void
WorldMap::update(float delta)
{
- if(!in_level) {
- if (MenuManager::instance().check_menu())
- {
- return;
- }
-
+ if (!in_level && !MenuManager::instance().is_active())
+ {
// update GameObjects
for(size_t i = 0; i < game_objects.size(); ++i) {
GameObject* object = game_objects[i];