fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / worldmap / worldmap.cpp
index 84423f3..0d21134 100644 (file)
@@ -33,8 +33,8 @@
 #include "gettext.hpp"
 #include "log.hpp"
 #include "mainloop.hpp"
+#include "shrinkfade.hpp"
 #include "video/surface.hpp"
-#include "video/screen.hpp"
 #include "video/drawing_context.hpp"
 #include "sprite/sprite_manager.hpp"
 #include "audio/sound_manager.hpp"
@@ -46,7 +46,6 @@
 #include "sector.hpp"
 #include "worldmap.hpp"
 #include "resources.hpp"
-#include "misc.hpp"
 #include "log.hpp"
 #include "world.hpp"
 #include "player_status.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "object/background.hpp"
 #include "object/tilemap.hpp"
-#include "script_manager.hpp"
 #include "options_menu.hpp"
 #include "scripting/squirrel_error.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "worldmap/level.hpp"
 #include "worldmap/special_tile.hpp"
 #include "worldmap/tux.hpp"
@@ -130,17 +128,16 @@ string_to_direction(const std::string& directory)
 
 //---------------------------------------------------------------------------
 
-WorldMap::WorldMap()
-  : tux(0), solids(0)
+WorldMap::WorldMap(const std::string& filename, const std::string& force_spawnpoint)
+  : tux(0), solids(0), force_spawnpoint(force_spawnpoint)
 {
   tile_manager.reset(new TileManager("images/worldmap.strf"));
-  
+
   tux = new Tux(this);
   add_object(tux);
-    
+
   name = "<no title>";
   music = "music/salcon.ogg";
-  intro_displayed = false;
 
   total_stats.reset();
 
@@ -151,14 +148,48 @@ WorldMap::WorldMap()
   worldmap_menu->add_submenu(_("Options"), get_options_menu());
   worldmap_menu->add_hl();
   worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
+
+  load(filename);
+
+  // create a new squirrel table for the worldmap
+  using namespace Scripting;
+
+  sq_collectgarbage(global_vm);
+  sq_newtable(global_vm);
+  sq_pushroottable(global_vm);
+  if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
+    throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+
+  sq_resetobject(&worldmap_table);
+  if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
+    throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+
+  sq_addref(global_vm, &worldmap_table);
+  sq_pop(global_vm, 1);
 }
 
 WorldMap::~WorldMap()
 {
+  using namespace Scripting;
+
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ++i) {
+    HSQOBJECT& object = *i;
+    sq_release(global_vm, &object);
+  }
+  sq_release(global_vm, &worldmap_table);
+
+  sq_collectgarbage(global_vm);
+
   if(current_ == this)
     current_ = NULL;
 
-  clear_objects();
+  for(GameObjects::iterator i = game_objects.begin();
+      i != game_objects.end(); ++i) {
+    GameObject* object = *i;
+    object->unref();
+  }
+
   for(SpawnPoints::iterator i = spawn_points.begin();
       i != spawn_points.end(); ++i) {
     delete *i;
@@ -173,25 +204,38 @@ WorldMap::add_object(GameObject* object)
     solids = tilemap;
   }
 
+  object->ref();
   game_objects.push_back(object);
 }
 
 void
-WorldMap::clear_objects()
+WorldMap::move_to_spawnpoint(const std::string& spawnpoint)
 {
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i)
-    delete *i;
-  game_objects.clear();
-  solids = 0;
-  tux = new Tux(this);
-  add_object(tux);
+  for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
+    SpawnPoint* sp = *i;
+    if(sp->name == spawnpoint) {
+      Vector p = sp->pos;
+      tux->set_tile_pos(p);
+      return;
+    }
+  }
+  log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
+  if (spawnpoint != "main") {
+    move_to_spawnpoint("main");
+  }
 }
 
-// Don't forget to set map_filename before calling this
 void
-WorldMap::load_map()
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
 {
+  main_loop->exit_screen();
+  main_loop->push_screen(new WorldMap(filename, force_spawnpoint));
+}
+
+void
+WorldMap::load(const std::string& filename)
+{
+  map_filename = filename;
   levels_path = FileSystem::dirname(map_filename);
 
   try {
@@ -203,12 +247,11 @@ WorldMap::load_map()
       throw std::runtime_error("file isn't a supertux-level file.");
 
     lisp->get("name", name);
-    
+
     const lisp::Lisp* sector = lisp->get_lisp("sector");
     if(!sector)
       throw std::runtime_error("No sector sepcified in worldmap file.");
-    
-    clear_objects();
+
     lisp::ListIterator iter(sector);
     while(iter.next()) {
       if(iter.item() == "tilemap") {
@@ -217,23 +260,27 @@ WorldMap::load_map()
         add_object(new Background(*(iter.lisp())));
       } else if(iter.item() == "music") {
         iter.value()->get(music);
-      } else if(iter.item() == "intro-script") {
-        iter.value()->get(intro_script);
+      } else if(iter.item() == "init-script") {
+        iter.value()->get(init_script);
       } else if(iter.item() == "worldmap-spawnpoint") {
         SpawnPoint* sp = new SpawnPoint(iter.lisp());
         spawn_points.push_back(sp);
       } else if(iter.item() == "level") {
-        Level* level = new Level(levels_path, iter.lisp());
+        LevelTile* level = new LevelTile(levels_path, iter.lisp());
         levels.push_back(level);
-        game_objects.push_back(level);
+        add_object(level);
       } else if(iter.item() == "special-tile") {
         SpecialTile* special_tile = new SpecialTile(iter.lisp());
         special_tiles.push_back(special_tile);
-        game_objects.push_back(special_tile);
-      } else if(iter.item() == "spritechange") {
+        add_object(special_tile);
+      } else if(iter.item() == "sprite-change") {
         SpriteChange* sprite_change = new SpriteChange(iter.lisp());
         sprite_changes.push_back(sprite_change);
-        game_objects.push_back(sprite_change);
+        add_object(sprite_change);
+      } else if(iter.item() == "teleporter") {
+        Teleporter* teleporter = new Teleporter(iter.lisp());
+        teleporters.push_back(teleporter);
+        add_object(teleporter);
       } else if(iter.item() == "name") {
         // skip
       } else {
@@ -243,16 +290,7 @@ WorldMap::load_map()
     if(solids == 0)
       throw std::runtime_error("No solid tilemap specified");
 
-    // search for main spawnpoint
-    for(SpawnPoints::iterator i = spawn_points.begin();
-        i != spawn_points.end(); ++i) {
-      SpawnPoint* sp = *i;
-      if(sp->name == "main") {
-        Vector p = sp->pos;
-        tux->set_tile_pos(p);
-        break;
-      }
-    }
+    move_to_spawnpoint("main");
 
   } catch(std::exception& e) {
     std::stringstream msg;
@@ -263,7 +301,7 @@ WorldMap::load_map()
 }
 
 void
-WorldMap::get_level_title(Level& level)
+WorldMap::get_level_title(LevelTile& level)
 {
   /** get special_tile's title */
   level.title = "<no title>";
@@ -275,7 +313,7 @@ WorldMap::get_level_title(Level& level)
     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
     if(!level_lisp)
       return;
-    
+
     level_lisp->get("name", level.title);
   } catch(std::exception& e) {
     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
@@ -286,8 +324,8 @@ WorldMap::get_level_title(Level& level)
 void WorldMap::calculate_total_stats()
 {
   total_stats.reset();
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->solved) {
       total_stats += level->statistics;
     }
@@ -329,7 +367,7 @@ WorldMap::get_next_tile(Vector pos, Direction direction)
 }
 
 bool
-WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
+WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
 {
   *new_pos = get_next_tile(old_pos, direction);
 
@@ -359,25 +397,24 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
               && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
 
         case D_NONE:
-          assert(!"path_ok() can't work if direction is NONE");
+          assert(!"path_ok() can't walk if direction is NONE");
         }
       return false;
     }
 }
 
 void
-WorldMap::finished_level(const std::string& filename)
+WorldMap::finished_level(Level* gamelevel)
 {
-  // TODO calculate level from filename?
-  (void) filename;
-  Level* level = at_level();
+  // TODO use Level* parameter here?
+  LevelTile* level = at_level();
 
   bool old_level_state = level->solved;
   level->solved = true;
   level->sprite->set_action("solved");
 
   // deal with statistics
-  level->statistics.merge(global_stats);
+  level->statistics.merge(gamelevel->stats);
   calculate_total_stats();
 
   save_state();
@@ -388,7 +425,7 @@ WorldMap::finished_level(const std::string& filename)
     // Try to detect the next direction to which we should walk
     // FIXME: Mostly a hack
     Direction dir = D_NONE;
-  
+
     const Tile* tile = at(tux->get_tile_pos());
 
     // first, test for crossroads
@@ -416,10 +453,8 @@ WorldMap::finished_level(const std::string& filename)
 
   if (level->extro_script != "") {
     try {
-      HSQUIRRELVM vm = ScriptManager::instance->create_thread();
-
       std::istringstream in(level->extro_script);
-      Scripting::compile_and_run(vm, in, "worldmap,extro_script");
+      run_script(in, "worldmap:extro_script");
     } catch(std::exception& e) {
       log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
     }
@@ -436,7 +471,7 @@ WorldMap::update(float delta)
     if(menu == worldmap_menu.get()) {
       switch (worldmap_menu->check())
       {
-        case MNID_RETURNWORLDMAP: // Return to game  
+        case MNID_RETURNWORLDMAP: // Return to game
           Menu::set_current(0);
           break;
         case MNID_QUITWORLDMAP: // Quit Worldmap
@@ -449,9 +484,8 @@ WorldMap::update(float delta)
   }
 
   // update GameObjects
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i) {
-    GameObject* object = *i;
+  for(size_t i = 0; i < game_objects.size(); ++i) {
+    GameObject* object = game_objects[i];
     object->update(delta);
   }
 
@@ -460,7 +494,7 @@ WorldMap::update(float delta)
       i != game_objects.end(); ) {
     GameObject* object = *i;
     if(!object->is_valid()) {
-      delete object;
+      object->unref();
       i = game_objects.erase(i);
     } else {
       ++i;
@@ -490,40 +524,37 @@ WorldMap::update(float delta)
     enter_level = true;
   if(main_controller->pressed(Controller::PAUSE_MENU))
     on_escape_press();
-  
+
+  // check for teleporters
+  Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+  if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
+    enter_level = false;
+    if (teleporter->worldmap != "") {
+      change(teleporter->worldmap, teleporter->spawnpoint);
+    } else {
+      // TODO: an animation, camera scrolling or a fading would be a nice touch
+      sound_manager->play("sounds/warp.wav");
+      tux->back_direction = D_NONE;
+      move_to_spawnpoint(teleporter->spawnpoint);
+    }
+  }
+
   if (enter_level && !tux->is_moving())
     {
-      /* Check special tile action */
-      SpecialTile* special_tile = at_special_tile();
-      if(special_tile)
-        {
-        if (special_tile->teleport_dest != Vector(-1,-1))
-          {
-          // TODO: an animation, camera scrolling or a fading would be a nice touch
-          sound_manager->play("sounds/warp.wav");
-          tux->back_direction = D_NONE;
-          tux->set_tile_pos(special_tile->teleport_dest);
-          SDL_Delay(1000);
-          }
-        }
-
       /* Check level action */
-      Level* level = at_level();
+      LevelTile* level = at_level();
       if (!level) {
         log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
         return;
       }
 
       if (level->pos == tux->get_tile_pos()) {
-        // do a shriking fade to the level
-        shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
-                           (level->pos.y*32 + 16 + offset.y)), 500);
-
         try {
-          GameSession *session =
-            new GameSession(levels_path + level->name,
-                ST_GL_LOAD_LEVEL_FILE, &level->statistics);
-          main_loop->push_screen(session);
+          Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
+                                    level->pos.y*32 + 16 - camera_offset.y);
+          std::string levelfile = levels_path + level->name;
+          main_loop->push_screen(new GameSession(levelfile, &level->statistics),
+                                 new ShrinkFade(shrinkpos, 0.5));
         } catch(std::exception& e) {
           log_fatal << "Couldn't load level: " << e.what() << std::endl;
         }
@@ -541,11 +572,11 @@ WorldMap::at(Vector p)
   return solids->get_tile((int) p.x, (int) p.y);
 }
 
-Level*
+LevelTile*
 WorldMap::at_level()
 {
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->pos == tux->get_tile_pos())
       return level;
   }
@@ -560,15 +591,33 @@ WorldMap::at_special_tile()
       i != special_tiles.end(); ++i) {
     SpecialTile* special_tile = *i;
     if (special_tile->pos == tux->get_tile_pos())
-      return special_tile; 
+      return special_tile;
   }
 
   return NULL;
 }
 
 SpriteChange*
-WorldMap::at_sprite_change()
+WorldMap::at_sprite_change(const Vector& pos)
+{
+  for(SpriteChanges::iterator i = sprite_changes.begin();
+      i != sprite_changes.end(); ++i) {
+    SpriteChange* sprite_change = *i;
+    if(sprite_change->pos == pos)
+      return sprite_change;
+  }
+
+  return NULL;
+}
+
+Teleporter*
+WorldMap::at_teleporter(const Vector& pos)
 {
+  for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
+    Teleporter* teleporter = *i;
+    if(teleporter->pos == pos) return teleporter;
+  }
+
   return NULL;
 }
 
@@ -577,13 +626,13 @@ WorldMap::draw(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(camera_offset);
-  
+
   for(GameObjects::iterator i = game_objects.begin();
       i != game_objects.end(); ++i) {
     GameObject* object = *i;
     object->draw(context);
   }
-  
+
   draw_status(context);
   context.pop_transform();
 }
@@ -593,13 +642,13 @@ WorldMap::draw_status(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(Vector(0, 0));
+
   player_status->draw(context);
 
   if (!tux->is_moving()) {
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
-      
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
+
       if (level->pos == tux->get_tile_pos()) {
         if(level->title == "")
           get_level_title(*level);
@@ -608,7 +657,20 @@ WorldMap::draw_status(DrawingContext& context)
             Vector(SCREEN_WIDTH/2,
               SCREEN_HEIGHT - white_text->get_height() - 30),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
-        
+
+        // if level is solved, draw level picture behind stats
+        /*
+        if (level->solved) {
+          if (const Surface* picture = level->get_picture()) {
+            Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
+            context.push_transform();
+            context.set_alpha(0.5);
+            context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
+            context.pop_transform();
+          }
+        }
+        */
+
         level->statistics.draw_worldmap_info(context);
         break;
       }
@@ -617,22 +679,30 @@ WorldMap::draw_status(DrawingContext& context)
     for(SpecialTiles::iterator i = special_tiles.begin();
         i != special_tiles.end(); ++i) {
       SpecialTile* special_tile = *i;
-      
+
       if (special_tile->pos == tux->get_tile_pos()) {
         /* Display an in-map message in the map, if any as been selected */
         if(!special_tile->map_message.empty() && !special_tile->passive_message)
-          context.draw_text(gold_text, special_tile->map_message, 
+          context.draw_text(gold_text, special_tile->map_message,
               Vector(SCREEN_WIDTH/2,
                 SCREEN_HEIGHT - white_text->get_height() - 60),
               CENTER_ALLIGN, LAYER_FOREGROUND1);
         break;
       }
     }
+
+    // display teleporter messages
+    Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+    if (teleporter && (teleporter->message != "")) {
+      Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 30);
+      context.draw_text(white_text, teleporter->message, pos, CENTER_ALLIGN, LAYER_FOREGROUND1);
+    }
+
   }
-  
+
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.started())
-    context.draw_text(gold_text, passive_message, 
+    context.draw_text(gold_text, passive_message,
             Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
 
@@ -647,6 +717,42 @@ WorldMap::setup()
 
   current_ = this;
   load_state();
+
+  // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
+  if (force_spawnpoint != "") {
+    move_to_spawnpoint(force_spawnpoint);
+    force_spawnpoint = "";
+  }
+
+  tux->setup();
+
+  // register worldmap_table as worldmap in scripting
+  using namespace Scripting;
+
+  sq_pushroottable(global_vm);
+  sq_pushstring(global_vm, "worldmap", -1);
+  sq_pushobject(global_vm, worldmap_table);
+  if(SQ_FAILED(sq_createslot(global_vm, -3)))
+    throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
+  sq_pop(global_vm, 1);
+
+  if(init_script != "") {
+    std::istringstream in(init_script);
+    run_script(in, "WorldMap::init");
+  }
+}
+
+void
+WorldMap::leave()
+{
+  // remove worldmap_table from roottable
+  using namespace Scripting;
+
+  sq_pushroottable(global_vm);
+  sq_pushstring(global_vm, "worldmap", -1);
+  if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+    throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
+  sq_pop(global_vm, 1);
 }
 
 static void store_float(HSQUIRRELVM vm, const char* name, float val)
@@ -691,7 +797,7 @@ static float read_float(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get float value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   float result;
   if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
     std::ostringstream msg;
@@ -711,7 +817,7 @@ static std::string read_string(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get string value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   const char* result;
   if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
     std::ostringstream msg;
@@ -730,8 +836,8 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
     std::ostringstream msg;
     msg << "Couldn't get bool value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
-  } 
-  
+  }
+
   SQBool result;
   if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
     std::ostringstream msg;
@@ -746,7 +852,9 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
 void
 WorldMap::save_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
 
   try {
@@ -768,7 +876,7 @@ WorldMap::save_state()
       if(SQ_FAILED(sq_get(vm, -2)))
         throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
     }
-    
+
     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
       sq_pop(vm, 1);
@@ -780,32 +888,32 @@ WorldMap::save_state()
     // store tux
     sq_pushstring(vm, "tux", -1);
     sq_newtable(vm);
-    
+
     store_float(vm, "x", tux->get_tile_pos().x);
     store_float(vm, "y", tux->get_tile_pos().y);
     store_string(vm, "back", direction_to_string(tux->back_direction));
 
     sq_createslot(vm, -3);
-    
+
     // levels...
     sq_pushstring(vm, "levels", -1);
     sq_newtable(vm);
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
-      
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
+
       if (level->solved) {
         sq_pushstring(vm, level->name.c_str(), -1);
         sq_newtable(vm);
 
-        store_bool(vm, "solved", true);            
+        store_bool(vm, "solved", true);
         // TODO write statistics
         // i->statistics.write(writer);
 
         sq_createslot(vm, -3);
       }
     }
-    
+
     sq_createslot(vm, -3);
 
     // push world into worlds table
@@ -820,9 +928,11 @@ WorldMap::save_state()
 void
 WorldMap::load_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
+
   try {
     // get state table
     sq_pushroottable(vm);
@@ -859,8 +969,8 @@ WorldMap::load_state()
     if(SQ_FAILED(sq_get(vm, -2)))
       throw Scripting::SquirrelError(vm, "Couldn't get levels");
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
       sq_pushstring(vm, level->name.c_str(), -1);
       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
         level->solved = read_bool(vm, "solved");
@@ -887,22 +997,48 @@ size_t
 WorldMap::solved_level_count()
 {
   size_t count = 0;
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
-    
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
+
     if(level->solved)
       count++;
   }
 
   return count;
 }
-    
-void
-WorldMap::loadmap(const std::string& filename)
+
+HSQUIRRELVM
+WorldMap::run_script(std::istream& in, const std::string& sourcename)
 {
-  savegame_file = "";
-  map_filename = filename;
-  load_map();
+  using namespace Scripting;
+
+  // garbage collect thread list
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ) {
+    HSQOBJECT& object = *i;
+    HSQUIRRELVM vm = object_to_vm(object);
+
+    if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
+      sq_release(global_vm, &object);
+      i = scripts.erase(i);
+      continue;
+    }
+
+    ++i;
+  }
+
+  HSQOBJECT object = create_thread(global_vm);
+  scripts.push_back(object);
+
+  HSQUIRRELVM vm = object_to_vm(object);
+
+  // set worldmap_table as roottable for the thread
+  sq_pushobject(vm, worldmap_table);
+  sq_setroottable(vm);
+
+  compile_and_run(vm, in, sourcename);
+
+  return vm;
 }
 
 } // namespace WorldMapNS