Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git] / src / worldmap / worldmap.cpp
index e65cad0..90b5055 100644 (file)
@@ -1,5 +1,5 @@
 //  SuperTux -  A Jump'n Run
-//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
 //  This program is free software: you can redistribute it and/or modify
@@ -29,7 +29,7 @@
 #include <vector>
 
 #include "audio/sound_manager.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
+#include "control/input_manager.hpp"
 #include "gui/menu.hpp"
 #include "gui/menu_manager.hpp"
 #include "gui/mousecursor.hpp"
@@ -59,6 +59,7 @@
 #include "supertux/tile_manager.hpp"
 #include "supertux/tile_set.hpp"
 #include "supertux/world.hpp"
+#include "supertux/savegame.hpp"
 #include "util/file_system.hpp"
 #include "util/gettext.hpp"
 #include "util/log.hpp"
@@ -77,12 +78,11 @@ namespace worldmap {
 
 WorldMap* WorldMap::current_ = NULL;
 
-WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint) :
-  tux(0),
-  player_status(player_status),
+WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
+  tux(),
+  m_savegame(savegame),
   tileset(NULL),
   free_tileset(false),
-  worldmap_menu(),
   camera_offset(),
   name(),
   music(),
@@ -102,10 +102,12 @@ WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, con
   worldmap_table(),
   scripts(),
   ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
-  force_spawnpoint(force_spawnpoint),
+  force_spawnpoint(force_spawnpoint_),
   in_level(false),
   pan_pos(),
-  panning(false)
+  panning(false),
+  last_position(),
+  last_target_time()
 {
   tux = new Tux(this);
   add_object(tux);
@@ -115,8 +117,6 @@ WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, con
 
   total_stats.reset();
 
-  worldmap_menu.reset(new WorldmapMenu());
-
   // create a new squirrel table for the worldmap
   using namespace scripting;
 
@@ -237,10 +237,10 @@ WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
 }
 
 void
-WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
 {
-  g_screen_manager->exit_screen();
-  g_screen_manager->push_screen(new WorldMap(filename, player_status, force_spawnpoint));
+  g_screen_manager->pop_screen();
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
 }
 
 void
@@ -253,25 +253,25 @@ WorldMap::load(const std::string& filename)
     lisp::Parser parser;
     const lisp::Lisp* root = parser.parse(map_filename);
 
-    const lisp::Lisp* level = root->get_lisp("supertux-level");
-    if(level == NULL)
+    const lisp::Lisp* level_ = root->get_lisp("supertux-level");
+    if(level_ == NULL)
       throw std::runtime_error("file isn't a supertux-level file.");
 
-    level->get("name", name);
+    level_->get("name", name);
 
-    const lisp::Lisp* sector = level->get_lisp("sector");
+    const lisp::Lisp* sector = level_->get_lisp("sector");
     if(!sector)
       throw std::runtime_error("No sector specified in worldmap file.");
 
-    const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+    const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
     if(tilesets_lisp != NULL) {
-      tileset      = tile_manager->parse_tileset_definition(*tilesets_lisp);
+      tileset      = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
       free_tileset = true;
     }
     std::string tileset_name;
-    if(level->get("tileset", tileset_name)) {
+    if(level_->get("tileset", tileset_name)) {
       if(tileset != NULL) {
-        log_warning << "multiple tilesets specified in level" << std::endl;
+        log_warning << "multiple tilesets specified in level_" << std::endl;
       } else {
         tileset = tile_manager->get_tileset(tileset_name);
       }
@@ -406,11 +406,11 @@ void
 WorldMap::on_escape_press()
 {
   // Show or hide the menu
-  if(!MenuManager::current()) {
-    MenuManager::set_current(worldmap_menu.get());
+  if(!MenuManager::instance().is_active()) {
+    MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
     tux->set_direction(D_NONE);  // stop tux movement when menu is called
   } else {
-    MenuManager::set_current(NULL);
+    MenuManager::instance().clear_menu_stack();
   }
 }
 
@@ -540,11 +540,11 @@ WorldMap::finished_level(Level* gamelevel)
 
 Vector
 WorldMap::get_camera_pos_for_tux() {
-  Vector camera_offset;
+  Vector camera_offset_;
   Vector tux_pos = tux->get_pos();
-  camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
-  camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
-  return camera_offset;
+  camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
+  camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
+  return camera_offset_;
 }
 
 void
@@ -568,24 +568,8 @@ WorldMap::clamp_camera_position(Vector& c) {
 void
 WorldMap::update(float delta)
 {
-  if(!in_level) {
-    Menu* menu = MenuManager::current();
-    if(menu != NULL) {
-      if(menu == worldmap_menu.get()) {
-        switch (worldmap_menu->check())
-        {
-          case MNID_RETURNWORLDMAP: // Return to game
-            MenuManager::set_current(0);
-            break;
-          case MNID_QUITWORLDMAP: // Quit Worldmap
-            g_screen_manager->exit_screen();
-            break;
-        }
-      }
-
-      return;
-    }
-
+  if (!in_level && !MenuManager::instance().is_active())
+  {
     // update GameObjects
     for(size_t i = 0; i < game_objects.size(); ++i) {
       GameObject* object = game_objects[i];
@@ -624,12 +608,12 @@ WorldMap::update(float delta)
     if(!panning) {
       camera_offset = get_camera_pos_for_tux();
     } else {
-      Vector delta = pan_pos - camera_offset;
-      float mag = delta.norm();
+      Vector delta__ = pan_pos - camera_offset;
+      float mag = delta__.norm();
       if(mag > CAMERA_PAN_SPEED) {
-        delta *= CAMERA_PAN_SPEED/mag;
+        delta__ *= CAMERA_PAN_SPEED/mag;
       }
-      camera_offset += delta;
+      camera_offset += delta__;
       if(camera_offset == pan_pos) {
         panning = false;
       }
@@ -648,7 +632,7 @@ WorldMap::update(float delta)
     }
 
     // handle input
-    Controller *controller = g_jk_controller->get_main_controller();
+    Controller *controller = g_input_manager->get_controller();
     bool enter_level = false;
     if(controller->pressed(Controller::ACTION)
        || controller->pressed(Controller::JUMP)
@@ -658,7 +642,14 @@ WorldMap::update(float delta)
         enter_level = true;
     }
     if(controller->pressed(Controller::PAUSE_MENU))
+    {
       on_escape_press();
+    }
+
+    if(controller->pressed(Controller::CHEAT_MENU))
+    {
+      MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
+    }
 
     // check for teleporters
     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
@@ -685,8 +676,8 @@ WorldMap::update(float delta)
     if (enter_level && !tux->is_moving())
     {
       /* Check level action */
-      LevelTile* level = at_level();
-      if (!level) {
+      LevelTile* level_ = at_level();
+      if (!level_) {
         //Respawn if player on a tile with no level and nowhere to go.
         int tile_data = tile_data_at(tux->get_tile_pos());
         if(!( tile_data & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
@@ -698,17 +689,17 @@ WorldMap::update(float delta)
         return;
       }
 
-      if (level->pos == tux->get_tile_pos()) {
+      if (level_->pos == tux->get_tile_pos()) {
         try {
-          Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
-                                    level->pos.y*32 +  8 - camera_offset.y);
-          std::string levelfile = levels_path + level->get_name();
+          Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
+                                    level_->pos.y*32 +  8 - camera_offset.y);
+          std::string levelfile = levels_path + level_->get_name();
 
           // update state and savegame
           save_state();
 
-          g_screen_manager->push_screen(new GameSession(levelfile, player_status, &level->statistics),
-                                   new ShrinkFade(shrinkpos, 1.0f));
+          g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
+                                        std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
           in_level = true;
         } catch(std::exception& e) {
           log_fatal << "Couldn't load level: " << e.what() << std::endl;
@@ -842,7 +833,7 @@ WorldMap::draw_status(DrawingContext& context)
   context.push_transform();
   context.set_translation(Vector(0, 0));
 
-  player_status->draw(context);
+  m_savegame.get_player_status()->draw(context);
 
   if (!tux->is_moving()) {
     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
@@ -870,7 +861,8 @@ WorldMap::draw_status(DrawingContext& context)
           }
         */
 
-        get_level_target_time(*level);
+        if (level->target_time == 0.0f)
+          get_level_target_time(*level);
         level->statistics.draw_worldmap_info(context, level->target_time);
         break;
       }
@@ -913,7 +905,7 @@ void
 WorldMap::setup()
 {
   sound_manager->play_music(music);
-  MenuManager::set_current(NULL);
+  MenuManager::instance().clear_menu_stack();
 
   current_ = this;
   load_state();
@@ -932,7 +924,7 @@ WorldMap::setup()
   sq_pushroottable(global_vm);
   sq_pushstring(global_vm, "worldmap", -1);
   sq_pushobject(global_vm, worldmap_table);
-  if(SQ_FAILED(sq_createslot(global_vm, -3)))
+  if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
     throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
   sq_pop(global_vm, 1);
 
@@ -968,6 +960,16 @@ WorldMap::leave()
 }
 
 void
+WorldMap::set_levels_solved(bool solved, bool perfect)
+{
+  for(auto& level : levels)
+  {
+    level->set_solved(solved);
+    level->set_perfect(perfect);
+  }
+}
+
+void
 WorldMap::save_state()
 {
   using namespace scripting;
@@ -987,7 +989,7 @@ WorldMap::save_state()
     if(SQ_FAILED(sq_get(vm, -2))) {
       sq_pushstring(vm, "worlds", -1);
       sq_newtable(vm);
-      if(SQ_FAILED(sq_createslot(vm, -3)))
+      if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
         throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
 
       sq_pushstring(vm, "worlds", -1);
@@ -997,7 +999,8 @@ WorldMap::save_state()
 
     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
-      sq_pop(vm, 1);
+    {
+    }
 
     // construct new table for this worldmap
     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
@@ -1011,7 +1014,7 @@ WorldMap::save_state()
     store_float(vm, "y", tux->get_tile_pos().y);
     store_string(vm, "back", direction_to_string(tux->back_direction));
 
-    sq_createslot(vm, -3);
+    sq_newslot(vm, -3, SQFalse);
 
     // levels...
     sq_pushstring(vm, "levels", -1);
@@ -1027,24 +1030,23 @@ WorldMap::save_state()
       store_bool(vm, "perfect", level->perfect);
       level->statistics.serialize_to_squirrel(vm);
 
-      sq_createslot(vm, -3);
+      sq_newslot(vm, -3, SQFalse);
     }
 
-    sq_createslot(vm, -3);
+    sq_newslot(vm, -3, SQFalse);
 
     // overall statistics...
     total_stats.serialize_to_squirrel(vm);
 
     // push world into worlds table
-    sq_createslot(vm, -3);
+    sq_newslot(vm, -3, SQFalse);
   } catch(std::exception& ) {
     sq_settop(vm, oldtop);
   }
 
   sq_settop(vm, oldtop);
 
-  if(World::current() != NULL)
-    World::current()->save_state();
+  m_savegame.save();
 }
 
 void