*possible* fix for bugs #453 and #373
[supertux.git] / src / worldmap / worldmap.cpp
index 45310ec..94856d1 100644 (file)
@@ -54,6 +54,7 @@
 #include "main.hpp"
 #include "spawn_point.hpp"
 #include "file_system.hpp"
+#include "physfs/physfs_stream.hpp"
 #include "tile_manager.hpp"
 #include "tile_set.hpp"
 #include "gui/menu.hpp"
@@ -302,7 +303,7 @@ WorldMap::load(const std::string& filename)
 
     const lisp::Lisp* sector = level->get_lisp("sector");
     if(!sector)
-      throw std::runtime_error("No sector sepcified in worldmap file.");
+      throw std::runtime_error("No sector specified in worldmap file.");
 
     const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
     if(tilesets_lisp != NULL) {
@@ -354,7 +355,7 @@ WorldMap::load(const std::string& filename)
         add_object(teleporter);
       } else if(iter.item() == "ambient-light") {
         std::vector<float> vColor;
-        sector->get_vector( "ambient-light", vColor );
+        sector->get( "ambient-light", vColor );
         if(vColor.size() < 3) {
           log_warning << "(ambient-light) requires a color as argument" << std::endl;
         } else {
@@ -510,10 +511,10 @@ WorldMap::finished_level(Level* gamelevel)
     int dirdata = available_directions_at(tux->get_tile_pos());
     // first, test for crossroads
     if (dirdata == Tile::WORLDMAP_CNSE ||
-               dirdata == Tile::WORLDMAP_CNSW ||
-               dirdata == Tile::WORLDMAP_CNEW ||
-               dirdata == Tile::WORLDMAP_CSEW ||
-               dirdata == Tile::WORLDMAP_CNSEW)
+       dirdata == Tile::WORLDMAP_CNSW ||
+       dirdata == Tile::WORLDMAP_CNEW ||
+       dirdata == Tile::WORLDMAP_CSEW ||
+       dirdata == Tile::WORLDMAP_CNSEW)
       dir = D_NONE;
     else if (dirdata & Tile::WORLDMAP_NORTH
         && tux->back_direction != D_NORTH)
@@ -576,8 +577,6 @@ WorldMap::update(float delta)
   if(!in_level) {
     Menu* menu = Menu::current();
     if(menu != NULL) {
-      menu->update();
-
       if(menu == worldmap_menu.get()) {
         switch (worldmap_menu->check())
         {
@@ -661,8 +660,8 @@ WorldMap::update(float delta)
         || main_controller->pressed(Controller::MENU_SELECT)) {
       /* some people define UP and JUMP on the same key... */
       if(!main_controller->pressed(Controller::UP))
-           enter_level = true;
-       }
+        enter_level = true;
+    }
     if(main_controller->pressed(Controller::PAUSE_MENU))
       on_escape_press();
 
@@ -705,14 +704,14 @@ WorldMap::update(float delta)
         if (level->pos == tux->get_tile_pos()) {
           try {
             Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
-                                      level->pos.y*32 + 16 - camera_offset.y);
+                                      level->pos.y*32 +  8 - camera_offset.y);
             std::string levelfile = levels_path + level->get_name();
 
             // update state and savegame
             save_state();
 
             main_loop->push_screen(new GameSession(levelfile, &level->statistics),
-                                   new ShrinkFade(shrinkpos, 0.5));
+                                   new ShrinkFade(shrinkpos, 1.0f));
             in_level = true;
           } catch(std::exception& e) {
             log_fatal << "Couldn't load level: " << e.what() << std::endl;
@@ -856,10 +855,10 @@ WorldMap::draw_status(DrawingContext& context)
         if(level->title == "")
           get_level_title(*level);
 
-        context.draw_text(white_text, level->title,
+        context.draw_text(normal_font, level->title,
                           Vector(SCREEN_WIDTH/2,
-                                 SCREEN_HEIGHT - white_text->get_height() - 30),
-                          ALIGN_CENTER, LAYER_FOREGROUND1);
+                                 SCREEN_HEIGHT - normal_font->get_height() - 30),
+                          ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
 
         // if level is solved, draw level picture behind stats
         /*
@@ -886,10 +885,10 @@ WorldMap::draw_status(DrawingContext& context)
       if (special_tile->pos == tux->get_tile_pos()) {
         /* Display an in-map message in the map, if any as been selected */
         if(!special_tile->map_message.empty() && !special_tile->passive_message)
-          context.draw_text(gold_text, special_tile->map_message,
+          context.draw_text(normal_font, special_tile->map_message,
               Vector(SCREEN_WIDTH/2,
-                SCREEN_HEIGHT - white_text->get_height() - 60),
-              ALIGN_CENTER, LAYER_FOREGROUND1);
+                SCREEN_HEIGHT - normal_font->get_height() - 60),
+              ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
         break;
       }
     }
@@ -897,17 +896,17 @@ WorldMap::draw_status(DrawingContext& context)
     // display teleporter messages
     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
     if (teleporter && (teleporter->message != "")) {
-      Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 30);
-      context.draw_text(white_text, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1);
+      Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - normal_font->get_height() - 30);
+      context.draw_text(normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
     }
 
   }
 
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.started())
-    context.draw_text(gold_text, passive_message,
-            Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
-            ALIGN_CENTER, LAYER_FOREGROUND1);
+    context.draw_text(normal_font, passive_message,
+            Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - normal_font->get_height() - 60),
+            ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
 
   context.pop_transform();
 }
@@ -939,6 +938,15 @@ WorldMap::setup()
     throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
   sq_pop(global_vm, 1);
 
+  //Run default.nut just before init script
+  try {
+    IFileStream in(levels_path + "/default.nut");
+    run_script(in, "WorldMap::default.nut");
+  } catch(std::exception& ) {
+    // doesn't exist or erroneous; do nothing
+  }
+
+
   if(init_script != "") {
     std::istringstream in(init_script);
     run_script(in, "WorldMap::init");
@@ -1014,13 +1022,13 @@ WorldMap::save_state()
     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
       LevelTile* level = *i;
 
-         sq_pushstring(vm, level->get_name().c_str(), -1);
-         sq_newtable(vm);
+      sq_pushstring(vm, level->get_name().c_str(), -1);
+      sq_newtable(vm);
 
-         store_bool(vm, "solved", level->solved);
-         level->statistics.serialize_to_squirrel(vm);
+        store_bool(vm, "solved", level->solved);
+      level->statistics.serialize_to_squirrel(vm);
 
-         sq_createslot(vm, -3);
+      sq_createslot(vm, -3);
     }
 
     sq_createslot(vm, -3);