-// $Id$
-//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_WORLDMAP_H
-#define SUPERTUX_WORLDMAP_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
+#define HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
-#include <vector>
#include <string>
+#include <vector>
-#include "math/vector.hpp"
-#include "lisp/lisp.hpp"
#include "control/controller.hpp"
-#include "statistics.hpp"
-#include "timer.hpp"
-#include "screen.hpp"
-#include "tile_manager.hpp"
-#include "game_object.hpp"
-#include "console.hpp"
-#include "../level.hpp"
+#include "util/reader_fwd.hpp"
+#include "math/vector.hpp"
+#include "supertux/console.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/level.hpp"
+#include "supertux/screen.hpp"
+#include "supertux/statistics.hpp"
+#include "supertux/tile_manager.hpp"
+#include "supertux/timer.hpp"
+#include "worldmap/direction.hpp"
+#include "worldmap/spawn_point.hpp"
#include "worldmap/special_tile.hpp"
#include "worldmap/sprite_change.hpp"
#include "worldmap/teleporter.hpp"
-#include "worldmap/spawn_point.hpp"
-#include "worldmap/direction.hpp"
class Sprite;
class Menu;
class GameObject;
class TileMap;
+class PlayerStatus;
-namespace WorldMapNS {
+namespace worldmap {
class Tux;
class LevelTile;
WEST_EAST_WAY
};
-std::string direction_to_string(Direction d);
-Direction string_to_direction(const std::string& d);
-Direction reverse_dir(Direction d);
-
/**
* Screen that runs a WorldMap, which lets the player choose a Level.
*/
class WorldMap : public Screen
{
+ static Color level_title_color;
+ static Color message_color;
+ static Color teleporter_message_color;
+
private:
+ typedef std::vector<SpecialTile*> SpecialTiles;
+ typedef std::vector<SpriteChange*> SpriteChanges;
+ typedef std::vector<SpawnPoint*> SpawnPoints;
+ typedef std::vector<LevelTile*> LevelTiles;
+ typedef std::vector<GameObject*> GameObjects;
+ typedef std::vector<HSQOBJECT> ScriptList;
+
Tux* tux;
+ PlayerStatus* player_status;
+
TileSet *tileset;
bool free_tileset;
static WorldMap* current_;
- std::auto_ptr<Menu> worldmap_menu;
+ std::unique_ptr<Menu> worldmap_menu;
Vector camera_offset;
std::string music;
std::string init_script;
- typedef std::vector<GameObject*> GameObjects;
GameObjects game_objects;
std::list<TileMap*> solid_tilemaps;
std::string map_filename;
std::string levels_path;
- typedef std::vector<SpecialTile*> SpecialTiles;
SpecialTiles special_tiles;
- typedef std::vector<LevelTile*> LevelTiles;
LevelTiles levels;
- typedef std::vector<SpriteChange*> SpriteChanges;
SpriteChanges sprite_changes;
- typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawn_points;
std::vector<Teleporter*> teleporters;
Statistics total_stats;
HSQOBJECT worldmap_table;
- typedef std::vector<HSQOBJECT> ScriptList;
ScriptList scripts;
Color ambient_light;
bool panning;
public:
- WorldMap(const std::string& filename, const std::string& force_spawnpoint = "");
+ WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint = "");
~WorldMap();
void add_object(GameObject* object);
*/
void finished_level(Level* level);
+ /** returns current Tux incarnation */
+ Tux* get_tux() { return tux; }
+
+ /** returns player status */
+ PlayerStatus* get_player_status() { return player_status; }
+
LevelTile* at_level();
SpecialTile* at_special_tile();
SpriteChange* at_sprite_change(const Vector& pos);
private:
void get_level_title(LevelTile& level);
+ void get_level_target_time(LevelTile& level);
void draw_status(DrawingContext& context);
void calculate_total_stats();
Vector get_camera_pos_for_tux();
void clamp_camera_position(Vector& c);
+ Vector last_position;
+ float last_target_time;
+
+private:
+ WorldMap(const WorldMap&);
+ WorldMap& operator=(const WorldMap&);
};
-} // namespace WorldMapNS
+} // namespace worldmap
#endif
+
+/* EOF */