tux = new Tux(this);
add_object(tux);
- leveldot_green= new Surface("images/worldmap/common/leveldot_green.png", true);
- leveldot_red = new Surface("images/worldmap/common/leveldot_red.png", true);
messagedot = new Surface("images/worldmap/common/messagedot.png", true);
teleporterdot = new Surface("images/worldmap/common/teleporterdot.png", true);
i != spawn_points.end(); ++i) {
delete *i;
}
-
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
+ Level& level = *i;
+ delete level.sprite;
+ }
+
delete tile_manager;
- delete leveldot_green;
- delete leveldot_red;
delete messagedot;
delete teleporterdot;
}
level.south = true;
level.west = true;
+ std::string sprite = "leveldot";
+ level_lisp->get("sprite", sprite);
+ level.sprite = sprite_manager->create(sprite);
+
level_lisp->get("extro-script", level.extro_script);
level_lisp->get("next-worldmap", level.next_worldmap);
if (level->pos == tux->get_tile_pos())
{
sound_manager->stop_music();
- PlayerStatus old_player_status = *player_status;
+ PlayerStatus old_player_status;
+ old_player_status = *player_status;
// do a shriking fade to the level
shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
level_finished = true;
bool old_level_state = level->solved;
level->solved = true;
+ level->sprite->set_action("solved");
// deal with statistics
level->statistics.merge(global_stats);
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->solved)
- context.draw_surface(leveldot_green,
- Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
- else
- context.draw_surface(leveldot_red,
- Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
+ const Level& level = *i;
+ level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1);
}
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
if (name == i->name)
{
i->solved = solved;
+ i->sprite->set_action(solved ? "solved" : "default");
i->statistics.parse(*level);
break;
}