#include "object/decal.hpp"
#include "object/tilemap.hpp"
#include "physfs/ifile_streambuf.hpp"
+#include "scripting/scripting.hpp"
#include "scripting/squirrel_error.hpp"
#include "scripting/squirrel_util.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/game_session.hpp"
+#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
-#include "supertux/screen_manager.hpp"
#include "supertux/menu/menu_storage.hpp"
#include "supertux/menu/options_menu.hpp"
#include "supertux/menu/worldmap_menu.hpp"
#include "supertux/player_status.hpp"
#include "supertux/resources.hpp"
+#include "supertux/savegame.hpp"
+#include "supertux/screen_manager.hpp"
#include "supertux/sector.hpp"
#include "supertux/shrinkfade.hpp"
#include "supertux/spawn_point.hpp"
#include "supertux/tile_manager.hpp"
#include "supertux/tile_set.hpp"
#include "supertux/world.hpp"
-#include "supertux/savegame.hpp"
#include "util/file_system.hpp"
#include "util/gettext.hpp"
#include "util/log.hpp"
last_position(),
last_target_time()
{
- tux = new Tux(this);
+ tux = std::make_shared<Tux>(this);
add_object(tux);
name = "<no title>";
sq_addref(global_vm, &worldmap_table);
sq_pop(global_vm, 1);
- sound_manager->preload("sounds/warp.wav");
+ SoundManager::current()->preload("sounds/warp.wav");
// load worldmap objects
load(filename);
for(GameObjects::iterator i = game_objects.begin();
i != game_objects.end(); ++i) {
- GameObject* object = *i;
+ GameObjectPtr& object = *i;
try_unexpose(object);
- object->unref();
}
for(SpawnPoints::iterator i = spawn_points.begin();
}
void
-WorldMap::add_object(GameObject* object)
+WorldMap::add_object(GameObjectPtr object)
{
- TileMap* tilemap = dynamic_cast<TileMap*> (object);
+ TileMap* tilemap = dynamic_cast<TileMap*>(object.get());
if(tilemap != 0 && tilemap->is_solid()) {
solid_tilemaps.push_back(tilemap);
}
- object->ref();
try_expose(object);
game_objects.push_back(object);
}
void
-WorldMap::try_expose(GameObject* object)
+WorldMap::try_expose(const GameObjectPtr& object)
{
- ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
if(object_ != NULL) {
HSQUIRRELVM vm = scripting::global_vm;
sq_pushobject(vm, worldmap_table);
}
void
-WorldMap::try_unexpose(GameObject* object)
+WorldMap::try_unexpose(const GameObjectPtr& object)
{
- ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
if(object_ != NULL) {
HSQUIRRELVM vm = scripting::global_vm;
SQInteger oldtop = sq_gettop(vm);
void
WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
{
- g_screen_manager->pop_screen();
- g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
+ ScreenManager::current()->pop_screen();
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
}
void
const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
if(tilesets_lisp != NULL) {
- tileset = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
+ tileset = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release();
free_tileset = true;
}
std::string tileset_name;
if(tileset != NULL) {
log_warning << "multiple tilesets specified in level_" << std::endl;
} else {
- tileset = tile_manager->get_tileset(tileset_name);
+ tileset = TileManager::current()->get_tileset(tileset_name);
}
}
/* load default tileset */
if(tileset == NULL) {
- tileset = tile_manager->get_tileset("images/worldmap.strf");
+ tileset = TileManager::current()->get_tileset("images/worldmap.strf");
}
current_tileset = tileset;
lisp::ListIterator iter(sector);
while(iter.next()) {
if(iter.item() == "tilemap") {
- add_object(new TileMap(*(iter.lisp())));
+ add_object(std::make_shared<TileMap>(*(iter.lisp())));
} else if(iter.item() == "background") {
- add_object(new Background(*(iter.lisp())));
+ add_object(std::make_shared<Background>(*(iter.lisp())));
} else if(iter.item() == "music") {
iter.value()->get(music);
} else if(iter.item() == "init-script") {
SpawnPoint* sp = new SpawnPoint(*iter.lisp());
spawn_points.push_back(sp);
} else if(iter.item() == "level") {
- LevelTile* level = new LevelTile(levels_path, *iter.lisp());
- levels.push_back(level);
+ auto level = std::make_shared<LevelTile>(levels_path, *iter.lisp());
+ levels.push_back(level.get());
add_object(level);
} else if(iter.item() == "special-tile") {
- SpecialTile* special_tile = new SpecialTile(*iter.lisp());
- special_tiles.push_back(special_tile);
+ auto special_tile = std::make_shared<SpecialTile>(*iter.lisp());
+ special_tiles.push_back(special_tile.get());
add_object(special_tile);
} else if(iter.item() == "sprite-change") {
- SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
- sprite_changes.push_back(sprite_change);
+ auto sprite_change = std::make_shared<SpriteChange>(*iter.lisp());
+ sprite_changes.push_back(sprite_change.get());
add_object(sprite_change);
} else if(iter.item() == "teleporter") {
- Teleporter* teleporter = new Teleporter(*iter.lisp());
- teleporters.push_back(teleporter);
+ auto teleporter = std::make_shared<Teleporter>(*iter.lisp());
+ teleporters.push_back(teleporter.get());
add_object(teleporter);
} else if(iter.item() == "decal") {
- Decal* decal = new Decal(*iter.lisp());
+ auto decal = std::make_shared<Decal>(*iter.lisp());
add_object(decal);
} else if(iter.item() == "ambient-light") {
std::vector<float> vColor;
}
current_tileset = NULL;
- if(solid_tilemaps.size() == 0)
+ if(solid_tilemaps.empty())
throw std::runtime_error("No solid tilemap specified");
move_to_spawnpoint("main");
{
// update GameObjects
for(size_t i = 0; i < game_objects.size(); ++i) {
- GameObject* object = game_objects[i];
+ GameObjectPtr& object = game_objects[i];
if(!panning || object != tux) {
object->update(delta);
}
// remove old GameObjects
for(GameObjects::iterator i = game_objects.begin();
i != game_objects.end(); ) {
- GameObject* object = *i;
+ GameObjectPtr& object = *i;
if(!object->is_valid()) {
try_unexpose(object);
- object->unref();
i = game_objects.erase(i);
} else {
++i;
/* update solid_tilemaps list */
//FIXME: this could be more efficient
solid_tilemaps.clear();
- for(std::vector<GameObject*>::iterator i = game_objects.begin();
- i != game_objects.end(); ++i)
+ for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
{
- TileMap* tm = dynamic_cast<TileMap*>(*i);
+ TileMap* tm = dynamic_cast<TileMap*>(i->get());
if (!tm) continue;
if (tm->is_solid()) solid_tilemaps.push_back(tm);
}
}
// handle input
- Controller *controller = g_input_manager->get_controller();
+ Controller *controller = InputManager::current()->get_controller();
bool enter_level = false;
if(controller->pressed(Controller::ACTION)
|| controller->pressed(Controller::JUMP)
if(!controller->pressed(Controller::UP))
enter_level = true;
}
- if(controller->pressed(Controller::PAUSE_MENU))
+ if(controller->pressed(Controller::START) ||
+ controller->pressed(Controller::ESCAPE))
{
on_escape_press();
}
- if(controller->pressed(Controller::CHEAT_MENU))
+ if(controller->pressed(Controller::CHEAT_MENU) &&
+ g_config->developer_mode)
{
MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
}
change(teleporter->worldmap, teleporter->spawnpoint);
} else {
// TODO: an animation, camera scrolling or a fading would be a nice touch
- sound_manager->play("sounds/warp.wav");
+ SoundManager::current()->play("sounds/warp.wav");
tux->back_direction = D_NONE;
move_to_spawnpoint(teleporter->spawnpoint, true);
}
// update state and savegame
save_state();
- g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
in_level = true;
} catch(std::exception& e) {
{
int dirs = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
TileMap* tilemap = *i;
const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
int dirdata = tile->getData();
context.push_transform();
context.set_translation(camera_offset);
- for(GameObjects::iterator i = game_objects.begin();
- i != game_objects.end(); ++i) {
- GameObject* object = *i;
+ for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
+ {
+ GameObjectPtr& object = *i;
if(!panning || object != tux) {
object->draw(context);
}
void
WorldMap::setup()
{
- sound_manager->play_music(music);
+ SoundManager::current()->play_music(music);
MenuManager::instance().clear_menu_stack();
current_ = this;
WorldMap::get_width() const
{
float width = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
TileMap* solids = *i;
if (solids->get_width() > width) width = solids->get_width();
}
WorldMap::get_height() const
{
float height = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
TileMap* solids = *i;
if (solids->get_height() > height) height = solids->get_height();
}