- added missing include
[supertux.git] / src / worldmap.cpp
index 86249cc..617795c 100644 (file)
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <iostream>
+#include <fstream>
 #include <vector>
 #include <assert.h>
+#include <unistd.h>
 #include "globals.h"
 #include "texture.h"
 #include "screen.h"
 #include "gameloop.h"
 #include "setup.h"
 #include "worldmap.h"
+#include "resources.h"
 
 namespace WorldMapNS {
 
-TileManager* TileManager::instance_  = 0;
+Direction reverse_dir(Direction direction)
+{
+  switch(direction)
+    {
+    case D_WEST:
+      return D_EAST;
+    case D_EAST:
+      return D_WEST;
+    case D_NORTH:
+      return D_SOUTH;
+    case D_SOUTH:
+      return D_NORTH;
+    case D_NONE:
+      return D_NONE;
+    }
+  return D_NONE;
+}
+
+std::string
+direction_to_string(Direction direction)
+{
+  switch(direction)
+    {
+    case D_WEST:
+      return "west";
+    case D_EAST:
+      return "east";
+    case D_NORTH:
+      return "north";
+    case D_SOUTH:
+      return "south";
+    default:
+      return "none";
+    }
+}
+
+Direction
+string_to_direction(const std::string& directory)
+{
+  if (directory == "west")
+    return D_WEST;
+  else if (directory == "east")
+    return D_EAST;
+  else if (directory == "north")
+    return D_NORTH;
+  else if (directory == "south")
+    return D_SOUTH;
+  else
+    return D_NONE;
+}
 
 TileManager::TileManager()
 {
-  std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
+  std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
  
   if (!root_obj)
@@ -59,6 +111,7 @@ TileManager::TileManager()
               tile->south = true;
               tile->west  = true;
               tile->stop  = true;
+              tile->auto_walk = false;
   
               LispReader reader(lisp_cdr(element));
               reader.read_int("id",  &id);
@@ -67,9 +120,10 @@ TileManager::TileManager()
               reader.read_bool("west",  &tile->west);
               reader.read_bool("east",  &tile->east);
               reader.read_bool("stop",  &tile->stop);
+              reader.read_bool("auto-walk",  &tile->auto_walk);
               reader.read_string("image",  &filename);
 
-              texture_load(&tile->sprite, 
+              tile->sprite = new Surface(
                            datadir +  "/images/worldmap/" + filename, 
                            USE_ALPHA);
 
@@ -90,6 +144,14 @@ TileManager::TileManager()
     {
       assert(0);
     }
+
+  lisp_free(root_obj);
+}
+
+TileManager::~TileManager()
+{
+  for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
+    delete *i;
 }
 
 Tile*
@@ -99,50 +161,84 @@ TileManager::get(int i)
   return tiles[i];
 }
 
+//---------------------------------------------------------------------------
+
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
-  texture_load(&sprite, datadir +  "/images/worldmap/tux.png", USE_ALPHA);
+  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
+  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", USE_ALPHA);
+  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", USE_ALPHA);
+
   offset = 0;
   moving = false;
-  tile_pos.x = 0;
-  tile_pos.y = 0;
-  direction = NONE;
-  input_direction = NONE;
+  tile_pos.x = 4;
+  tile_pos.y = 5;
+  direction = D_NONE;
+  input_direction = D_NONE;
+}
+
+Tux::~Tux()
+{
+  delete smalltux_sprite;
+  delete firetux_sprite;
+  delete largetux_sprite;
 }
 
 void
-Tux::draw()
+Tux::draw(const Point& offset)
+{
+  Point pos = get_pos();
+  switch (player_status.bonus)
+    {
+    case PlayerStatus::GROWUP_BONUS:
+      largetux_sprite->draw(pos.x + offset.x, 
+                            pos.y + offset.y - 10);
+      break;
+    case PlayerStatus::FLOWER_BONUS:
+      firetux_sprite->draw(pos.x + offset.x, 
+                           pos.y + offset.y - 10);
+      break;
+    case PlayerStatus::NO_BONUS:
+      smalltux_sprite->draw(pos.x + offset.x, 
+                            pos.y + offset.y - 10);
+      break;
+    }
+}
+
+
+Point
+Tux::get_pos()
 {
   float x = tile_pos.x * 32;
   float y = tile_pos.y * 32;
 
   switch(direction)
     {
-    case WEST:
+    case D_WEST:
       x -= offset - 32;
       break;
-    case EAST:
+    case D_EAST:
       x += offset - 32;
       break;
-    case NORTH:
+    case D_NORTH:
       y -= offset - 32;
       break;
-    case SOUTH:
+    case D_SOUTH:
       y += offset - 32;
       break;
-    case NONE:
+    case D_NONE:
       break;
     }
-
-  texture_draw(&sprite, (int)x, (int)y, NO_UPDATE);
+  
+  return Point((int)x, (int)y); 
 }
 
 void
 Tux::stop()
 {
   offset = 0;
-  direction = NONE;
+  direction = D_NONE;
   moving = false;
 }
 
@@ -151,14 +247,27 @@ Tux::update(float delta)
 {
   if (!moving)
     {
-      if (input_direction != NONE)
-        { // We got a new direction, so lets start walking when possible
+      if (input_direction != D_NONE)
+        { 
+          WorldMap::Level* level = worldmap->at_level();
+
+          // We got a new direction, so lets start walking when possible
           Point next_tile;
-          if (worldmap->path_ok(input_direction, tile_pos, &next_tile))
+          if ((!level || level->solved)
+              && worldmap->path_ok(input_direction, tile_pos, &next_tile))
             {
               tile_pos = next_tile;
               moving = true;
               direction = input_direction;
+              back_direction = reverse_dir(direction);
+            }
+          else if (input_direction == back_direction)
+            {
+              std::cout << "Back triggered" << std::endl;
+              moving = true;
+              direction = input_direction;
+              tile_pos = worldmap->get_next_tile(tile_pos, direction);
+              back_direction = reverse_dir(direction);
             }
         }
     }
@@ -171,12 +280,40 @@ Tux::update(float delta)
         { // We reached the next tile, so we check what to do now
           offset -= 32;
 
-          if (worldmap->at(tile_pos)->stop)
+          if (worldmap->at(tile_pos)->stop || worldmap->at_level())
             {
               stop();
             }
           else
             {
+              if (worldmap->at(tile_pos)->auto_walk)
+                { // Turn to a new direction
+                  Tile* tile = worldmap->at(tile_pos);
+                  Direction dir = D_NONE;
+                  
+                  if (tile->north && back_direction != D_NORTH)
+                    dir = D_NORTH;
+                  else if (tile->south && back_direction != D_SOUTH)
+                    dir = D_SOUTH;
+                  else if (tile->east && back_direction != D_EAST)
+                    dir = D_EAST;
+                  else if (tile->west && back_direction != D_WEST)
+                    dir = D_WEST;
+
+                  if (dir != D_NONE)
+                    {
+                      direction = dir;
+                      back_direction = reverse_dir(direction);
+                    }
+                  else
+                    {
+                      // Should never be reached if tiledata is good
+                      stop();
+                      return;
+                    }
+                }
+
+              // Walk automatically to the next tile
               Point next_tile;
               if (worldmap->path_ok(direction, tile_pos, &next_tile))
                 {
@@ -192,22 +329,35 @@ Tux::update(float delta)
     }
 }
 
+//---------------------------------------------------------------------------
+Tile::Tile()
+{
+}
+
+Tile::~Tile()
+{
+  delete sprite;
+}
+
+//---------------------------------------------------------------------------
+
 WorldMap::WorldMap()
 {
+  tile_manager = new TileManager();
   tux = new Tux(this);
 
-  quit = false;
   width  = 20;
   height = 15;
 
-  texture_load(&level_sprite, datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
+  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
+  leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
+  leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
 
-  input_direction = NONE;
+  input_direction = D_NONE;
   enter_level = false;
 
-  name = "<no name>";
+  name = "<no file>";
   music = "SALCON.MOD";
-  song = 0;
 
   load_map();
 }
@@ -215,12 +365,17 @@ WorldMap::WorldMap()
 WorldMap::~WorldMap()
 {
   delete tux;
+  delete tile_manager;
+
+  delete level_sprite;
+  delete leveldot_green;
+  delete leveldot_red;
 }
 
 void
 WorldMap::load_map()
 {
-  std::string filename = datadir +  "levels/default/worldmap.stwm";
+  std::string filename = datadir +  "/levels/default/worldmap.stwm";
   
   lisp_object_t* root_obj = lisp_read_from_file(filename);
   if (!root_obj)
@@ -259,9 +414,20 @@ WorldMap::load_map()
                     {
                       Level level;
                       LispReader reader(lisp_cdr(element));
+                      level.solved = false;
+                      
+                      level.north = true;
+                      level.east  = true;
+                      level.south = true;
+                      level.west  = true;
+
+                      reader.read_string("extro-filename",  &level.extro_filename);
                       reader.read_string("name",  &level.name);
                       reader.read_int("x", &level.x);
                       reader.read_int("y", &level.y);
+
+                      get_level_title(&level);   // get level's title
+
                       levels.push_back(level);
                     }
                   
@@ -276,77 +442,133 @@ WorldMap::load_map()
           cur = lisp_cdr(cur);
         }
     }
+
+    lisp_free(root_obj);
+}
+
+void WorldMap::get_level_title(Levels::pointer level)
+{
+  /** get level's title */
+  level->title = "<no title>";
+
+  FILE * fi;
+  lisp_object_t* root_obj = 0;
+  fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
+  if (fi == NULL)
+  {
+    perror((datadir +  "/levels/" + level->name).c_str());
+    return;
+  }
+
+  lisp_stream_t stream;
+  lisp_stream_init_file (&stream, fi);
+  root_obj = lisp_read (&stream);
+
+  if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
+  {
+    printf("World: Parse Error in file %s", level->name.c_str());
+  }
+
+  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
+  {
+    LispReader reader(lisp_cdr(root_obj));
+    reader.read_string("name",  &level->title);
+  }
+
+  lisp_free(root_obj);
+
+  fclose(fi);
 }
 
 void
-WorldMap::get_input()
+WorldMap::on_escape_press()
 {
-  SDL_Event event;
+  // Show or hide the menu
+  if(!Menu::current())
+    Menu::set_current(worldmap_menu); 
+  else
+    Menu::set_current(0); 
+}
 
+void
+WorldMap::get_input()
+{
   enter_level = false;
-  input_direction = NONE;
-
+  input_direction = D_NONE;
+   
+  SDL_Event event;
   while (SDL_PollEvent(&event))
     {
-      switch(event.type)
+      if (Menu::current())
         {
-        case SDL_QUIT:
-          quit = true;
-          break;
-          
-        case SDL_KEYDOWN:
-          switch(event.key.keysym.sym)
+          Menu::current()->event(event);
+        }
+      else
+        {
+          switch(event.type)
             {
-            case SDLK_ESCAPE:
-              quit = true;
-              break;
-            case SDLK_LCTRL:
-            case SDLK_RETURN:
-              enter_level = true;
+            case SDL_QUIT:
+              st_abort("Received window close", "");
               break;
-            default:
-              break;
-            }
-          break;
           
-        case SDL_JOYAXISMOTION:
-          switch(event.jaxis.axis)
-            {
-            case JOY_X:
-              if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
-                input_direction = WEST;
-              else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
-                input_direction = EAST;
+            case SDL_KEYDOWN:
+              switch(event.key.keysym.sym)
+                {
+                case SDLK_ESCAPE:
+                  on_escape_press();
+                  break;
+                case SDLK_LCTRL:
+                case SDLK_RETURN:
+                  enter_level = true;
+                  break;
+                default:
+                  break;
+                }
               break;
-            case JOY_Y:
-              if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
-                input_direction = SOUTH;
-              else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
-                input_direction = NORTH;
+          
+            case SDL_JOYAXISMOTION:
+              if (event.jaxis.axis == joystick_keymap.x_axis)
+                {
+                  if (event.jaxis.value < -joystick_keymap.dead_zone)
+                    input_direction = D_WEST;
+                  else if (event.jaxis.value > joystick_keymap.dead_zone)
+                    input_direction = D_EAST;
+                }
+              else if (event.jaxis.axis == joystick_keymap.y_axis)
+                {
+                  if (event.jaxis.value > joystick_keymap.dead_zone)
+                    input_direction = D_SOUTH;
+                  else if (event.jaxis.value < -joystick_keymap.dead_zone)
+                    input_direction = D_NORTH;
+                }
               break;
-            }
-          break;
 
-        case SDL_JOYBUTTONDOWN:
-          if (event.jbutton.button == JOY_B)
-            enter_level = true;
-          break;
+            case SDL_JOYBUTTONDOWN:
+              if (event.jbutton.button == joystick_keymap.b_button)
+                enter_level = true;
+              else if (event.jbutton.button == joystick_keymap.start_button)
+                on_escape_press();
+              break;
 
-        default:
-          break;
+            default:
+              break;
+            }
         }
     }
 
-  Uint8 *keystate = SDL_GetKeyState(NULL);
+  if (!Menu::current())
+    {
+      Uint8 *keystate = SDL_GetKeyState(NULL);
   
-  if (keystate[SDLK_LEFT])
-    input_direction = WEST;
-  else if (keystate[SDLK_RIGHT])
-    input_direction = EAST;
-  else if (keystate[SDLK_UP])
-    input_direction = NORTH;
-  else if (keystate[SDLK_DOWN])
-    input_direction = SOUTH;
+      if (keystate[SDLK_LEFT])
+        input_direction = D_WEST;
+      else if (keystate[SDLK_RIGHT])
+        input_direction = D_EAST;
+      else if (keystate[SDLK_UP])
+        input_direction = D_NORTH;
+      else if (keystate[SDLK_DOWN])
+        input_direction = D_SOUTH;
+    }
 }
 
 Point
@@ -354,19 +576,19 @@ WorldMap::get_next_tile(Point pos, Direction direction)
 {
   switch(direction)
     {
-    case WEST:
+    case D_WEST:
       pos.x -= 1;
       break;
-    case EAST:
+    case D_EAST:
       pos.x += 1;
       break;
-    case NORTH:
+    case D_NORTH:
       pos.y -= 1;
       break;
-    case SOUTH:
+    case D_SOUTH:
       pos.y += 1;
       break;
-    case NONE:
+    case D_NONE:
       break;
     }
   return pos;
@@ -386,19 +608,19 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
     { // Check if we the tile allows us to go to new_pos
       switch(direction)
         {
-        case WEST:
+        case D_WEST:
           return (at(old_pos)->west && at(*new_pos)->east);
 
-        case EAST:
+        case D_EAST:
           return (at(old_pos)->east && at(*new_pos)->west);
 
-        case NORTH:
+        case D_NORTH:
           return (at(old_pos)->north && at(*new_pos)->south);
 
-        case SOUTH:
+        case D_SOUTH:
           return (at(old_pos)->south && at(*new_pos)->north);
 
-        case NONE:
+        case D_NONE:
           assert(!"path_ok() can't work if direction is NONE");
         }
       return false;
@@ -406,30 +628,153 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
 }
 
 void
-WorldMap::update()
+WorldMap::update(float delta)
 {
   if (enter_level && !tux->is_moving())
     {
-      for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+      Level* level = at_level();
+      if (level)
         {
-          if (i->x == tux->get_tile_pos().x && 
-              i->y == tux->get_tile_pos().y)
+          if (level->x == tux->get_tile_pos().x && 
+              level->y == tux->get_tile_pos().y)
             {
-              std::cout << "Enter the current level: " << i->name << std::endl;;
-              halt_music();
-              gameloop(const_cast<char*>((datadir +  "levels/default/" + i->name).c_str()),
-                       1, ST_GL_LOAD_LEVEL_FILE);
-              play_music(song, 1);
+              std::cout << "Enter the current level: " << level->name << std::endl;;
+              GameSession session(datadir +  "/levels/" + level->name,
+                                  1, ST_GL_LOAD_LEVEL_FILE);
+
+              switch (session.run())
+                {
+                case GameSession::ES_LEVEL_FINISHED:
+                  {
+                    bool old_level_state = level->solved;
+                    level->solved = true;
+
+                    if (session.get_world()->get_tux()->got_power !=
+                          session.get_world()->get_tux()->NONE_POWER)
+                      player_status.bonus = PlayerStatus::FLOWER_BONUS;
+                    else if (session.get_world()->get_tux()->size == BIG)
+                      player_status.bonus = PlayerStatus::GROWUP_BONUS;
+                    else
+                      player_status.bonus = PlayerStatus::NO_BONUS;
+
+                    if (old_level_state != level->solved)
+                      { // Try to detect the next direction to which we should walk
+                        // FIXME: Mostly a hack
+                        Direction dir = D_NONE;
+                    
+                        Tile* tile = at(tux->get_tile_pos());
+
+                        if (tile->north && tux->back_direction != D_NORTH)
+                          dir = D_NORTH;
+                        else if (tile->south && tux->back_direction != D_SOUTH)
+                          dir = D_SOUTH;
+                        else if (tile->east && tux->back_direction != D_EAST)
+                          dir = D_EAST;
+                        else if (tile->west && tux->back_direction != D_WEST)
+                          dir = D_WEST;
+
+                        if (dir != D_NONE)
+                          {
+                            tux->set_direction(dir);
+                            //tux->update(delta);
+                          }
+
+                        std::cout << "Walk to dir: " << dir << std::endl;
+                      }
+
+                    if (!level->extro_filename.empty())
+                      { 
+                        MusicRef theme =
+                          music_manager->load_music(datadir + "/music/theme.mod");
+                        music_manager->play_music(theme);
+                        // Display final credits and go back to the main menu
+                        display_text_file(level->extro_filename,
+                                          "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
+                        display_text_file("CREDITS",
+                                          "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS);
+                        quit = true;
+                      }
+                  }
+
+                  break;
+                case GameSession::ES_LEVEL_ABORT:
+                  // Reseting the player_status might be a worthy
+                  // consideration, but I don't think we need it
+                  // 'cause only the bad players will use it to
+                  // 'cheat' a few items and that isn't necesarry a
+                  // bad thing (ie. better they continue that way,
+                  // then stop playing the game all together since it
+                  // is to hard)
+                  break;
+                case GameSession::ES_GAME_OVER:
+                  /* draw an end screen */
+                  /* in the future, this should make a dialog a la SuperMario, asking
+                  if the player wants to restart the world map with no score and from
+                  level 1 */
+                  char str[80];
+
+                  drawgradient(Color (0, 255, 0), Color (255, 0, 255));
+
+                  blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
+
+                  sprintf(str, "SCORE: %d", player_status.score);
+                  gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+
+                  sprintf(str, "COINS: %d", player_status.distros);
+                  gold_text->drawf(str, 0, screen->w - gold_text->w*2, A_HMIDDLE, A_TOP, 1);
+
+                  flipscreen();
+  
+                  SDL_Event event;
+                  wait_for_event(event,2000,5000,true);
+
+                  quit = true;
+                  player_status.reset();
+                  break;
+                case GameSession::ES_NONE:
+                  // Should never be reached 
+                  break;
+                }
+
+              music_manager->play_music(song);
+              Menu::set_current(0);
+              if (!savegame_file.empty())
+                savegame(savegame_file);
               return;
             }
         }
-      std::cout << "Nothing to enter at: "
-                << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+      else
+        {
+          std::cout << "Nothing to enter at: "
+                    << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        }
     }
   else
     {
+      tux->update(delta);
       tux->set_direction(input_direction);
-      tux->update(0.33f);
+    }
+  
+  Menu* menu = Menu::current();
+  if(menu)
+    {
+      menu->action();
+
+      if(menu == worldmap_menu)
+        {
+          switch (worldmap_menu->check())
+            {
+            case MNID_RETURNWORLDMAP: // Return to game
+              break;
+            case MNID_QUITWORLDMAP: // Quit Worldmap
+              quit = true;
+              break;
+            }
+        }
+      else if(menu == options_menu)
+        {
+          process_options_menu();
+        }
     }
 }
 
@@ -440,53 +785,263 @@ WorldMap::at(Point p)
          && p.x < width
          && p.y >= 0
          && p.y < height);
-  return TileManager::instance()->get(tilemap[width * p.y + p.x]);
+
+  return tile_manager->get(tilemap[width * p.y + p.x]);
 }
 
+WorldMap::Level*
+WorldMap::at_level()
+{
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+      if (i->x == tux->get_tile_pos().x && 
+          i->y == tux->get_tile_pos().y)
+        return &*i; 
+    }
+
+  return 0;
+}
+
+
 void
-WorldMap::draw()
+WorldMap::draw(const Point& offset)
 {
   for(int y = 0; y < height; ++y)
     for(int x = 0; x < width; ++x)
       {
         Tile* tile = at(Point(x, y));
-        texture_draw(&tile->sprite, x*32, y*32, NO_UPDATE);
+        tile->sprite->draw(x*32 + offset.x,
+                           y*32 + offset.y);
       }
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
-      texture_draw(&level_sprite, i->x*32, i->y*32, NO_UPDATE);
+      if (i->solved)
+        leveldot_green->draw(i->x*32 + offset.x, 
+                             i->y*32 + offset.y);
+      else
+        leveldot_red->draw(i->x*32 + offset.x, 
+                           i->y*32 + offset.y);        
     }
 
-  tux->draw();
-  flipscreen();
+  tux->draw(offset);
+  draw_status();
+}
+
+void
+WorldMap::draw_status()
+{
+  char str[80];
+  sprintf(str, "%d", player_status.score);
+  white_text->draw("SCORE", 0, 0);
+  gold_text->draw(str, 96, 0);
+
+  sprintf(str, "%d", player_status.distros);
+  white_text->draw_align("COINS", screen->w/2 - white_text->w*5, 0,  A_LEFT, A_TOP);
+  gold_text->draw_align(str, screen->w/2 + (white_text->w*5)/2, 0, A_RIGHT, A_TOP);
+
+  white_text->draw("LIVES", screen->w - white_text->w*9, 0);
+  if (player_status.lives >= 5)
+    {
+      sprintf(str, "%dx", player_status.lives);
+      gold_text->draw_align(str, screen->w - gold_text->w, 0, A_RIGHT, A_TOP);
+      tux_life->draw(screen->w - gold_text->w, 0);
+    }
+  else
+    {
+      for(int i= 0; i < player_status.lives; ++i)
+        tux_life->draw(screen->w - tux_life->w*4 +(tux_life->w*i),0);
+    }
+
+  if (!tux->is_moving())
+    {
+      for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+        {
+          if (i->x == tux->get_tile_pos().x && 
+              i->y == tux->get_tile_pos().y)
+            {
+              white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
+              break;
+            }
+        }
+    }
 }
 
 void
 WorldMap::display()
 {
+  Menu::set_current(0);
+
   quit = false;
 
-  song = load_song(datadir +  "/music/" + music);
-  play_music(song, 1);
+  song = music_manager->load_music(datadir +  "/music/" + music);
+  music_manager->play_music(song);
 
-  while(!quit) {
-    draw();
-    get_input();
-    update();
-    SDL_Delay(20);
-  }
+  unsigned int last_update_time;
+  unsigned int update_time;
+
+  last_update_time = update_time = st_get_ticks();
 
-  free_music(song);
+  while(!quit)
+    {
+      float delta = ((float)(update_time-last_update_time))/100.0;
+
+      delta *= 1.3f;
+
+      if (delta > 10.0f)
+        delta = .3f;
+      
+      last_update_time = update_time;
+      update_time      = st_get_ticks();
+
+      Point tux_pos = tux->get_pos();
+      if (1)
+        {
+          offset.x = -tux_pos.x + screen->w/2;
+          offset.y = -tux_pos.y + screen->h/2;
+
+          if (offset.x > 0) offset.x = 0;
+          if (offset.y > 0) offset.y = 0;
+
+          if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
+          if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
+        } 
+
+      draw(offset);
+      get_input();
+      update(delta);
+
+      if(Menu::current())
+        {
+          Menu::current()->draw();
+          mouse_cursor->draw();
+        }
+      flipscreen();
+
+      SDL_Delay(20);
+    }
 }
 
-} // namespace WorldMapNS
+void
+WorldMap::savegame(const std::string& filename)
+{
+  std::cout << "savegame: " << filename << std::endl;
+  std::ofstream out(filename.c_str());
+
+  int nb_solved_levels = 0;
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+      if (i->solved)
+        ++nb_solved_levels;
+    }
+
+  out << "(supertux-savegame\n"
+      << "  (version 1)\n"
+      << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+      << "  (lives   " << player_status.lives << ")\n"
+      << "  (score   " << player_status.score << ")\n"
+      << "  (distros " << player_status.distros << ")\n"
+      << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
+      << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
+      << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
+      << "  (levels\n";
+  
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+      if (i->solved)
+        {
+          out << "     (level (name \"" << i->name << "\")\n"
+              << "            (solved #t))\n";
+        }
+    }  
 
-void worldmap_run()
+  out << "   )\n"
+      << " )\n\n;; EOF ;;" << std::endl;
+}
+
+void
+WorldMap::loadgame(const std::string& filename)
 {
-  WorldMapNS::WorldMap worldmap;
+  std::cout << "loadgame: " << filename << std::endl;
+  savegame_file = filename;
+
+  if (access(filename.c_str(), F_OK) != 0)
+    return;
   
-  worldmap.display();
+  lisp_object_t* savegame = lisp_read_from_file(filename);
+  if (!savegame)
+    {
+      std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+      return;
+    }
+
+  lisp_object_t* cur = savegame;
+
+  if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+    return;
+
+  cur = lisp_cdr(cur);
+  LispReader reader(cur);
+
+  reader.read_int("lives",  &player_status.lives);
+  reader.read_int("score",  &player_status.score);
+  reader.read_int("distros", &player_status.distros);
+
+  if (player_status.lives < 0)
+    player_status.lives = START_LIVES;
+
+  lisp_object_t* tux_cur = 0;
+  if (reader.read_lisp("tux", &tux_cur))
+    {
+      Point p;
+      std::string back_str = "none";
+      std::string bonus_str = "none";
+
+      LispReader tux_reader(tux_cur);
+      tux_reader.read_int("x", &p.x);
+      tux_reader.read_int("y", &p.y);
+      tux_reader.read_string("back", &back_str);
+      tux_reader.read_string("bonus", &bonus_str);
+      
+      player_status.bonus = string_to_bonus(bonus_str);
+      tux->back_direction = string_to_direction(back_str);      
+      tux->set_tile_pos(p);
+    }
+
+  lisp_object_t* level_cur = 0;
+  if (reader.read_lisp("levels", &level_cur))
+    {
+      while(level_cur)
+        {
+          lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
+          lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
+
+          if (strcmp(lisp_symbol(sym), "level") == 0)
+            {
+              std::string name;
+              bool solved = false;
+
+              LispReader level_reader(data);
+              level_reader.read_string("name",   &name);
+              level_reader.read_bool("solved", &solved);
+
+              for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+                {
+                  if (name == i->name)
+                    i->solved = solved;
+                }
+            }
+
+          level_cur = lisp_cdr(level_cur);
+        }
+    }
+  lisp_free(savegame);
 }
 
-/* EOF */
+} // namespace WorldMapNS
+
+/* Local Variables: */
+/* mode:c++ */
+/* End: */
+