// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software: you can redistribute it and/or modify
#include <vector>
#include "audio/sound_manager.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
+#include "control/input_manager.hpp"
#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
#include "gui/mousecursor.hpp"
#include "supertux/tile_manager.hpp"
#include "supertux/tile_set.hpp"
#include "supertux/world.hpp"
+#include "supertux/savegame.hpp"
#include "util/file_system.hpp"
#include "util/gettext.hpp"
#include "util/log.hpp"
WorldMap* WorldMap::current_ = NULL;
-WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint) :
- tux(0),
- player_status(player_status),
+WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
+ tux(),
+ m_savegame(savegame),
tileset(NULL),
free_tileset(false),
- worldmap_menu(),
camera_offset(),
name(),
music(),
worldmap_table(),
scripts(),
ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
- force_spawnpoint(force_spawnpoint),
+ force_spawnpoint(force_spawnpoint_),
in_level(false),
pan_pos(),
- panning(false)
+ panning(false),
+ last_position(),
+ last_target_time()
{
tux = new Tux(this);
add_object(tux);
total_stats.reset();
- worldmap_menu.reset(new WorldmapMenu());
-
// create a new squirrel table for the worldmap
using namespace scripting;
}
void
-WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
{
- g_screen_manager->exit_screen();
- g_screen_manager->push_screen(new WorldMap(filename, player_status, force_spawnpoint));
+ g_screen_manager->pop_screen();
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
}
void
lisp::Parser parser;
const lisp::Lisp* root = parser.parse(map_filename);
- const lisp::Lisp* level = root->get_lisp("supertux-level");
- if(level == NULL)
+ const lisp::Lisp* level_ = root->get_lisp("supertux-level");
+ if(level_ == NULL)
throw std::runtime_error("file isn't a supertux-level file.");
- level->get("name", name);
+ level_->get("name", name);
- const lisp::Lisp* sector = level->get_lisp("sector");
+ const lisp::Lisp* sector = level_->get_lisp("sector");
if(!sector)
throw std::runtime_error("No sector specified in worldmap file.");
- const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+ const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
if(tilesets_lisp != NULL) {
- tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
+ tileset = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
free_tileset = true;
}
std::string tileset_name;
- if(level->get("tileset", tileset_name)) {
+ if(level_->get("tileset", tileset_name)) {
if(tileset != NULL) {
- log_warning << "multiple tilesets specified in level" << std::endl;
+ log_warning << "multiple tilesets specified in level_" << std::endl;
} else {
tileset = tile_manager->get_tileset(tileset_name);
}
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!MenuManager::current()) {
- MenuManager::set_current(worldmap_menu.get());
+ if(!MenuManager::instance().is_active()) {
+ MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
tux->set_direction(D_NONE); // stop tux movement when menu is called
} else {
- MenuManager::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
}
}
Vector
WorldMap::get_camera_pos_for_tux() {
- Vector camera_offset;
+ Vector camera_offset_;
Vector tux_pos = tux->get_pos();
- camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
- camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
- return camera_offset;
+ camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
+ camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
+ return camera_offset_;
}
void
void
WorldMap::update(float delta)
{
- if(!in_level) {
- Menu* menu = MenuManager::current();
- if(menu != NULL) {
- if(menu == worldmap_menu.get()) {
- switch (worldmap_menu->check())
- {
- case MNID_RETURNWORLDMAP: // Return to game
- MenuManager::set_current(0);
- break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
- g_screen_manager->exit_screen();
- break;
- }
- }
-
- return;
- }
-
+ if (!in_level && !MenuManager::instance().is_active())
+ {
// update GameObjects
for(size_t i = 0; i < game_objects.size(); ++i) {
GameObject* object = game_objects[i];
if(!panning) {
camera_offset = get_camera_pos_for_tux();
} else {
- Vector delta = pan_pos - camera_offset;
- float mag = delta.norm();
+ Vector delta__ = pan_pos - camera_offset;
+ float mag = delta__.norm();
if(mag > CAMERA_PAN_SPEED) {
- delta *= CAMERA_PAN_SPEED/mag;
+ delta__ *= CAMERA_PAN_SPEED/mag;
}
- camera_offset += delta;
+ camera_offset += delta__;
if(camera_offset == pan_pos) {
panning = false;
}
}
// handle input
- Controller *controller = g_jk_controller->get_main_controller();
+ Controller *controller = g_input_manager->get_controller();
bool enter_level = false;
if(controller->pressed(Controller::ACTION)
|| controller->pressed(Controller::JUMP)
enter_level = true;
}
if(controller->pressed(Controller::PAUSE_MENU))
+ {
on_escape_press();
+ }
+
+ if(controller->pressed(Controller::CHEAT_MENU))
+ {
+ MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
+ }
// check for teleporters
Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
if (enter_level && !tux->is_moving())
{
/* Check level action */
- LevelTile* level = at_level();
- if (!level) {
+ LevelTile* level_ = at_level();
+ if (!level_) {
//Respawn if player on a tile with no level and nowhere to go.
int tile_data = tile_data_at(tux->get_tile_pos());
if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
return;
}
- if (level->pos == tux->get_tile_pos()) {
+ if (level_->pos == tux->get_tile_pos()) {
try {
- Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
- level->pos.y*32 + 8 - camera_offset.y);
- std::string levelfile = levels_path + level->get_name();
+ Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
+ level_->pos.y*32 + 8 - camera_offset.y);
+ std::string levelfile = levels_path + level_->get_name();
// update state and savegame
save_state();
- g_screen_manager->push_screen(new GameSession(levelfile, player_status, &level->statistics),
- new ShrinkFade(shrinkpos, 1.0f));
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
+ std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
in_level = true;
} catch(std::exception& e) {
log_fatal << "Couldn't load level: " << e.what() << std::endl;
context.push_transform();
context.set_translation(Vector(0, 0));
- player_status->draw(context);
+ m_savegame.get_player_status()->draw(context);
if (!tux->is_moving()) {
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
WorldMap::setup()
{
sound_manager->play_music(music);
- MenuManager::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
current_ = this;
load_state();
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "worldmap", -1);
sq_pushobject(global_vm, worldmap_table);
- if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
sq_pop(global_vm, 1);
}
void
+WorldMap::set_levels_solved(bool solved, bool perfect)
+{
+ for(auto& level : levels)
+ {
+ level->set_solved(solved);
+ level->set_perfect(perfect);
+ }
+}
+
+void
WorldMap::save_state()
{
using namespace scripting;
if(SQ_FAILED(sq_get(vm, -2))) {
sq_pushstring(vm, "worlds", -1);
sq_newtable(vm);
- if(SQ_FAILED(sq_createslot(vm, -3)))
+ if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
sq_pushstring(vm, "worlds", -1);
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
- sq_pop(vm, 1);
+ {
+ }
// construct new table for this worldmap
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
store_float(vm, "y", tux->get_tile_pos().y);
store_string(vm, "back", direction_to_string(tux->back_direction));
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
// levels...
sq_pushstring(vm, "levels", -1);
store_bool(vm, "perfect", level->perfect);
level->statistics.serialize_to_squirrel(vm);
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
}
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
// overall statistics...
total_stats.serialize_to_squirrel(vm);
// push world into worlds table
- sq_createslot(vm, -3);
+ sq_newslot(vm, -3, SQFalse);
} catch(std::exception& ) {
sq_settop(vm, oldtop);
}
sq_settop(vm, oldtop);
- if(World::current() != NULL)
- World::current()->save_state();
+ m_savegame.save();
}
void