            context.pop_transform();
+          }
+        }
+        */
+
         level->statistics.draw_worldmap_info(context);
         break;
       }
@@ -634,22 +679,30 @@ WorldMap::draw_status(DrawingContext& context)
     for(SpecialTiles::iterator i = special_tiles.begin();
         i != special_tiles.end(); ++i) {
       SpecialTile* special_tile = *i;
-      
+
       if (special_tile->pos == tux->get_tile_pos()) {
         /* Display an in-map message in the map, if any as been selected */
         if(!special_tile->map_message.empty() && !special_tile->passive_message)
-          context.draw_text(gold_text, special_tile->map_message, 
+          context.draw_text(gold_text, special_tile->map_message,
               Vector(SCREEN_WIDTH/2,
                 SCREEN_HEIGHT - white_text->get_height() - 60),
               CENTER_ALLIGN, LAYER_FOREGROUND1);
         break;
       }
     }
+
+    // display teleporter messages
+    Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+    if (teleporter && (teleporter->message != "")) {
+      Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 30);
+      context.draw_text(white_text, teleporter->message, pos, CENTER_ALLIGN, LAYER_FOREGROUND1);
+    }
+
   }
-  
+
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.started())
-    context.draw_text(gold_text, passive_message, 
+    context.draw_text(gold_text, passive_message,
             Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
 
@@ -665,9 +718,17 @@ WorldMap::setup()
   current_ = this;
   load_state();
 
+  // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
+  if (force_spawnpoint != "") {
+    move_to_spawnpoint(force_spawnpoint);
+    force_spawnpoint = "";
+  }
+
+  tux->setup();
+
   // register worldmap_table as worldmap in scripting
   using namespace Scripting;
-  
+
   sq_pushroottable(global_vm);
   sq_pushstring(global_vm, "worldmap", -1);
   sq_pushobject(global_vm, worldmap_table);
@@ -736,7 +797,7 @@ static float read_float(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get float value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   float result;
   if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
     std::ostringstream msg;
@@ -756,7 +817,7 @@ static std::string read_string(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get string value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   const char* result;
   if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
     std::ostringstream msg;
@@ -775,8 +836,8 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
     std::ostringstream msg;
     msg << "Couldn't get bool value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
-  } 
-  
+  }
+
   SQBool result;
   if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
     std::ostringstream msg;
@@ -792,7 +853,7 @@ void
 WorldMap::save_state()
 {
   using namespace Scripting;
-  
+
   HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
 
@@ -815,7 +876,7 @@ WorldMap::save_state()
       if(SQ_FAILED(sq_get(vm, -2)))
         throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
     }
-    
+
     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
       sq_pop(vm, 1);
@@ -827,32 +888,32 @@ WorldMap::save_state()
     // store tux
     sq_pushstring(vm, "tux", -1);
     sq_newtable(vm);
-    
+
     store_float(vm, "x", tux->get_tile_pos().x);
     store_float(vm, "y", tux->get_tile_pos().y);
     store_string(vm, "back", direction_to_string(tux->back_direction));
 
     sq_createslot(vm, -3);
-    
+
     // levels...
     sq_pushstring(vm, "levels", -1);
     sq_newtable(vm);
 
     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
       LevelTile* level = *i;
-      
+
       if (level->solved) {
         sq_pushstring(vm, level->name.c_str(), -1);
         sq_newtable(vm);
 
-        store_bool(vm, "solved", true);            
+        store_bool(vm, "solved", true);
         // TODO write statistics
         // i->statistics.write(writer);
 
         sq_createslot(vm, -3);
       }
     }
-    
+
     sq_createslot(vm, -3);
 
     // push world into worlds table
@@ -868,10 +929,10 @@ void
 WorldMap::load_state()
 {
   using namespace Scripting;
-  
+
   HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
+
   try {
     // get state table
     sq_pushroottable(vm);
@@ -938,7 +999,7 @@ WorldMap::solved_level_count()
   size_t count = 0;
   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
     LevelTile* level = *i;
-    
+
     if(level->solved)
       count++;
   }
@@ -979,5 +1040,5 @@ WorldMap::run_script(std::istream& in, const std::string& sourcename)
 
   return vm;
 }
-   
+
 } // namespace WorldMapNS