First attempts at making BadGuys cloneable
[supertux.git] / src / worldmap / worldmap.hpp
index e8f651a..75d8f8f 100644 (file)
@@ -24,7 +24,6 @@
 #include <string>
 
 #include "math/vector.hpp"
-#include "video/screen.hpp"
 #include "lisp/lisp.hpp"
 #include "control/controller.hpp"
 #include "statistics.hpp"
@@ -79,6 +78,7 @@ private:
 
   std::string name;
   std::string music;
+  std::string init_script;
 
   typedef std::vector<GameObject*> GameObjects;
   GameObjects game_objects;
@@ -106,6 +106,10 @@ private:
 
   Statistics total_stats;
 
+  HSQOBJECT worldmap_table;
+  typedef std::vector<HSQOBJECT> ScriptList;
+  ScriptList scripts;      
+
 public:
   WorldMap(const std::string& filename);
   ~WorldMap();
@@ -116,6 +120,7 @@ public:
   { return current_; }
 
   virtual void setup();
+  virtual void leave();
 
   /** Update worldmap state */
   virtual void update(float delta);
@@ -154,6 +159,12 @@ public:
 
   const std::string& get_title() const
   { return name; }
+
+  /**
+   * runs a script in the context of the worldmap (and keeps a reference to 
+   * the script (so the script gets destroyed when the worldmap is destroyed)
+   */
+  HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
     
 private:
   void get_level_title(LevelTile& level);