Updated addon repository URL and improved debug output on download
[supertux.git] / src / worldmap / worldmap.hpp
index 29cd50f..c42e551 100644 (file)
@@ -1,5 +1,5 @@
 //  SuperTux
-//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+//  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
 //  This program is free software: you can redistribute it and/or modify
 #include <vector>
 
 #include "control/controller.hpp"
-#include "util/reader_fwd.hpp"
 #include "math/vector.hpp"
 #include "supertux/console.hpp"
 #include "supertux/game_object.hpp"
+#include "supertux/game_object_ptr.hpp"
 #include "supertux/level.hpp"
 #include "supertux/screen.hpp"
 #include "supertux/statistics.hpp"
 #include "supertux/tile_manager.hpp"
 #include "supertux/timer.hpp"
+#include "util/reader_fwd.hpp"
 #include "worldmap/direction.hpp"
 #include "worldmap/spawn_point.hpp"
 #include "worldmap/special_tile.hpp"
 #include "worldmap/sprite_change.hpp"
 #include "worldmap/teleporter.hpp"
 
-class Sprite;
-class Menu;
 class GameObject;
-class TileMap;
 class PlayerStatus;
+class Sprite;
+class TileMap;
+class Savegame;
 
 namespace worldmap {
 
@@ -73,20 +74,18 @@ private:
   typedef std::vector<SpriteChange*> SpriteChanges;
   typedef std::vector<SpawnPoint*> SpawnPoints;
   typedef std::vector<LevelTile*> LevelTiles;
-  typedef std::vector<GameObject*> GameObjects;
+  typedef std::vector<GameObjectPtr> GameObjects;
   typedef std::vector<HSQOBJECT> ScriptList;
 
-  Tux* tux;
+  std::shared_ptr<Tux> tux;
 
-  PlayerStatus* player_status;
+  Savegame& m_savegame;
 
   TileSet *tileset;
   bool     free_tileset;
 
   static WorldMap* current_;
 
-  std::auto_ptr<Menu> worldmap_menu;
-
   Vector camera_offset;
 
   std::string name;
@@ -126,13 +125,13 @@ private:
   bool panning;
 
 public:
-  WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint = "");
+  WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint = "");
   ~WorldMap();
 
-  void add_object(GameObject* object);
-  
-  void try_expose(GameObject* object);
-  void try_unexpose(GameObject* object);
+  void add_object(GameObjectPtr object);
+
+  void try_expose(const GameObjectPtr& object);
+  void try_unexpose(const GameObjectPtr& object);
 
   static WorldMap* current()
   { return current_; }
@@ -148,13 +147,13 @@ public:
   Vector get_next_tile(Vector pos, Direction direction);
 
   /**
-   * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values, 
+   * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values,
    * which indicates the directions Tux can move to when at the given position.
    */
   int available_directions_at(Vector pos);
 
   /**
-   * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values 
+   * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values
    * of all solid tiles at the given position
    */
   int tile_data_at(Vector pos);
@@ -169,10 +168,9 @@ public:
   void finished_level(Level* level);
 
   /** returns current Tux incarnation */
-  Tux* get_tux() { return tux; }
+  Tux* get_tux() { return tux.get(); }
 
-  /** returns player status */
-  PlayerStatus* get_player_status() { return player_status; }
+  Savegame& get_savegame() { return m_savegame; }
 
   LevelTile* at_level();
   SpecialTile* at_special_tile();
@@ -223,6 +221,11 @@ public:
    */
   float get_height() const;
 
+  /**
+   * Mark all levels as solved or unsolved
+   */
+  void set_levels_solved(bool solved, bool perfect);
+
 private:
   void get_level_title(LevelTile& level);
   void get_level_target_time(LevelTile& level);
@@ -234,6 +237,8 @@ private:
 
   Vector get_camera_pos_for_tux();
   void clamp_camera_position(Vector& c);
+  Vector last_position;
+  float last_target_time;
 
 private:
   WorldMap(const WorldMap&);