context.draw_text(Resources::normal_font, level->title,
Vector(SCREEN_WIDTH/2,
- SCREEN_HEIGHT - Resources::normal_font->get_height() - 30),
- ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
+ SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
+ ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
// if level is solved, draw level picture behind stats
/*