// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software: you can redistribute it and/or modify
#include <vector>
#include "audio/sound_manager.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
+#include "control/input_manager.hpp"
#include "gui/menu.hpp"
+#include "gui/menu_manager.hpp"
#include "gui/mousecursor.hpp"
#include "lisp/lisp.hpp"
#include "lisp/list_iterator.hpp"
#include "lisp/parser.hpp"
#include "object/background.hpp"
+#include "object/decal.hpp"
#include "object/tilemap.hpp"
-#include "physfs/physfs_stream.hpp"
+#include "physfs/ifile_streambuf.hpp"
#include "scripting/squirrel_error.hpp"
#include "scripting/squirrel_util.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/game_session.hpp"
-#include "supertux/main.hpp"
-#include "supertux/mainloop.hpp"
-#include "supertux/options_menu.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/screen_manager.hpp"
+#include "supertux/menu/menu_storage.hpp"
+#include "supertux/menu/options_menu.hpp"
+#include "supertux/menu/worldmap_menu.hpp"
#include "supertux/player_status.hpp"
#include "supertux/resources.hpp"
#include "supertux/sector.hpp"
#include "supertux/tile_manager.hpp"
#include "supertux/tile_set.hpp"
#include "supertux/world.hpp"
+#include "supertux/savegame.hpp"
#include "util/file_system.hpp"
#include "util/gettext.hpp"
#include "util/log.hpp"
-#include "util/log.hpp"
+#include "util/reader.hpp"
#include "video/drawing_context.hpp"
#include "video/surface.hpp"
#include "worldmap/level.hpp"
static const float CAMERA_PAN_SPEED = 5.0;
-namespace WorldMapNS {
-
-enum WorldMapMenuIDs {
- MNID_RETURNWORLDMAP,
- MNID_QUITWORLDMAP
-};
+namespace worldmap {
WorldMap* WorldMap::current_ = NULL;
-Direction reverse_dir(Direction direction)
-{
- switch(direction)
- {
- case D_WEST:
- return D_EAST;
- case D_EAST:
- return D_WEST;
- case D_NORTH:
- return D_SOUTH;
- case D_SOUTH:
- return D_NORTH;
- case D_NONE:
- return D_NONE;
- }
- return D_NONE;
-}
-
-std::string
-direction_to_string(Direction direction)
-{
- switch(direction)
- {
- case D_WEST:
- return "west";
- case D_EAST:
- return "east";
- case D_NORTH:
- return "north";
- case D_SOUTH:
- return "south";
- default:
- return "none";
- }
-}
-
-Direction
-string_to_direction(const std::string& directory)
-{
- if (directory == "west")
- return D_WEST;
- else if (directory == "east")
- return D_EAST;
- else if (directory == "north")
- return D_NORTH;
- else if (directory == "south")
- return D_SOUTH;
- else if (directory == "none")
- return D_NONE;
- else {
- log_warning << "unknown direction: \"" << directory << "\"" << std::endl;
- return D_NONE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-WorldMap::WorldMap(const std::string& filename, const std::string& force_spawnpoint) :
- tux(0),
- tileset(NULL),
+WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
+ tux(),
+ m_savegame(savegame),
+ tileset(NULL),
free_tileset(false),
- worldmap_menu(),
camera_offset(),
name(),
music(),
total_stats(),
worldmap_table(),
scripts(),
- ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
- force_spawnpoint(force_spawnpoint),
- in_level(false),
+ ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
+ force_spawnpoint(force_spawnpoint_),
+ in_level(false),
pan_pos(),
- panning(false)
+ panning(false),
+ last_position(),
+ last_target_time()
{
tux = new Tux(this);
add_object(tux);
total_stats.reset();
- worldmap_menu.reset(new Menu());
- worldmap_menu->add_label(_("Pause"));
- worldmap_menu->add_hl();
- worldmap_menu->add_entry(MNID_RETURNWORLDMAP, _("Continue"));
- worldmap_menu->add_submenu(_("Options"), get_options_menu());
- worldmap_menu->add_hl();
- worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
-
// create a new squirrel table for the worldmap
- using namespace Scripting;
+ using namespace scripting;
sq_collectgarbage(global_vm);
sq_newtable(global_vm);
sq_pushroottable(global_vm);
if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
- throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+ throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
sq_resetobject(&worldmap_table);
if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
- throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+ throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
sq_addref(global_vm, &worldmap_table);
sq_pop(global_vm, 1);
sound_manager->preload("sounds/warp.wav");
-
+
// load worldmap objects
load(filename);
}
WorldMap::~WorldMap()
{
- using namespace Scripting;
+ using namespace scripting;
if(free_tileset)
delete tileset;
void
WorldMap::try_expose(GameObject* object)
{
- ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
- if(interface != NULL) {
- HSQUIRRELVM vm = Scripting::global_vm;
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ if(object_ != NULL) {
+ HSQUIRRELVM vm = scripting::global_vm;
sq_pushobject(vm, worldmap_table);
- interface->expose(vm, -1);
+ object_->expose(vm, -1);
sq_pop(vm, 1);
}
}
void
WorldMap::try_unexpose(GameObject* object)
{
- ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
- if(interface != NULL) {
- HSQUIRRELVM vm = Scripting::global_vm;
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ if(object_ != NULL) {
+ HSQUIRRELVM vm = scripting::global_vm;
SQInteger oldtop = sq_gettop(vm);
sq_pushobject(vm, worldmap_table);
try {
- interface->unexpose(vm, -1);
+ object_->unexpose(vm, -1);
} catch(std::exception& e) {
log_warning << "Couldn't unregister object: " << e.what() << std::endl;
}
}
void
-WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
{
- g_main_loop->exit_screen();
- g_main_loop->push_screen(new WorldMap(filename, force_spawnpoint));
+ g_screen_manager->pop_screen();
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
}
void
lisp::Parser parser;
const lisp::Lisp* root = parser.parse(map_filename);
- const lisp::Lisp* level = root->get_lisp("supertux-level");
- if(level == NULL)
+ const lisp::Lisp* level_ = root->get_lisp("supertux-level");
+ if(level_ == NULL)
throw std::runtime_error("file isn't a supertux-level file.");
- level->get("name", name);
+ level_->get("name", name);
- const lisp::Lisp* sector = level->get_lisp("sector");
+ const lisp::Lisp* sector = level_->get_lisp("sector");
if(!sector)
throw std::runtime_error("No sector specified in worldmap file.");
- const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+ const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
if(tilesets_lisp != NULL) {
- tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
+ tileset = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
free_tileset = true;
}
std::string tileset_name;
- if(level->get("tileset", tileset_name)) {
+ if(level_->get("tileset", tileset_name)) {
if(tileset != NULL) {
- log_warning << "multiple tilesets specified in level" << std::endl;
+ log_warning << "multiple tilesets specified in level_" << std::endl;
} else {
tileset = tile_manager->get_tileset(tileset_name);
}
} else if(iter.item() == "init-script") {
iter.value()->get(init_script);
} else if(iter.item() == "worldmap-spawnpoint") {
- SpawnPoint* sp = new SpawnPoint(iter.lisp());
+ SpawnPoint* sp = new SpawnPoint(*iter.lisp());
spawn_points.push_back(sp);
} else if(iter.item() == "level") {
- LevelTile* level = new LevelTile(levels_path, iter.lisp());
+ LevelTile* level = new LevelTile(levels_path, *iter.lisp());
levels.push_back(level);
add_object(level);
} else if(iter.item() == "special-tile") {
- SpecialTile* special_tile = new SpecialTile(iter.lisp());
+ SpecialTile* special_tile = new SpecialTile(*iter.lisp());
special_tiles.push_back(special_tile);
add_object(special_tile);
} else if(iter.item() == "sprite-change") {
- SpriteChange* sprite_change = new SpriteChange(iter.lisp());
+ SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
sprite_changes.push_back(sprite_change);
add_object(sprite_change);
} else if(iter.item() == "teleporter") {
- Teleporter* teleporter = new Teleporter(iter.lisp());
+ Teleporter* teleporter = new Teleporter(*iter.lisp());
teleporters.push_back(teleporter);
add_object(teleporter);
+ } else if(iter.item() == "decal") {
+ Decal* decal = new Decal(*iter.lisp());
+ add_object(decal);
} else if(iter.item() == "ambient-light") {
std::vector<float> vColor;
sector->get( "ambient-light", vColor );
}
}
+void
+WorldMap::get_level_target_time(LevelTile& level)
+{
+ if(last_position == tux->get_tile_pos()) {
+ level.target_time = last_target_time;
+ return;
+ }
+
+ try {
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
+
+ const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
+ if(!level_lisp)
+ return;
+
+ level_lisp->get("target-time", level.target_time);
+
+ last_position = level.pos;
+ last_target_time = level.target_time;
+
+ } catch(std::exception& e) {
+ log_warning << "Problem when reading level target time: " << e.what() << std::endl;
+ return;
+ }
+}
+
void WorldMap::calculate_total_stats()
{
total_stats.zero();
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!Menu::current()) {
- Menu::set_current(worldmap_menu.get());
+ if(!MenuManager::instance().is_active()) {
+ MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
tux->set_direction(D_NONE); // stop tux movement when menu is called
} else {
- Menu::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
}
}
// deal with statistics
level->statistics.merge(gamelevel->stats);
calculate_total_stats();
+ get_level_target_time(*level);
+ if(level->statistics.completed(level->statistics, level->target_time)) {
+ level->perfect = true;
+ if(level->sprite->has_action("perfect"))
+ level->sprite->set_action("perfect");
+ }
save_state();
Vector
WorldMap::get_camera_pos_for_tux() {
- Vector camera_offset;
+ Vector camera_offset_;
Vector tux_pos = tux->get_pos();
- camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
- camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
- return camera_offset;
+ camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
+ camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
+ return camera_offset_;
}
void
void
WorldMap::update(float delta)
{
- if(!in_level) {
- Menu* menu = Menu::current();
- if(menu != NULL) {
- if(menu == worldmap_menu.get()) {
- switch (worldmap_menu->check())
- {
- case MNID_RETURNWORLDMAP: // Return to game
- Menu::set_current(0);
- break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
- g_main_loop->exit_screen();
- break;
- }
- }
-
- return;
- }
-
+ if (!in_level && !MenuManager::instance().is_active())
+ {
// update GameObjects
for(size_t i = 0; i < game_objects.size(); ++i) {
GameObject* object = game_objects[i];
if(!panning) {
camera_offset = get_camera_pos_for_tux();
} else {
- Vector delta = pan_pos - camera_offset;
- float mag = delta.norm();
+ Vector delta__ = pan_pos - camera_offset;
+ float mag = delta__.norm();
if(mag > CAMERA_PAN_SPEED) {
- delta *= CAMERA_PAN_SPEED/mag;
+ delta__ *= CAMERA_PAN_SPEED/mag;
}
- camera_offset += delta;
+ camera_offset += delta__;
if(camera_offset == pan_pos) {
panning = false;
}
}
// handle input
+ Controller *controller = g_input_manager->get_controller();
bool enter_level = false;
- if(g_main_controller->pressed(Controller::ACTION)
- || g_main_controller->pressed(Controller::JUMP)
- || g_main_controller->pressed(Controller::MENU_SELECT)) {
+ if(controller->pressed(Controller::ACTION)
+ || controller->pressed(Controller::JUMP)
+ || controller->pressed(Controller::MENU_SELECT)) {
/* some people define UP and JUMP on the same key... */
- if(!g_main_controller->pressed(Controller::UP))
+ if(!controller->pressed(Controller::UP))
enter_level = true;
}
- if(g_main_controller->pressed(Controller::PAUSE_MENU))
+ if(controller->pressed(Controller::PAUSE_MENU))
+ {
on_escape_press();
+ }
+
+ if(controller->pressed(Controller::CHEAT_MENU))
+ {
+ MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
+ }
// check for teleporters
Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
LevelTile* level = at_level();
if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
enter_level = true;
+ // automatically mark these levels as solved in case player aborts
+ level->solved = true;
}
if (enter_level && !tux->is_moving())
{
/* Check level action */
- LevelTile* level = at_level();
- if (!level) {
+ LevelTile* level_ = at_level();
+ if (!level_) {
//Respawn if player on a tile with no level and nowhere to go.
int tile_data = tile_data_at(tux->get_tile_pos());
if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
return;
}
- if (level->pos == tux->get_tile_pos()) {
+ if (level_->pos == tux->get_tile_pos()) {
try {
- Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
- level->pos.y*32 + 8 - camera_offset.y);
- std::string levelfile = levels_path + level->get_name();
+ Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
+ level_->pos.y*32 + 8 - camera_offset.y);
+ std::string levelfile = levels_path + level_->get_name();
// update state and savegame
save_state();
- g_main_loop->push_screen(new GameSession(levelfile, &level->statistics),
- new ShrinkFade(shrinkpos, 1.0f));
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
+ std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
in_level = true;
} catch(std::exception& e) {
log_fatal << "Couldn't load level: " << e.what() << std::endl;
/*
// FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
// draw visual indication of possible walk directions
- static int flipme = 0;
+ static int flipme = 0;
if (flipme++ & 0x04)
for (int x = 0; x < get_width(); x++) {
for (int y = 0; y < get_height(); y++) {
context.push_transform();
context.set_translation(Vector(0, 0));
- player_status->draw(context);
+ m_savegame.get_player_status()->draw(context);
if (!tux->is_moving()) {
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
if(level->title == "")
get_level_title(*level);
- context.draw_text(normal_font, level->title,
+ context.draw_text(Resources::normal_font, level->title,
Vector(SCREEN_WIDTH/2,
- SCREEN_HEIGHT - normal_font->get_height() - 30),
- ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
+ SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
+ ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
// if level is solved, draw level picture behind stats
/*
}
*/
- level->statistics.draw_worldmap_info(context);
+ if (level->target_time == 0.0f)
+ get_level_target_time(*level);
+ level->statistics.draw_worldmap_info(context, level->target_time);
break;
}
}
if (special_tile->pos == tux->get_tile_pos()) {
/* Display an in-map message in the map, if any as been selected */
if(!special_tile->map_message.empty() && !special_tile->passive_message)
- context.draw_text(normal_font, special_tile->map_message,
+ context.draw_text(Resources::normal_font, special_tile->map_message,
Vector(SCREEN_WIDTH/2,
- SCREEN_HEIGHT - normal_font->get_height() - 60),
+ SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
break;
}
// display teleporter messages
Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
if (teleporter && (teleporter->message != "")) {
- Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - normal_font->get_height() - 30);
- context.draw_text(normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
+ Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
+ context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
}
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.started())
- context.draw_text(normal_font, passive_message,
- Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - normal_font->get_height() - 60),
+ context.draw_text(Resources::normal_font, passive_message,
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
context.pop_transform();
WorldMap::setup()
{
sound_manager->play_music(music);
- Menu::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
current_ = this;
load_state();
tux->setup();
// register worldmap_table as worldmap in scripting
- using namespace Scripting;
+ using namespace scripting;
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "worldmap", -1);
sq_pushobject(global_vm, worldmap_table);
- if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
sq_pop(global_vm, 1);
//Run default.nut just before init script
try {
- IFileStream in(levels_path + "/default.nut");
+ IFileStreambuf ins(levels_path + "default.nut");
+ std::istream in(&ins);
run_script(in, "WorldMap::default.nut");
} catch(std::exception& ) {
// doesn't exist or erroneous; do nothing
void
WorldMap::leave()
{
- using namespace Scripting;
+ using namespace scripting;
// save state of world and player
save_state();
}
void
+WorldMap::set_levels_solved(bool solved, bool perfect)
+{
+ for(auto& level : levels)
+ {
+ level->set_solved(solved);
+ level->set_perfect(perfect);
+ }
+}
+
+void
WorldMap::save_state()
{
- using namespace Scripting;
+ using namespace scripting;
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
sq_pushroottable(vm);
sq_pushstring(vm, "state", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state table");
+ throw scripting::SquirrelError(vm, "Couldn't get state table");
// get or create worlds table
sq_pushstring(vm, "worlds", -1);
if(SQ_FAILED(sq_get(vm, -2))) {
sq_pushstring(vm, "worlds", -1);
sq_newtable(vm);
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't create state.worlds");
+ if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
+ throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
sq_pushstring(vm, "worlds", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
+ throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
}
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
- sq_pop(vm, 1);
+ {
+ }
// construct new table for this worldmap
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
store_float(vm, "y", tux->get_tile_pos().y);
store_string(vm, "back", direction_to_string(tux->back_direction));
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
// levels...
sq_pushstring(vm, "levels", -1);
sq_newtable(vm);
store_bool(vm, "solved", level->solved);
+ store_bool(vm, "perfect", level->perfect);
level->statistics.serialize_to_squirrel(vm);
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
}
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
// overall statistics...
total_stats.serialize_to_squirrel(vm);
// push world into worlds table
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
} catch(std::exception& ) {
sq_settop(vm, oldtop);
}
sq_settop(vm, oldtop);
- if(World::current() != NULL)
- World::current()->save_state();
+ m_savegame.save();
}
void
WorldMap::load_state()
{
- using namespace Scripting;
+ using namespace scripting;
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
sq_pushroottable(vm);
sq_pushstring(vm, "state", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state table");
+ throw scripting::SquirrelError(vm, "Couldn't get state table");
// get worlds table
sq_pushstring(vm, "worlds", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state.worlds");
+ throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
// get table for our world
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
+ throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
// load tux
sq_pushstring(vm, "tux", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get tux");
+ throw scripting::SquirrelError(vm, "Couldn't get tux");
Vector p;
p.x = read_float(vm, "x");
// load levels
sq_pushstring(vm, "levels", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get levels");
+ throw scripting::SquirrelError(vm, "Couldn't get levels");
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
sq_pushstring(vm, level->get_name().c_str(), -1);
if(SQ_SUCCEEDED(sq_get(vm, -2))) {
level->solved = read_bool(vm, "solved");
- level->sprite->set_action(level->solved ? "solved" : "default");
+ level->perfect = read_bool(vm, "perfect");
+ if(!level->solved)
+ level->sprite->set_action("default");
+ else
+ level->sprite->set_action((level->sprite->has_action("perfect") && level->perfect) ? "perfect" : "solved");
level->statistics.unserialize_from_squirrel(vm);
sq_pop(vm, 1);
}
HSQUIRRELVM
WorldMap::run_script(std::istream& in, const std::string& sourcename)
{
- using namespace Scripting;
+ using namespace scripting;
// garbage collect thread list
for(ScriptList::iterator i = scripts.begin();
return height;
}
-} // namespace WorldMapNS
+} // namespace worldmap
/* EOF */