-// $Id$
-//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_WORLDMAP_H
-#define SUPERTUX_WORLDMAP_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
+#define HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
-#include <vector>
#include <string>
+#include <vector>
-#include "math/vector.hpp"
-#include "video/screen.hpp"
-#include "lisp/lisp.hpp"
#include "control/controller.hpp"
-#include "statistics.hpp"
-#include "timer.hpp"
-#include "screen.hpp"
-#include "tile_manager.hpp"
-#include "game_object.hpp"
-#include "console.hpp"
+#include "util/reader_fwd.hpp"
+#include "math/vector.hpp"
+#include "supertux/console.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/level.hpp"
+#include "supertux/screen.hpp"
+#include "supertux/statistics.hpp"
+#include "supertux/tile_manager.hpp"
+#include "supertux/timer.hpp"
+#include "worldmap/direction.hpp"
+#include "worldmap/spawn_point.hpp"
+#include "worldmap/special_tile.hpp"
+#include "worldmap/sprite_change.hpp"
+#include "worldmap/teleporter.hpp"
class Sprite;
-class Menu;
-class SpawnPoint;
class GameObject;
class TileMap;
+class PlayerStatus;
-namespace WorldMapNS {
+namespace worldmap {
class Tux;
-class Level;
+class LevelTile;
class SpecialTile;
class SpriteChange;
WEST_EAST_WAY
};
-enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
-
-std::string direction_to_string(Direction d);
-Direction string_to_direction(const std::string& d);
-Direction reverse_dir(Direction d);
-
-/** */
+/**
+ * Screen that runs a WorldMap, which lets the player choose a Level.
+ */
class WorldMap : public Screen
{
+ static Color level_title_color;
+ static Color message_color;
+ static Color teleporter_message_color;
+
private:
+ typedef std::vector<SpecialTile*> SpecialTiles;
+ typedef std::vector<SpriteChange*> SpriteChanges;
+ typedef std::vector<SpawnPoint*> SpawnPoints;
+ typedef std::vector<LevelTile*> LevelTiles;
+ typedef std::vector<GameObject*> GameObjects;
+ typedef std::vector<HSQOBJECT> ScriptList;
+
Tux* tux;
- static WorldMap* current_;
+ PlayerStatus* player_status;
- std::auto_ptr<Menu> worldmap_menu;
+ TileSet *tileset;
+ bool free_tileset;
+
+ static WorldMap* current_;
Vector camera_offset;
std::string name;
std::string music;
+ std::string init_script;
- typedef std::vector<GameObject*> GameObjects;
GameObjects game_objects;
- TileMap* solids;
-
- std::auto_ptr<TileManager> tile_manager;
-
+ std::list<TileMap*> solid_tilemaps;
+
public:
/** Variables to deal with the passive map messages */
Timer passive_message_timer;
std::string map_filename;
std::string levels_path;
- typedef std::vector<SpecialTile*> SpecialTiles;
SpecialTiles special_tiles;
- typedef std::vector<Level*> Levels;
- Levels levels;
- typedef std::vector<SpriteChange*> SpriteChanges;
+ LevelTiles levels;
SpriteChanges sprite_changes;
- typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawn_points;
+ std::vector<Teleporter*> teleporters;
- Vector offset;
- std::string savegame_file;
-
- std::string intro_script;
- bool intro_displayed;
+ Statistics total_stats;
- void get_level_title(Level& level);
+ HSQOBJECT worldmap_table;
+ ScriptList scripts;
- void draw_status(DrawingContext& context);
+ Color ambient_light;
+ std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
- // to avoid calculating total stats all the time. This way only
- // when need, it is calculated.
- Statistics total_stats;
- void calculate_total_stats();
+ bool in_level;
+
+ /* variables to track panning to a spawn point */
+ Vector pan_pos;
+ bool panning;
public:
- WorldMap();
+ WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint = "");
~WorldMap();
- void load_map();
-
void add_object(GameObject* object);
- void clear_objects();
+
+ void try_expose(GameObject* object);
+ void try_unexpose(GameObject* object);
static WorldMap* current()
{ return current_; }
- void setup();
-
- /** Update Tux position */
- void update(float delta);
+ virtual void setup();
+ virtual void leave();
- /** Draw one frame */
- void draw(DrawingContext& context);
+ /** Update worldmap state */
+ virtual void update(float delta);
+ /** Draw worldmap */
+ virtual void draw(DrawingContext& context);
Vector get_next_tile(Vector pos, Direction direction);
- const Tile* at(Vector pos);
+
+ /**
+ * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values,
+ * which indicates the directions Tux can move to when at the given position.
+ */
+ int available_directions_at(Vector pos);
+
+ /**
+ * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values
+ * of all solid tiles at the given position
+ */
+ int tile_data_at(Vector pos);
size_t level_count();
size_t solved_level_count();
* gets called from the GameSession when a level has been successfully
* finished
*/
- void finished_level(const std::string& filename);
+ void finished_level(Level* level);
+
+ /** returns current Tux incarnation */
+ Tux* get_tux() { return tux; }
- Level* at_level();
+ /** returns player status */
+ PlayerStatus* get_player_status() { return player_status; }
+
+ LevelTile* at_level();
SpecialTile* at_special_tile();
- SpriteChange* at_sprite_change();
+ SpriteChange* at_sprite_change(const Vector& pos);
+ Teleporter* at_teleporter(const Vector& pos);
/** Check if it is possible to walk from \a pos into \a direction,
if possible, write the new position to \a new_pos */
- bool path_ok(Direction direction, Vector pos, Vector* new_pos);
+ bool path_ok(Direction direction, const Vector& pos, Vector* new_pos);
/**
* Save worldmap state to squirrel state table
*/
void save_state();
+
/**
* Load worldmap state from squirrel state table
*/
void load_state();
- /**
- * Load a worldmap
- */
- void loadmap(const std::string& filename);
const std::string& get_title() const
{ return name; }
-
- void set_map_filename(std::string filename)
- { map_filename = filename; }
+
+ /**
+ * runs a script in the context of the worldmap (and keeps a reference to
+ * the script (so the script gets destroyed when the worldmap is destroyed)
+ */
+ HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
+
+ /**
+ * switch to another worldmap.
+ * filename is relative to data root path
+ */
+ void change(const std::string& filename, const std::string& force_spawnpoint="");
+
+ /**
+ * moves Tux to the given spawnpoint
+ */
+ void move_to_spawnpoint(const std::string& spawnpoint, bool pan =false);
+
+ /**
+ * returns the width (in tiles) of a worldmap
+ */
+ float get_width() const;
+
+ /**
+ * returns the height (in tiles) of a worldmap
+ */
+ float get_height() const;
private:
+ void get_level_title(LevelTile& level);
+ void get_level_target_time(LevelTile& level);
+ void draw_status(DrawingContext& context);
+ void calculate_total_stats();
+
+ void load(const std::string& filename);
void on_escape_press();
- void parse_special_tile(const lisp::Lisp* lisp);
- void parse_sprite_change(const lisp::Lisp* lisp);
+
+ Vector get_camera_pos_for_tux();
+ void clamp_camera_position(Vector& c);
+ Vector last_position;
+ float last_target_time;
+
+private:
+ WorldMap(const WorldMap&);
+ WorldMap& operator=(const WorldMap&);
};
-} // namespace WorldMapNS
+} // namespace worldmap
#endif
+
+/* EOF */