: tux(0), solids(0), force_spawnpoint(force_spawnpoint)
{
tile_manager.reset(new TileManager("images/worldmap.strf"));
-
+
tux = new Tux(this);
add_object(tux);
-
+
name = "<no title>";
music = "music/salcon.ogg";
throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
sq_addref(global_vm, &worldmap_table);
- sq_pop(global_vm, 1);
+ sq_pop(global_vm, 1);
}
WorldMap::~WorldMap()
sq_release(global_vm, &worldmap_table);
sq_collectgarbage(global_vm);
-
+
if(current_ == this)
current_ = NULL;
throw std::runtime_error("file isn't a supertux-level file.");
lisp->get("name", name);
-
+
const lisp::Lisp* sector = lisp->get_lisp("sector");
if(!sector)
throw std::runtime_error("No sector sepcified in worldmap file.");
-
+
lisp::ListIterator iter(sector);
while(iter.next()) {
if(iter.item() == "tilemap") {
if(solids == 0)
throw std::runtime_error("No solid tilemap specified");
- move_to_spawnpoint("main");
+ move_to_spawnpoint("main");
} catch(std::exception& e) {
std::stringstream msg;
const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
if(!level_lisp)
return;
-
+
level_lisp->get("name", level.title);
} catch(std::exception& e) {
log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
// Try to detect the next direction to which we should walk
// FIXME: Mostly a hack
Direction dir = D_NONE;
-
+
const Tile* tile = at(tux->get_tile_pos());
// first, test for crossroads
if(menu == worldmap_menu.get()) {
switch (worldmap_menu->check())
{
- case MNID_RETURNWORLDMAP: // Return to game
+ case MNID_RETURNWORLDMAP: // Return to game
Menu::set_current(0);
break;
case MNID_QUITWORLDMAP: // Quit Worldmap
enter_level = true;
if(main_controller->pressed(Controller::PAUSE_MENU))
on_escape_press();
-
+
// check for teleporters
Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
i != special_tiles.end(); ++i) {
SpecialTile* special_tile = *i;
if (special_tile->pos == tux->get_tile_pos())
- return special_tile;
+ return special_tile;
}
return NULL;
{
context.push_transform();
context.set_translation(camera_offset);
-
+
for(GameObjects::iterator i = game_objects.begin();
i != game_objects.end(); ++i) {
GameObject* object = *i;
object->draw(context);
}
-
+
draw_status(context);
context.pop_transform();
}
{
context.push_transform();
context.set_translation(Vector(0, 0));
-
+
player_status->draw(context);
if (!tux->is_moving()) {
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
-
+
if (level->pos == tux->get_tile_pos()) {
if(level->title == "")
get_level_title(*level);
Vector(SCREEN_WIDTH/2,
SCREEN_HEIGHT - white_text->get_height() - 30),
CENTER_ALLIGN, LAYER_FOREGROUND1);
-
+
// if level is solved, draw level picture behind stats
/*
if (level->solved) {
}
}
*/
-
+
level->statistics.draw_worldmap_info(context);
break;
}
for(SpecialTiles::iterator i = special_tiles.begin();
i != special_tiles.end(); ++i) {
SpecialTile* special_tile = *i;
-
+
if (special_tile->pos == tux->get_tile_pos()) {
/* Display an in-map message in the map, if any as been selected */
if(!special_tile->map_message.empty() && !special_tile->passive_message)
- context.draw_text(gold_text, special_tile->map_message,
+ context.draw_text(gold_text, special_tile->map_message,
Vector(SCREEN_WIDTH/2,
SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
}
}
-
+
/* Display a passive message in the map, if needed */
if(passive_message_timer.started())
- context.draw_text(gold_text, passive_message,
+ context.draw_text(gold_text, passive_message,
Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
// register worldmap_table as worldmap in scripting
using namespace Scripting;
-
+
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "worldmap", -1);
sq_pushobject(global_vm, worldmap_table);
msg << "Couldn't get float value for '" << name << "' from table";
throw Scripting::SquirrelError(vm, msg.str());
}
-
+
float result;
if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
std::ostringstream msg;
msg << "Couldn't get string value for '" << name << "' from table";
throw Scripting::SquirrelError(vm, msg.str());
}
-
+
const char* result;
if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
std::ostringstream msg;
std::ostringstream msg;
msg << "Couldn't get bool value for '" << name << "' from table";
throw Scripting::SquirrelError(vm, msg.str());
- }
-
+ }
+
SQBool result;
if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
std::ostringstream msg;
WorldMap::save_state()
{
using namespace Scripting;
-
+
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
if(SQ_FAILED(sq_get(vm, -2)))
throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
}
-
+
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
sq_pop(vm, 1);
// store tux
sq_pushstring(vm, "tux", -1);
sq_newtable(vm);
-
+
store_float(vm, "x", tux->get_tile_pos().x);
store_float(vm, "y", tux->get_tile_pos().y);
store_string(vm, "back", direction_to_string(tux->back_direction));
sq_createslot(vm, -3);
-
+
// levels...
sq_pushstring(vm, "levels", -1);
sq_newtable(vm);
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
-
+
if (level->solved) {
sq_pushstring(vm, level->name.c_str(), -1);
sq_newtable(vm);
- store_bool(vm, "solved", true);
+ store_bool(vm, "solved", true);
// TODO write statistics
// i->statistics.write(writer);
sq_createslot(vm, -3);
}
}
-
+
sq_createslot(vm, -3);
// push world into worlds table
WorldMap::load_state()
{
using namespace Scripting;
-
+
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
-
+
try {
// get state table
sq_pushroottable(vm);
size_t count = 0;
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
-
+
if(level->solved)
count++;
}
return vm;
}
-
+
} // namespace WorldMapNS