//
// SuperTux - A Jump'n Run
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include <stdexcept>
#include <sstream>
#include <unistd.h>
-
-#include "app/globals.h"
-#include "app/gettext.h"
-#include "app/setup.h"
-#include "video/surface.h"
-#include "video/screen.h"
-#include "video/drawing_context.h"
-#include "special/frame_rate.h"
-#include "audio/sound_manager.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/list_iterator.h"
-#include "lisp/writer.h"
-#include "gameloop.h"
-#include "sector.h"
-#include "worldmap.h"
-#include "resources.h"
-#include "misc.h"
-#include "scene.h"
-
-#define map_message_TIME 2.8
+#include <physfs.h>
+
+#include "gettext.hpp"
+#include "msg.hpp"
+#include "mainloop.hpp"
+#include "video/surface.hpp"
+#include "video/screen.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/writer.hpp"
+#include "game_session.hpp"
+#include "sector.hpp"
+#include "worldmap.hpp"
+#include "resources.hpp"
+#include "misc.hpp"
+#include "msg.hpp"
+#include "player_status.hpp"
+#include "textscroller.hpp"
+#include "main.hpp"
+#include "spawn_point.hpp"
+#include "file_system.hpp"
+#include "gui/menu.hpp"
+#include "gui/mousecursor.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "object/background.hpp"
+#include "object/tilemap.hpp"
Menu* worldmap_menu = 0;
+static const float TUXSPEED = 200;
+static const float map_message_TIME = 2.8;
+
namespace WorldMapNS {
+WorldMap* WorldMap::current_ = NULL;
+
Direction reverse_dir(Direction direction)
{
switch(direction)
Tux::Tux(WorldMap* worldmap_)
: worldmap(worldmap_)
{
- largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
- firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
- smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
-
+ tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
+
offset = 0;
moving = false;
- tile_pos.x = worldmap->get_start_x();
- tile_pos.y = worldmap->get_start_y();
direction = D_NONE;
input_direction = D_NONE;
}
Tux::~Tux()
{
- delete smalltux_sprite;
- delete firetux_sprite;
- delete largetux_sprite;
+ delete tux_sprite;
}
void
-Tux::draw(DrawingContext& context, const Vector& offset)
+Tux::draw(DrawingContext& context)
{
- Vector pos = get_pos();
- switch (player_status.bonus)
- {
- case PlayerStatus::GROWUP_BONUS:
- context.draw_surface(largetux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ switch (player_status->bonus) {
+ case GROWUP_BONUS:
+ tux_sprite->set_action(moving ? "large-walking" : "large-stop");
break;
- case PlayerStatus::FLOWER_BONUS:
- context.draw_surface(firetux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ case FIRE_BONUS:
+ tux_sprite->set_action(moving ? "fire-walking" : "fire-stop");
break;
- case PlayerStatus::NO_BONUS:
- context.draw_surface(smalltux_sprite,
- Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ case NO_BONUS:
+ tux_sprite->set_action(moving ? "small-walking" : "small-stop");
break;
- }
+ default:
+ msg_debug << "Bonus type not handled in worldmap." << std::endl;
+ tux_sprite->set_action("large-stop");
+ break;
+ }
+
+ tux_sprite->draw(context, get_pos(), LAYER_OBJECTS);
}
break;
}
- return Vector((int)x, (int)y);
+ return Vector(x, y);
}
void
void
Tux::set_direction(Direction dir)
{
-input_direction = dir;
+ input_direction = dir;
}
-void
-Tux::action(float delta)
+void
+Tux::tryStartWalking()
+{
+ if (moving) return;
+ if (input_direction == D_NONE) return;
+
+ WorldMap::Level* level = worldmap->at_level();
+
+ // We got a new direction, so lets start walking when possible
+ Vector next_tile;
+ if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
+ moving = true;
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if (input_direction == back_direction)
+ {
+ moving = true;
+ direction = input_direction;
+ tile_pos = worldmap->get_next_tile(tile_pos, direction);
+ back_direction = reverse_dir(direction);
+ }
+
+}
+
+bool
+Tux::canWalk(const Tile* tile, Direction dir)
{
- if (!moving)
+ return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
+ (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
+ (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) ||
+ (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST));
+}
+
+void
+Tux::tryContinueWalking(float elapsed_time)
+{
+ if (!moving) return;
+
+ // Let tux walk
+ offset += TUXSPEED * elapsed_time;
+
+ // Do nothing if we have not yet reached the next tile
+ if (offset <= 32) return;
+
+ offset -= 32;
+
+ // if this is a special_tile with passive_message, display it
+ WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+ if(special_tile && special_tile->passive_message)
+ {
+ // direction and the apply_action_ are opposites, since they "see"
+ // directions in a different way
+ if((direction == D_NORTH && special_tile->apply_action_south) ||
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
{
- if (input_direction != D_NONE)
- {
- WorldMap::Level* level = worldmap->at_level();
-
- // We got a new direction, so lets start walking when possible
- Vector next_tile;
- if ((!level || level->solved)
- && worldmap->path_ok(input_direction, tile_pos, &next_tile))
- {
- tile_pos = next_tile;
- moving = true;
- direction = input_direction;
- back_direction = reverse_dir(direction);
- }
- else if (input_direction == back_direction)
- {
- moving = true;
- direction = input_direction;
- tile_pos = worldmap->get_next_tile(tile_pos, direction);
- back_direction = reverse_dir(direction);
- }
- }
+ worldmap->passive_message = special_tile->map_message;
+ worldmap->passive_message_timer.start(map_message_TIME);
}
+ }
+
+ // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message
+ if ((worldmap->at_level()) || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP) || (special_tile && !special_tile->passive_message))
+ {
+ if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) worldmap->passive_message_timer.start(0);
+ stop();
+ return;
+ }
+
+ // if user wants to change direction, try changing, else guess the direction in which to walk next
+ const Tile* tile = worldmap->at(tile_pos);
+ if (direction != input_direction)
+ {
+ if(canWalk(tile, input_direction))
+ {
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ }
else
+ {
+ Direction dir = D_NONE;
+ if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH) dir = D_NORTH;
+ else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH) dir = D_SOUTH;
+ else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST) dir = D_EAST;
+ else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST) dir = D_WEST;
+
+ if (dir == D_NONE)
{
- // Let tux walk a few pixels (20 pixel/sec)
- offset += 20.0f * delta;
-
- if (offset > 32)
- { // We reached the next tile, so we check what to do now
- offset -= 32;
-
- WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
- if(special_tile && special_tile->passive_message)
- { // direction and the apply_action_ are opposites, since they "see"
- // directions in a different way
- if((direction == D_NORTH && special_tile->apply_action_south) ||
- (direction == D_SOUTH && special_tile->apply_action_north) ||
- (direction == D_WEST && special_tile->apply_action_east) ||
- (direction == D_EAST && special_tile->apply_action_west))
- {
- worldmap->passive_message = special_tile->map_message;
- worldmap->passive_message_timer.start(map_message_TIME);
- }
- }
+ // Should never be reached if tiledata is good
+ msg_warning << "Could not determine where to walk next" << std::endl;
+ stop();
+ return;
+ }
- if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP ||
- (special_tile && !special_tile->passive_message) ||
- worldmap->at_level())
- {
- if(special_tile && !special_tile->map_message.empty() &&
- !special_tile->passive_message)
- worldmap->passive_message_timer.start(0);
- stop();
- }
- else
- {
- const Tile* tile = worldmap->at(tile_pos);
- if (direction != input_direction)
- {
- // Turn to a new direction
- const Tile* tile = worldmap->at(tile_pos);
-
- if((tile->getData() & Tile::WORLDMAP_NORTH
- && input_direction == D_NORTH) ||
- (tile->getData() & Tile::WORLDMAP_SOUTH
- && input_direction == D_SOUTH) ||
- (tile->getData() & Tile::WORLDMAP_EAST
- && input_direction == D_EAST) ||
- (tile->getData() & Tile::WORLDMAP_WEST
- && input_direction == D_WEST))
- { // player has changed direction during auto-movement
- direction = input_direction;
- back_direction = reverse_dir(direction);
- }
- else
- { // player has changed to impossible tile
- back_direction = reverse_dir(direction);
- stop();
- }
- }
- else
- {
- Direction dir = D_NONE;
-
- if (tile->getData() & Tile::WORLDMAP_NORTH
- && back_direction != D_NORTH)
- dir = D_NORTH;
- else if (tile->getData() & Tile::WORLDMAP_SOUTH
- && back_direction != D_SOUTH)
- dir = D_SOUTH;
- else if (tile->getData() & Tile::WORLDMAP_EAST
- && back_direction != D_EAST)
- dir = D_EAST;
- else if (tile->getData() & Tile::WORLDMAP_WEST
- && back_direction != D_WEST)
- dir = D_WEST;
-
- if (dir != D_NONE)
- {
- direction = dir;
- input_direction = direction;
- back_direction = reverse_dir(direction);
- }
- else
- {
- // Should never be reached if tiledata is good
- stop();
- return;
- }
- }
-
- // Walk automatically to the next tile
- if(direction != D_NONE)
- {
- Vector next_tile;
- if (worldmap->path_ok(direction, tile_pos, &next_tile))
- {
- tile_pos = next_tile;
- }
- else
- {
- puts("Tilemap data is buggy");
- stop();
- }
- }
- }
- }
+ direction = dir;
+ input_direction = direction;
+ back_direction = reverse_dir(direction);
+ }
+
+ // Walk automatically to the next tile
+ if(direction != D_NONE)
+ {
+ Vector next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
}
+ else
+ {
+ msg_warning << "Tilemap data is buggy" << std::endl;
+ stop();
+ }
+ }
+}
+
+void
+Tux::updateInputDirection()
+{
+ if(main_controller->hold(Controller::UP)) input_direction = D_NORTH;
+ else if(main_controller->hold(Controller::DOWN)) input_direction = D_SOUTH;
+ else if(main_controller->hold(Controller::LEFT)) input_direction = D_WEST;
+ else if(main_controller->hold(Controller::RIGHT)) input_direction = D_EAST;
+}
+
+
+void
+Tux::update(float elapsed_time)
+{
+ updateInputDirection();
+ if (moving) tryContinueWalking(elapsed_time); else tryStartWalking();
}
//---------------------------------------------------------------------------
WorldMap::WorldMap()
+ : tux(0), solids(0)
{
- tile_manager = new TileManager("images/worldmap/antarctica.stwt");
+ tile_manager = new TileManager("images/worldmap.strf");
- width = 20;
- height = 15;
-
- start_x = 4;
- start_y = 5;
-
tux = new Tux(this);
-
- leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
- leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
- messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
- teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
-
- enter_level = false;
+ add_object(tux);
+
+ messagedot = new Surface("images/worldmap/common/messagedot.png");
+ teleporterdot = sprite_manager->create("images/worldmap/common/teleporter.sprite");
name = "<no title>";
- music = "salcon.mod";
+ music = "music/salcon.ogg";
+ intro_displayed = false;
total_stats.reset();
}
WorldMap::~WorldMap()
{
- delete tux;
+ clear_objects();
+ for(SpawnPoints::iterator i = spawn_points.begin();
+ i != spawn_points.end(); ++i) {
+ delete *i;
+ }
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
+ Level& level = *i;
+ delete level.sprite;
+ }
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) {
+ delete i->sprite;
+ }
+
delete tile_manager;
- delete leveldot_green;
- delete leveldot_red;
delete messagedot;
delete teleporterdot;
}
+void
+WorldMap::add_object(GameObject* object)
+{
+ TileMap* tilemap = dynamic_cast<TileMap*> (object);
+ if(tilemap != 0 && tilemap->is_solid()) {
+ solids = tilemap;
+ }
+
+ game_objects.push_back(object);
+}
+
+void
+WorldMap::clear_objects()
+{
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i)
+ delete *i;
+ game_objects.clear();
+ solids = 0;
+ tux = new Tux(this);
+ add_object(tux);
+}
+
// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
try {
lisp::Parser parser;
- std::string filename = get_resource_filename(map_filename);
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ std::auto_ptr<lisp::Lisp> root (parser.parse(map_filename));
- const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap");
+ const lisp::Lisp* lisp = root->get_lisp("supertux-level");
if(!lisp)
- throw new std::runtime_error("file isn't a supertux-worldmap file.");
+ throw std::runtime_error("file isn't a supertux-level file.");
- lisp::ListIterator iter(lisp);
+ lisp->get("name", name);
+
+ const lisp::Lisp* sector = lisp->get_lisp("sector");
+ if(!sector)
+ throw std::runtime_error("No sector sepcified in worldmap file.");
+
+ clear_objects();
+ lisp::ListIterator iter(sector);
while(iter.next()) {
if(iter.item() == "tilemap") {
- if(tilemap.size() > 0)
- throw new std::runtime_error("multiple tilemaps specified");
-
- const lisp::Lisp* tilemap_lisp = iter.lisp();
- tilemap_lisp->get("width", width);
- tilemap_lisp->get("height", height);
- tilemap_lisp->get_vector("data", tilemap);
- } else if(iter.item() == "properties") {
- const lisp::Lisp* props = iter.lisp();
- props->get("name", name);
- props->get("music", music);
- props->get("start_pos_x", start_x);
- props->get("start_pos_y", start_y);
- } else if(iter.item() == "special-tiles") {
- parse_special_tiles(iter.lisp());
+ add_object(new TileMap(*(iter.lisp()), tile_manager));
+ } else if(iter.item() == "background") {
+ add_object(new Background(*(iter.lisp())));
+ } else if(iter.item() == "music") {
+ iter.value()->get(music);
+ } else if(iter.item() == "intro-script") {
+ iter.value()->get(intro_script);
+ } else if(iter.item() == "worldmap-spawnpoint") {
+ SpawnPoint* sp = new SpawnPoint(iter.lisp());
+ spawn_points.push_back(sp);
+ } else if(iter.item() == "level") {
+ parse_level_tile(iter.lisp());
+ } else if(iter.item() == "special-tile") {
+ parse_special_tile(iter.lisp());
+ } else if(iter.item() == "name") {
+ // skip
} else {
- std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n";
+ msg_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
+ }
+ }
+ if(solids == 0)
+ throw std::runtime_error("No solid tilemap specified");
+
+ // search for main spawnpoint
+ for(SpawnPoints::iterator i = spawn_points.begin();
+ i != spawn_points.end(); ++i) {
+ SpawnPoint* sp = *i;
+ if(sp->name == "main") {
+ Vector p = sp->pos;
+ tux->set_tile_pos(p);
+ break;
}
}
- delete tux;
- tux = new Tux(this);
} catch(std::exception& e) {
std::stringstream msg;
msg << "Problem when parsing worldmap '" << map_filename << "': " <<
}
void
-WorldMap::parse_special_tiles(const lisp::Lisp* lisp)
+WorldMap::parse_special_tile(const lisp::Lisp* lisp)
{
- lisp::ListIterator iter(lisp);
- while(iter.next()) {
- if(iter.item() == "special-tile") {
- SpecialTile special_tile;
-
- const lisp::Lisp* lisp = iter.lisp();
- lisp->get("x", special_tile.pos.x);
- lisp->get("y", special_tile.pos.y);
- lisp->get("map-message", special_tile.map_message);
- special_tile.passive_message = false;
- lisp->get("passive-message", special_tile.passive_message);
- special_tile.teleport_dest = Vector(-1,-1);
- lisp->get("teleport-to-x", special_tile.teleport_dest.x);
- lisp->get("teleport-to-y", special_tile.teleport_dest.y);
- special_tile.invisible = false;
- lisp->get("invisible-tile", special_tile.invisible);
+ SpecialTile special_tile;
+
+ lisp->get("x", special_tile.pos.x);
+ lisp->get("y", special_tile.pos.y);
+
+ std::string sprite;
+ if (lisp->get("sprite", sprite)) {
+ special_tile.sprite = sprite_manager->create(sprite);
+ } else {
+ special_tile.sprite = 0;
+ }
+ lisp->get("map-message", special_tile.map_message);
+ special_tile.passive_message = false;
+ lisp->get("passive-message", special_tile.passive_message);
+ special_tile.teleport_dest = Vector(-1,-1);
+ lisp->get("teleport-to-x", special_tile.teleport_dest.x);
+ lisp->get("teleport-to-y", special_tile.teleport_dest.y);
+ special_tile.invisible = false;
+ lisp->get("invisible-tile", special_tile.invisible);
+
+ special_tile.apply_action_north = true;
+ special_tile.apply_action_south = true;
+ special_tile.apply_action_east = true;
+ special_tile.apply_action_west = true;
+
+ std::string apply_direction;
+ lisp->get("apply-to-direction", apply_direction);
+ if(!apply_direction.empty()) {
+ special_tile.apply_action_north = false;
+ special_tile.apply_action_south = false;
+ special_tile.apply_action_east = false;
+ special_tile.apply_action_west = false;
+ if(apply_direction.find("north") != std::string::npos)
special_tile.apply_action_north = true;
+ if(apply_direction.find("south") != std::string::npos)
special_tile.apply_action_south = true;
+ if(apply_direction.find("east") != std::string::npos)
special_tile.apply_action_east = true;
+ if(apply_direction.find("west") != std::string::npos)
special_tile.apply_action_west = true;
+ }
+
+ special_tiles.push_back(special_tile);
+}
- std::string apply_direction;
- lisp->get("apply-to-direction", apply_direction);
- if(!apply_direction.empty()) {
- special_tile.apply_action_north = false;
- special_tile.apply_action_south = false;
- special_tile.apply_action_east = false;
- special_tile.apply_action_west = false;
- if(apply_direction.find("north") != std::string::npos)
- special_tile.apply_action_north = true;
- if(apply_direction.find("south") != std::string::npos)
- special_tile.apply_action_south = true;
- if(apply_direction.find("east") != std::string::npos)
- special_tile.apply_action_east = true;
- if(apply_direction.find("west") != std::string::npos)
- special_tile.apply_action_west = true;
- }
-
- special_tiles.push_back(special_tile);
- } else if(iter.item() == "level") {
- Level level;
+void
+WorldMap::parse_level_tile(const lisp::Lisp* level_lisp)
+{
+ Level level;
- lisp::Lisp* level_lisp = iter.lisp();
- level.solved = false;
-
- level.north = true;
- level.east = true;
- level.south = true;
- level.west = true;
+ level.solved = false;
+
+ level.north = true;
+ level.east = true;
+ level.south = true;
+ level.west = true;
- level_lisp->get("extro-filename", level.extro_filename);
- level_lisp->get("next-worldmap", level.next_worldmap);
+ std::string sprite = "images/worldmap/common/leveldot.sprite";
+ level_lisp->get("sprite", sprite);
+ level.sprite = sprite_manager->create(sprite);
- level.quit_worldmap = false;
- level_lisp->get("quit-worldmap", level.quit_worldmap);
+ level_lisp->get("extro-script", level.extro_script);
+ level_lisp->get("next-worldmap", level.next_worldmap);
- level_lisp->get("name", level.name);
- level_lisp->get("x", level.pos.x);
- level_lisp->get("y", level.pos.y);
+ level.quit_worldmap = false;
+ level_lisp->get("quit-worldmap", level.quit_worldmap);
- level.auto_path = true;
- level_lisp->get("auto-path", level.auto_path);
+ level_lisp->get("name", level.name);
+
+ if (!PHYSFS_exists((levels_path + level.name).c_str()))
+ {
+ // Do we want to bail out instead...? We might get messages from modders
+ // who can't make their levels run because they're too dumb to watch
+ // their terminals...
+ msg_warning << "level file '" << level.name << "' does not exist and will not be added to the worldmap" << std::endl;
+ return;
+ }
- level.vertical_flip = false;
- level_lisp->get("vertical-flip", level.vertical_flip);
+ level_lisp->get("x", level.pos.x);
+ level_lisp->get("y", level.pos.y);
- levels.push_back(level);
- } else {
- std::cerr << "Unknown token '" << iter.item() <<
- "' in worldmap special-tiles list.";
- }
- }
+ level.auto_path = true;
+ level_lisp->get("auto-path", level.auto_path);
+
+ level.vertical_flip = false;
+ level_lisp->get("vertical-flip", level.vertical_flip);
+
+ levels.push_back(level);
}
void
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (
- parser.parse(get_resource_filename(levels_path + level.name)));
+ std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.name));
const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
if(!level_lisp)
level_lisp->get("name", level.title);
} catch(std::exception& e) {
- std::cerr << "Problem when reading leveltitle: " << e.what() << "\n";
+ msg_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
return;
}
}
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!Menu::current())
- {
- Menu::set_current(worldmap_menu);
+ if(!Menu::current()) {
+ Menu::set_current(worldmap_menu);
tux->set_direction(D_NONE); // stop tux movement when menu is called
- }
- else
- Menu::set_current(0);
-}
-
-void
-WorldMap::get_input()
-{
- enter_level = false;
- SDLKey key;
-
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
- else
- {
- switch(event.type)
- {
- case SDL_QUIT:
- Termination::abort("Received window close", "");
- break;
-
- case SDL_KEYDOWN:
- key = event.key.keysym.sym;
-
- if(key == SDLK_ESCAPE)
- on_escape_press();
- else if(key == SDLK_RETURN || key == keymap.power)
- enter_level = true;
- else if(key == SDLK_LEFT || key == keymap.power)
- tux->set_direction(D_WEST);
- else if(key == SDLK_RIGHT || key == keymap.right)
- tux->set_direction(D_EAST);
- else if(key == SDLK_UP || key == keymap.up ||
- key == keymap.jump)
- // there might be ppl that use jump as up key
- tux->set_direction(D_NORTH);
- else if(key == SDLK_DOWN || key == keymap.down)
- tux->set_direction(D_SOUTH);
- break;
-
- case SDL_JOYHATMOTION:
- if(event.jhat.value & SDL_HAT_UP) {
- tux->set_direction(D_NORTH);
- } else if(event.jhat.value & SDL_HAT_DOWN) {
- tux->set_direction(D_SOUTH);
- } else if(event.jhat.value & SDL_HAT_LEFT) {
- tux->set_direction(D_WEST);
- } else if(event.jhat.value & SDL_HAT_RIGHT) {
- tux->set_direction(D_EAST);
- }
- break;
-
- case SDL_JOYAXISMOTION:
- if (event.jaxis.axis == joystick_keymap.x_axis)
- {
- if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_WEST);
- else if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_EAST);
- }
- else if (event.jaxis.axis == joystick_keymap.y_axis)
- {
- if (event.jaxis.value > joystick_keymap.dead_zone)
- tux->set_direction(D_SOUTH);
- else if (event.jaxis.value < -joystick_keymap.dead_zone)
- tux->set_direction(D_NORTH);
- }
- break;
-
- case SDL_JOYBUTTONDOWN:
- if (event.jbutton.button == joystick_keymap.b_button)
- enter_level = true;
- else if (event.jbutton.button == joystick_keymap.start_button)
- on_escape_press();
- break;
-
- default:
- break;
- }
- }
- }
+ } else {
+ Menu::set_current(0);
+ }
}
Vector
WorldMap::get_next_tile(Vector pos, Direction direction)
{
- switch(direction)
- {
+ switch(direction) {
case D_WEST:
pos.x -= 1;
break;
break;
case D_NONE:
break;
- }
+ }
return pos;
}
{
*new_pos = get_next_tile(old_pos, direction);
- if (!(new_pos->x >= 0 && new_pos->x < width
- && new_pos->y >= 0 && new_pos->y < height))
+ if (!(new_pos->x >= 0 && new_pos->x < solids->get_width()
+ && new_pos->y >= 0 && new_pos->y < solids->get_height()))
{ // New position is outsite the tilemap
return false;
}
}
void
+WorldMap::finished_level(const std::string& filename)
+{
+ // TODO calculate level from filename?
+ (void) filename;
+ Level* level = at_level();
+
+ bool old_level_state = level->solved;
+ level->solved = true;
+ level->sprite->set_action("solved");
+
+ // deal with statistics
+ level->statistics.merge(global_stats);
+ calculate_total_stats();
+
+ if(savegame_file != "")
+ savegame(savegame_file);
+
+ if (old_level_state != level->solved && level->auto_path) {
+ // Try to detect the next direction to which we should walk
+ // FIXME: Mostly a hack
+ Direction dir = D_NONE;
+
+ const Tile* tile = at(tux->get_tile_pos());
+
+ if (tile->getData() & Tile::WORLDMAP_NORTH
+ && tux->back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->getData() & Tile::WORLDMAP_SOUTH
+ && tux->back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->getData() & Tile::WORLDMAP_EAST
+ && tux->back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->getData() & Tile::WORLDMAP_WEST
+ && tux->back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE) {
+ tux->set_direction(dir);
+ }
+ }
+
+ if (level->extro_script != "") {
+ /* TODO
+ try {
+ std::auto_ptr<ScriptInterpreter> interpreter
+ (new ScriptInterpreter(levels_path));
+ std::istringstream in(level->extro_script);
+ interpreter->run_script(in, "level-extro-script");
+ add_object(interpreter.release());
+ } catch(std::exception& e) {
+ msg_fatal << "Couldn't run level-extro-script:" << e.what() << std::endl;
+ }
+ */
+ }
+
+ if (!level->next_worldmap.empty()) {
+ // Load given worldmap
+ loadmap(level->next_worldmap);
+ }
+
+ if (level->quit_worldmap)
+ main_loop->exit_screen();
+}
+
+void
WorldMap::update(float delta)
{
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->update();
+
+ if(menu == worldmap_menu) {
+ switch (worldmap_menu->check())
+ {
+ case MNID_RETURNWORLDMAP: // Return to game
+ Menu::set_current(0);
+ break;
+ case MNID_QUITWORLDMAP: // Quit Worldmap
+ main_loop->exit_screen();
+ break;
+ }
+ }
+
+ return;
+ }
+
+ // update GameObjects
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->update(delta);
+ }
+
+ // remove old GameObjects
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ) {
+ GameObject* object = *i;
+ if(!object->is_valid()) {
+ delete object;
+ i = game_objects.erase(i);
+ } else {
+ ++i;
+ }
+ }
+
+ // position "camera"
+ Vector tux_pos = tux->get_pos();
+ camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
+ camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
+
+ if (camera_offset.x < 0)
+ camera_offset.x = 0;
+ if (camera_offset.y < 0)
+ camera_offset.y = 0;
+
+ if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH)
+ camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH;
+ if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
+ camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
+
+ // handle input
+ bool enter_level = false;
+ if(main_controller->pressed(Controller::ACTION)
+ || main_controller->pressed(Controller::JUMP)
+ || main_controller->pressed(Controller::MENU_SELECT))
+ enter_level = true;
+ if(main_controller->pressed(Controller::PAUSE_MENU))
+ on_escape_press();
+
if (enter_level && !tux->is_moving())
{
/* Check special tile action */
if (special_tile->teleport_dest != Vector(-1,-1))
{
// TODO: an animation, camera scrolling or a fading would be a nice touch
- SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ sound_manager->play("sounds/warp.wav");
tux->back_direction = D_NONE;
tux->set_tile_pos(special_tile->teleport_dest);
SDL_Delay(1000);
}
/* Check level action */
- bool level_finished = true;
Level* level = at_level();
- if (!level)
- {
- std::cout << "No level to enter at: "
- << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y
- << std::endl;
+ if (!level) {
+ msg_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
return;
- }
-
-
- if (level->pos == tux->get_tile_pos())
- {
- PlayerStatus old_player_status = player_status;
-
- std::cout << "Enter the current level: " << level->name << std::endl;
- // do a shriking fade to the level
- shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
- (level->pos.y*32 + 16 + offset.y)), 500);
- GameSession session(get_resource_filename(levels_path + level->name),
- ST_GL_LOAD_LEVEL_FILE, &level->statistics);
-
- switch (session.run())
- {
- case GameSession::ES_LEVEL_FINISHED:
- {
- level_finished = true;
- bool old_level_state = level->solved;
- level->solved = true;
-
- // deal with statistics
- level->statistics.merge(global_stats);
- calculate_total_stats();
-
- if (session.get_current_sector()->player->got_power !=
- session.get_current_sector()->player->NONE_POWER)
- player_status.bonus = PlayerStatus::FLOWER_BONUS;
- else if (session.get_current_sector()->player->size == BIG)
- player_status.bonus = PlayerStatus::GROWUP_BONUS;
- else
- player_status.bonus = PlayerStatus::NO_BONUS;
-
- if (old_level_state != level->solved && level->auto_path)
- { // Try to detect the next direction to which we should walk
- // FIXME: Mostly a hack
- Direction dir = D_NONE;
-
- const Tile* tile = at(tux->get_tile_pos());
-
- if (tile->getData() & Tile::WORLDMAP_NORTH
- && tux->back_direction != D_NORTH)
- dir = D_NORTH;
- else if (tile->getData() & Tile::WORLDMAP_SOUTH
- && tux->back_direction != D_SOUTH)
- dir = D_SOUTH;
- else if (tile->getData() & Tile::WORLDMAP_EAST
- && tux->back_direction != D_EAST)
- dir = D_EAST;
- else if (tile->getData() & Tile::WORLDMAP_WEST
- && tux->back_direction != D_WEST)
- dir = D_WEST;
-
- if (dir != D_NONE)
- {
- tux->set_direction(dir);
- //tux->update(delta);
- }
-
- std::cout << "Walk to dir: " << dir << std::endl;
- }
- }
-
- break;
- case GameSession::ES_LEVEL_ABORT:
- level_finished = false;
- /* In case the player's abort the level, keep it using the old
- status. But the minimum lives and no bonus. */
- player_status.distros = old_player_status.distros;
- player_status.lives = std::min(old_player_status.lives, player_status.lives);
- player_status.bonus = player_status.NO_BONUS;
-
- break;
- case GameSession::ES_GAME_OVER:
- {
- level_finished = false;
- /* draw an end screen */
- /* TODO: in the future, this should make a dialog a la SuperMario, asking
- if the player wants to restart the world map with no score and from
- level 1 */
- char str[80];
-
- DrawingContext context;
- context.draw_gradient(Color (200,240,220), Color(200,200,220),
- LAYER_BACKGROUND0);
-
- context.draw_text(blue_text, _("GAMEOVER"),
- Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
-
- sprintf(str, _("COINS: %d"), player_status.distros);
- context.draw_text(gold_text, str,
- Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
- LAYER_FOREGROUND1);
-
- total_stats.draw_message_info(context, _("Total Statistics"));
-
- context.do_drawing();
-
- SDL_Event event;
- wait_for_event(event,2000,6000,true);
-
- quit = true;
- player_status.reset();
- break;
- }
- case GameSession::ES_NONE:
- assert(false);
- // Should never be reached
- break;
- }
-
- SoundManager::get()->play_music(song);
- Menu::set_current(0);
- if (!savegame_file.empty())
- savegame(savegame_file);
- }
- /* The porpose of the next checking is that if the player lost
- the level (in case there is one), don't show anything */
- if(level_finished)
- {
- if (!level->extro_filename.empty())
- {
- // Display a text file
- display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE,
- white_big_text , white_text, white_small_text, blue_text );
- }
+ }
- if (!level->next_worldmap.empty())
- {
- // Load given worldmap
- loadmap(level->next_worldmap);
- }
- if (level->quit_worldmap)
- quit = true;
+ if (level->pos == tux->get_tile_pos()) {
+ // do a shriking fade to the level
+ shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
+ (level->pos.y*32 + 16 + offset.y)), 500);
+
+ try {
+ GameSession *session =
+ new GameSession(levels_path + level->name,
+ ST_GL_LOAD_LEVEL_FILE, &level->statistics);
+ main_loop->push_screen(session);
+ } catch(std::exception& e) {
+ msg_fatal << "Couldn't load level: " << e.what() << std::endl;
}
+ }
}
else
{
- tux->action(delta);
// tux->set_direction(input_direction);
}
-
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->action();
-
- if(menu == worldmap_menu)
- {
- switch (worldmap_menu->check())
- {
- case MNID_RETURNWORLDMAP: // Return to game
- break;
- case MNID_QUITWORLDMAP: // Quit Worldmap
- quit = true;
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- }
}
const Tile*
WorldMap::at(Vector p)
{
- assert(p.x >= 0
- && p.x < width
- && p.y >= 0
- && p.y < height);
-
- int x = int(p.x);
- int y = int(p.y);
- return tile_manager->get(tilemap[width * y + x]);
+ return solids->get_tile((int) p.x, (int) p.y);
}
WorldMap::Level*
return 0;
}
-
void
-WorldMap::draw(DrawingContext& context, const Vector& offset)
+WorldMap::draw(DrawingContext& context)
{
- for(int y = 0; y < height; ++y)
- for(int x = 0; x < width; ++x)
- {
- const Tile* tile = at(Vector(x, y));
- tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y),
- LAYER_TILES);
- }
-
+ context.push_transform();
+ context.set_translation(camera_offset);
+
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->draw(context);
+ }
+
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->solved)
- context.draw_surface(leveldot_green,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
- else
- context.draw_surface(leveldot_red,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ const Level& level = *i;
+ level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1);
}
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
if(i->invisible)
continue;
- if (i->teleport_dest != Vector(-1, -1))
- context.draw_surface(teleporterdot,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ if (i->sprite)
+ i->sprite->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1);
+
+ else if (i->teleport_dest != Vector(-1, -1))
+ teleporterdot->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1);
else if (!i->map_message.empty() && !i->passive_message)
context.draw_surface(messagedot,
- Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
}
- tux->draw(context, offset);
draw_status(context);
+ context.pop_transform();
}
void
WorldMap::draw_status(DrawingContext& context)
{
- char str[80];
- sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
-
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- sprintf(str, "%d", player_status.distros);
- context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- if (player_status.lives >= 5)
- {
- sprintf(str, "%dx", player_status.lives);
- context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(screen->w -
- gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- }
- else
- {
- for(int i= 0; i < player_status.lives; ++i)
- context.draw_surface(tux_life,
- Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
- LAYER_FOREGROUND1);
- }
- context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+
+ player_status->draw(context);
if (!tux->is_moving())
{
get_level_title(*i);
context.draw_text(white_text, i->title,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 30),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 30),
CENTER_ALLIGN, LAYER_FOREGROUND1);
i->statistics.draw_worldmap_info(context);
/* Display an in-map message in the map, if any as been selected */
if(!i->map_message.empty() && !i->passive_message)
context.draw_text(gold_text, i->map_message,
- Vector(screen->w/2,
- screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
}
}
/* Display a passive message in the map, if needed */
- if(passive_message_timer.check())
+ if(passive_message_timer.started())
context.draw_text(gold_text, passive_message,
- Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ context.pop_transform();
}
void
-WorldMap::display()
+WorldMap::setup()
{
- Menu::set_current(0);
-
- quit = false;
-
- song = SoundManager::get()->load_music(datadir + "/music/" + music);
- SoundManager::get()->play_music(song);
-
- FrameRate frame_rate(10);
- frame_rate.set_frame_limit(false);
-
- frame_rate.start();
-
- DrawingContext context;
- while(!quit)
- {
- float delta = frame_rate.get();
-
- delta *= 1.3f;
-
- if (delta > 10.0f)
- delta = .3f;
-
- frame_rate.update();
-
- Vector tux_pos = tux->get_pos();
- if (1)
- {
- offset.x = -tux_pos.x + screen->w/2;
- offset.y = -tux_pos.y + screen->h/2;
-
- if (offset.x > 0) offset.x = 0;
- if (offset.y > 0) offset.y = 0;
+ sound_manager->play_music(music);
+ Menu::set_current(NULL);
- if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
- if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
- }
-
- draw(context, offset);
- get_input();
- update(delta);
-
- if(Menu::current())
- {
- Menu::current()->draw(context);
- mouse_cursor->draw(context);
- }
-
- context.do_drawing();
-
- SDL_Delay(20);
- }
+ current_ = this;
}
void
if(filename == "")
return;
- std::cout << "savegame: " << filename << std::endl;
-
- std::ofstream file(filename.c_str(), std::ios::out);
- lisp::Writer writer(file);
+ std::string dir = FileSystem::dirname(filename);
+ if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) {
+ std::ostringstream msg;
+ msg << "Couldn't create directory '" << dir << "' for savegame:"
+ << PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+ if(!PHYSFS_isDirectory(dir.c_str())) {
+ std::ostringstream msg;
+ msg << "'" << dir << "' is not a directory.";
+ throw std::runtime_error(msg.str());
+ }
+
+ lisp::Writer writer(filename);
int nb_solved_levels = 0, total_levels = 0;
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
writer.write_string("title",
std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
writer.write_string("map", map_filename);
- writer.write_int("lives", player_status.lives);
- writer.write_int("distros", player_status.lives);
- writer.write_int("max-score-multiplier", player_status.max_score_multiplier);
+ writer.write_bool("intro-displayed", intro_displayed);
writer.start_list("tux");
writer.write_float("x", tux->get_tile_pos().x);
writer.write_float("y", tux->get_tile_pos().y);
writer.write_string("back", direction_to_string(tux->back_direction));
- writer.write_string("bonus", bonus_to_string(player_status.bonus));
+ player_status->write(writer);
+ writer.write_string("back", direction_to_string(tux->back_direction));
writer.end_list("tux");
void
WorldMap::loadgame(const std::string& filename)
{
- std::cout << "loadgame: " << filename << std::endl;
+ msg_debug << "loadgame: " << filename << std::endl;
savegame_file = filename;
-
- try {
- lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
- const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
- if(!savegame)
- throw std::runtime_error("File is not a supertux-savegame file.");
-
- /* Get the Map filename and then load it before setting level settings */
- std::string cur_map_filename = map_filename;
- savegame->get("map", map_filename);
- load_map();
-
- savegame->get("lives", player_status.lives);
- savegame->get("distros", player_status.distros);
- savegame->get("max-score-multiplier", player_status.max_score_multiplier);
- if (player_status.lives < 0)
- player_status.lives = START_LIVES;
-
- const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
- if(tux)
- {
- Vector p;
- std::string back_str = "none";
- std::string bonus_str = "none";
-
- tux_lisp->get("x", p.x);
- tux_lisp->get("y", p.y);
- tux_lisp->get("back", back_str);
- tux_lisp->get("bonus", bonus_str);
+ if (PHYSFS_exists(filename.c_str())) // savegame exists
+ {
+ try {
+ lisp::Parser parser;
- player_status.bonus = string_to_bonus(bonus_str);
- tux->back_direction = string_to_direction(back_str);
- tux->set_tile_pos(p);
- }
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+ if(!savegame)
+ throw std::runtime_error("File is not a supertux-savegame file.");
- const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
- if(levels_lisp) {
- lisp::ListIterator iter(levels_lisp);
- while(iter.next()) {
- if(iter.item() == "level") {
- std::string name;
- bool solved = false;
+ /* Get the Map filename and then load it before setting level settings */
+ std::string cur_map_filename = map_filename;
+ savegame->get("map", map_filename);
+ load_map();
- const lisp::Lisp* level = iter.lisp();
- level->get("name", name);
- level->get("solved", solved);
+ savegame->get("intro-displayed", intro_displayed);
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
- {
- if (name == i->name)
+ const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
+ if(tux)
+ {
+ Vector p;
+ std::string back_str = "none";
+
+ tux_lisp->get("x", p.x);
+ tux_lisp->get("y", p.y);
+ tux_lisp->get("back", back_str);
+ player_status->read(*tux_lisp);
+ if (player_status->coins < 0) player_status->reset();
+ tux->back_direction = string_to_direction(back_str);
+ tux->set_tile_pos(p);
+ }
+
+ const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
+ if(levels_lisp) {
+ lisp::ListIterator iter(levels_lisp);
+ while(iter.next()) {
+ if(iter.item() == "level") {
+ std::string name;
+ bool solved = false;
+
+ const lisp::Lisp* level = iter.lisp();
+ level->get("name", name);
+ level->get("solved", solved);
+
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- i->solved = solved;
- i->statistics.parse(*level);
- break;
+ if (name == i->name)
+ {
+ i->solved = solved;
+ i->sprite->set_action(solved ? "solved" : "default");
+ i->statistics.parse(*level);
+ break;
+ }
}
+ } else {
+ msg_warning << "Unknown token '" << iter.item() << "' in levels block in worldmap" << std::endl;
}
- } else {
- std::cerr << "Unknown token '" << iter.item()
- << "' in levels block in worldmap.\n";
}
}
+ } catch(std::exception& e) {
+ msg_warning << "Problem loading game '" << filename << "': " << e.what() << std::endl;
+ load_map();
+ player_status->reset();
}
- } catch(std::exception& e) {
- std::cerr << "Problem loading game '" << filename << "': " << e.what()
- << "\n";
+ }
+ else
+ {
load_map();
- player_status.reset();
+ player_status->reset();
}
calculate_total_stats();
}
} // namespace WorldMapNS
-
-/* Local Variables: */
-/* mode:c++ */
-/* End: */
-