implemented an install target in scons
[supertux.git] / src / worldmap.cpp
index 747aa7d..655710d 100644 (file)
@@ -17,6 +17,8 @@
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
+#include <config.h>
+
 #include <iostream>
 #include <fstream>
 #include <vector>
@@ -28,6 +30,8 @@
 #include "video/screen.h"
 #include "video/drawing_context.h"
 #include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "special/frame_rate.h"
 #include "gameloop.h"
 #include "app/setup.h"
 #include "sector.h"
@@ -36,6 +40,9 @@
 #include "resources.h"
 #include "app/gettext.h"
 #include "misc.h"
+#include "scene.h"
+
+#define map_message_TIME 2.8
 
 Menu* worldmap_menu  = 0;
 
@@ -111,29 +118,70 @@ TileManager::TileManager()
           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
             {
               int id = 0;
-              std::string filename = "<invalid>";
 
               Tile* tile = new Tile;             
-              tile->north = true;
-              tile->east  = true;
-              tile->south = true;
-              tile->west  = true;
+              tile->north = tile->east = tile->south = tile->west = true;
               tile->stop  = true;
               tile->auto_walk = false;
-  
+
               LispReader reader(lisp_cdr(element));
               reader.read_int("id", id);
+
+              std::string temp;
+              reader.read_string("possible-directions", temp);
+              if(!temp.empty())
+                {
+                tile->north = tile->east = tile->south = tile->west = false;
+                if(temp.find("north") != std::string::npos)
+                  tile->north = true;
+                if(temp.find("south") != std::string::npos)
+                  tile->south = true;
+                if(temp.find("east") != std::string::npos)
+                  tile->east = true;
+                if(temp.find("west") != std::string::npos)
+                  tile->west = true;
+                }
+
+              /* For backward compatibility */
               reader.read_bool("north", tile->north);
               reader.read_bool("south", tile->south);
               reader.read_bool("west",  tile->west);
               reader.read_bool("east",  tile->east);
+
               reader.read_bool("stop",  tile->stop);
               reader.read_bool("auto-walk",  tile->auto_walk);
-              reader.read_string("image", filename);
 
-              tile->sprite = new Surface(
-                           datadir +  "/images/worldmap/" + filename, 
-                           true);
+              reader.read_string("one-way", temp);
+              tile->one_way = BOTH_WAYS;
+              if(!temp.empty())
+                {
+                if(temp == "north-south")
+                  tile->one_way = NORTH_SOUTH_WAY;
+                else if(temp == "south-north")
+                  tile->one_way = SOUTH_NORTH_WAY;
+                else if(temp == "east-west")
+                  tile->one_way = EAST_WEST_WAY;
+                else if(temp == "west-east")
+                  tile->one_way = WEST_EAST_WAY;
+                }
+
+              std::vector<std::string> filenames;
+              reader.read_string_vector("image", filenames);
+
+              if(filenames.size() == 0)
+                std::cerr << "Warning: no image specified for tile " << id
+                          << ".\nIgnoring...\n" << std::endl;
+
+              for(int i = 0; static_cast<unsigned int>(i) < filenames.size(); i++)
+                {
+                Surface* image = new Surface(
+                         datadir +  "/images/worldmap/" + filenames[i], true);
+                tile->images.push_back(image);
+                }
+
+              tile->anim_speed = 25;
+              reader.read_int("anim-speed", tile->anim_speed);
+
 
               if (id >= int(tiles.size()))
                 tiles.resize(id+1);
@@ -264,11 +312,11 @@ Tux::action(float delta)
     {
       if (input_direction != D_NONE)
         { 
-          WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+          WorldMap::Level* level = worldmap->at_level();
 
           // We got a new direction, so lets start walking when possible
           Vector next_tile;
-          if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
+          if ((!level || level->solved)
               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
             {
               tile_pos = next_tile;
@@ -294,8 +342,27 @@ Tux::action(float delta)
         { // We reached the next tile, so we check what to do now
           offset -= 32;
 
-          if (worldmap->at(tile_pos)->stop || worldmap->at_special_tile())
+          WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+          if(special_tile && special_tile->passive_message)
+            {  // direction and the apply_action_ are opposites, since they "see"
+               // directions in a different way
+            if((direction == D_NORTH && special_tile->apply_action_south) ||
+               (direction == D_SOUTH && special_tile->apply_action_north) ||
+               (direction == D_WEST && special_tile->apply_action_east) ||
+               (direction == D_EAST && special_tile->apply_action_west))
+              {
+              worldmap->passive_message = special_tile->map_message;
+              worldmap->passive_message_timer.start(map_message_TIME);
+              }
+            }
+
+          if (worldmap->at(tile_pos)->stop ||
+             (special_tile && !special_tile->passive_message) ||
+              worldmap->at_level())
             {
+              if(special_tile && !special_tile->map_message.empty() &&
+                !special_tile->passive_message)
+                worldmap->passive_message_timer.start(0);
               stop();
             }
           else
@@ -372,7 +439,30 @@ Tile::Tile()
 
 Tile::~Tile()
 {
-  delete sprite;
+  for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+    delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+  // same code as from tile_manager.cpp draw_tile()
+
+  if(!images.size())
+    return;
+
+  if(images.size() > 1)
+    {
+    size_t frame 
+      = ((global_frame_counter*25) / anim_speed) % images.size();
+
+    context.draw_surface(images[frame], pos, LAYER_TILES);
+    }
+  else if (images.size() == 1)
+    {
+    context.draw_surface(images[0], pos, LAYER_TILES);
+    }
 }
 
 //---------------------------------------------------------------------------
@@ -387,15 +477,22 @@ WorldMap::WorldMap()
   
   start_x = 4;
   start_y = 5;
+
+  tux = new Tux(this);
   
-  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", true);
   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
+  messagedot   = new Surface(datadir +  "/images/worldmap/messagedot.png", true);
+  teleporterdot   = new Surface(datadir +  "/images/worldmap/teleporterdot.png", true);
 
   enter_level = false;
 
   name = "<no title>";
-  music = "SALCON.MOD";
+  music = "salcon.mod";
+
+  global_frame_counter = 0;
+
+  total_stats.reset();
 }
 
 WorldMap::~WorldMap()
@@ -403,11 +500,13 @@ WorldMap::~WorldMap()
   delete tux;
   delete tile_manager;
 
-  delete level_sprite;
   delete leveldot_green;
   delete leveldot_red;
+  delete messagedot;
+  delete teleporterdot;
 }
 
+// Don't forget to set map_filename before calling this
 void
 WorldMap::load_map()
 {
@@ -451,54 +550,74 @@ WorldMap::load_map()
                     {
                       SpecialTile special_tile;
                       LispReader reader(lisp_cdr(element));
-                      special_tile.solved = false;
                       
-                      special_tile.north = true;
-                      special_tile.east  = true;
-                      special_tile.south = true;
-                      special_tile.west  = true;
-
-                      reader.read_string("extro-filename", special_tile.extro_filename);
-                      reader.read_string("map-message", special_tile.display_map_message);
-                      reader.read_string("next-world", special_tile.next_worldmap);
-                      reader.read_string("level", special_tile.level_name, true);
-                      reader.read_int("x", special_tile.x);
-                      reader.read_int("y", special_tile.y);
-                      special_tile.auto_path = true;
-                      reader.read_bool("auto-path", special_tile.auto_path);
-                      special_tile.swap_x = special_tile.swap_y = -1;
-                      reader.read_int("swap-x", special_tile.swap_x);
-                      reader.read_int("swap-y", special_tile.swap_y);
-                      special_tile.vertical_flip = false;
-                      reader.read_bool("flip-special_tile", special_tile.vertical_flip);
-                      special_tile.quit_worldmap = false;
-                      reader.read_bool("exit-game", special_tile.quit_worldmap);
+                      reader.read_float("x", special_tile.pos.x);
+                      reader.read_float("y", special_tile.pos.y);
+
+                      special_tile.map_message.erase();
+                      reader.read_string("map-message", special_tile.map_message);
+                      special_tile.passive_message = false;
+                      reader.read_bool("passive-message", special_tile.passive_message);
+
+                      special_tile.teleport_dest = Vector(-1,-1);
+                      reader.read_float("teleport-to-x", special_tile.teleport_dest.x);
+                      reader.read_float("teleport-to-y", special_tile.teleport_dest.y);
+
+                      special_tile.invisible = false;
+                      reader.read_bool("invisible-tile", special_tile.invisible);
+
+                      special_tile.apply_action_north = special_tile.apply_action_south =
+                          special_tile.apply_action_east = special_tile.apply_action_west =
+                          true;
+
+                      std::string apply_direction;
+                      reader.read_string("apply-to-direction", apply_direction);
+                      if(!apply_direction.empty())
+                        {
+                        special_tile.apply_action_north = special_tile.apply_action_south =
+                            special_tile.apply_action_east = special_tile.apply_action_west =
+                            false;
+                        if(apply_direction.find("north") != std::string::npos)
+                          special_tile.apply_action_north = true;
+                        if(apply_direction.find("south") != std::string::npos)
+                          special_tile.apply_action_south = true;
+                        if(apply_direction.find("east") != std::string::npos)
+                          special_tile.apply_action_east = true;
+                        if(apply_direction.find("west") != std::string::npos)
+                          special_tile.apply_action_west = true;
+                        }
 
                       special_tiles.push_back(special_tile);
                     }
 
-                  /* Kept for backward compability */
                   else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
                     {
-                      SpecialTile special_tile;
+                      Level level;
                       LispReader reader(lisp_cdr(element));
-                      special_tile.solved = false;
+                      level.solved = false;
                       
-                      special_tile.north = true;
-                      special_tile.east  = true;
-                      special_tile.south = true;
-                      special_tile.west  = true;
-
-                      reader.read_string("extro-filename", special_tile.extro_filename);
-                      if(!special_tile.extro_filename.empty())
-                        special_tile.quit_worldmap = true;
-                      reader.read_string("name", special_tile.level_name, true);
-                      reader.read_int("x", special_tile.x);
-                      reader.read_int("y", special_tile.y);
-                      special_tile.vertical_flip = false;
-                      special_tile.swap_x = special_tile.swap_y = -1;
+                      level.north = true;
+                      level.east  = true;
+                      level.south = true;
+                      level.west  = true;
 
-                      special_tiles.push_back(special_tile);
+                      reader.read_string("extro-filename", level.extro_filename);
+                      reader.read_string("next-worldmap", level.next_worldmap);
+
+                      level.quit_worldmap = false;
+                      reader.read_bool("quit-worldmap", level.quit_worldmap);
+
+                      reader.read_string("name", level.name, true);
+                      reader.read_float("x", level.pos.x);
+                      reader.read_float("y", level.pos.y);
+
+                      level.auto_path = true;
+                      reader.read_bool("auto-path", level.auto_path);
+
+                      level.vertical_flip = false;
+                      reader.read_bool("vertical-flip", level.vertical_flip);
+
+                      levels.push_back(level);
                     }
                   
                   cur = lisp_cdr(cur);      
@@ -514,25 +633,39 @@ WorldMap::load_map()
     }
 
     lisp_free(root_obj);
+
+    delete tux;
     tux = new Tux(this);
 }
 
-void WorldMap::get_level_title(SpecialTile& special_tile)
+void WorldMap::get_level_title(Level& level)
 {
   /** get special_tile's title */
-  special_tile.title = "<no title>";
+  level.title = "<no title>";
 
-  LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
+  LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
   if(!reader)
     {
-    std::cerr << "Error: Could not open special_tile file. Ignoring...\n";
+    std::cerr << "Error: Could not open level file. Ignoring...\n";
     return;
     }
 
-  reader->read_string("name", special_tile.title, true);
+  reader->read_string("name", level.title, true);
   delete reader;
 }
 
+void WorldMap::calculate_total_stats()
+{
+  total_stats.reset();
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+    if (i->solved)
+      {
+      total_stats += i->statistics;
+      }
+    }
+}
+
 void
 WorldMap::on_escape_press()
 {
@@ -550,7 +683,8 @@ void
 WorldMap::get_input()
 {
   enter_level = false;
-   
+  SDLKey key;
+
   SDL_Event event;
   while (SDL_PollEvent(&event))
     {
@@ -567,32 +701,34 @@ WorldMap::get_input()
               break;
           
             case SDL_KEYDOWN:
-              switch(event.key.keysym.sym)
-                {
-                case SDLK_ESCAPE:
-                  on_escape_press();
-                  break;
-                case SDLK_LCTRL:
-                case SDLK_RETURN:
-                  enter_level = true;
-                  break;
+              key = event.key.keysym.sym;
 
-                case SDLK_LEFT:
-                  tux->set_direction(D_WEST);
-                  break;
-                case SDLK_RIGHT:
-                  tux->set_direction(D_EAST);
-                  break;
-                case SDLK_UP:
-                  tux->set_direction(D_NORTH);
-                  break;
-                case SDLK_DOWN:
-                  tux->set_direction(D_SOUTH);
-                  break;
+              if(key == SDLK_ESCAPE)
+                on_escape_press();
+              else if(key == SDLK_RETURN || key == keymap.power)
+                enter_level = true;
+              else if(key == SDLK_LEFT || key == keymap.power)
+                tux->set_direction(D_WEST);
+              else if(key == SDLK_RIGHT || key == keymap.right)
+                tux->set_direction(D_EAST);
+              else if(key == SDLK_UP || key == keymap.up ||
+                key == keymap.jump)
+                  // there might be ppl that use jump as up key
+                tux->set_direction(D_NORTH);
+              else if(key == SDLK_DOWN || key == keymap.down)
+                tux->set_direction(D_SOUTH);
+              break;
 
-                default:
-                  break;
-                }
+            case SDL_JOYHATMOTION:
+              if(event.jhat.value & SDL_HAT_UP) {
+                tux->set_direction(D_NORTH);
+              } else if(event.jhat.value & SDL_HAT_DOWN) {
+                tux->set_direction(D_SOUTH);
+              } else if(event.jhat.value & SDL_HAT_LEFT) {
+                tux->set_direction(D_WEST);
+              } else if(event.jhat.value & SDL_HAT_RIGHT) {
+                tux->set_direction(D_EAST);
+              }
               break;
           
             case SDL_JOYAXISMOTION:
@@ -659,6 +795,16 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
     { // New position is outsite the tilemap
       return false;
     }
+  else if(at(*new_pos)->one_way != BOTH_WAYS)
+    {
+std::cerr << "one way only\n";
+      if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
+         (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
+         (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
+         (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
+        return false;
+      return true;
+    }
   else
     { // Check if we the tile allows us to go to new_pos
       switch(direction)
@@ -685,39 +831,60 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
 void
 WorldMap::update(float delta)
 {
+  if(!frame_timer.check()) {
+    global_frame_counter++;
+  }
+
   if (enter_level && !tux->is_moving())
     {
-      bool level_finished = true;
+      /* Check special tile action */
       SpecialTile* special_tile = at_special_tile();
-      if (!special_tile)
+      if(special_tile)
         {
-        std::cout << "Nothing to enter at: "
+        if (special_tile->teleport_dest != Vector(-1,-1))
+          {
+          // TODO: an animation, camera scrolling or a fading would be a nice touch
+          SoundManager::get()->play_sound(IDToSound(SND_WARP));
+          tux->back_direction = D_NONE;
+          tux->set_tile_pos(special_tile->teleport_dest);
+          SDL_Delay(1000);
+          }
+        }
+
+      /* Check level action */
+      bool level_finished = true;
+      Level* level = at_level();
+      if (!level)
+        {
+        std::cout << "No level to enter at: "
           << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
         return;
         }
 
 
-      if(!special_tile->level_name.empty())
-        {
-          if (special_tile->x == tux->get_tile_pos().x && 
-              special_tile->y == tux->get_tile_pos().y)
+          if (level->pos == tux->get_tile_pos())
             {
               PlayerStatus old_player_status = player_status;
 
-              std::cout << "Enter the current special_tile: " << special_tile->level_name << std::endl;
-              // do a shriking fade to the special_tile
-              shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+              std::cout << "Enter the current level: " << level->name << std::endl;
+              // do a shriking fade to the level
+              shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
                       + offset.y)), 500);
-              GameSession session(datadir +  "/levels/" + special_tile->level_name,
-                                  ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
+              GameSession session(level->name,
+                                  ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
+                                  &level->statistics);
 
               switch (session.run())
                 {
                 case GameSession::ES_LEVEL_FINISHED:
                   {
                     level_finished = true;
-                    bool old_level_state = special_tile->solved;
-                    special_tile->solved = true;
+                    bool old_level_state = level->solved;
+                    level->solved = true;
+
+                    // deal with statistics
+                    level->statistics.merge(global_stats);
+                    calculate_total_stats();
 
                     if (session.get_current_sector()->player->got_power !=
                           session.get_current_sector()->player->NONE_POWER)
@@ -727,7 +894,7 @@ WorldMap::update(float delta)
                     else
                       player_status.bonus = PlayerStatus::NO_BONUS;
 
-                    if (old_level_state != special_tile->solved && special_tile->auto_path)
+                    if (old_level_state != level->solved && level->auto_path)
                       { // Try to detect the next direction to which we should walk
                         // FIXME: Mostly a hack
                         Direction dir = D_NONE;
@@ -756,9 +923,8 @@ WorldMap::update(float delta)
                   break;
                 case GameSession::ES_LEVEL_ABORT:
                   level_finished = false;
-                  /* In case the player's abort the special_tile, keep it using the old
+                  /* In case the player's abort the level, keep it using the old
                       status. But the minimum lives and no bonus. */
-                  player_status.score = old_player_status.score;
                   player_status.distros = old_player_status.distros;
                   player_status.lives = std::min(old_player_status.lives, player_status.lives);
                   player_status.bonus = player_status.NO_BONUS;
@@ -768,30 +934,28 @@ WorldMap::update(float delta)
                   {
                   level_finished = false;
                   /* draw an end screen */
-                  /* in the future, this should make a dialog a la SuperMario, asking
+                  /* TODO: in the future, this should make a dialog a la SuperMario, asking
                   if the player wants to restart the world map with no score and from
-                  special_tile 1 */
+                  level 1 */
                   char str[80];
 
                   DrawingContext context;
                   context.draw_gradient(Color (200,240,220), Color(200,200,220),
                       LAYER_BACKGROUND0);
 
-                  context.draw_text_center(blue_text, _("GAMEOVER"), 
-                      Vector(0, 200), LAYER_FOREGROUND1);
-
-                  sprintf(str, _("SCORE: %d"), player_status.score);
-                  context.draw_text_center(gold_text, str,
-                      Vector(0, 230), LAYER_FOREGROUND1);
+                  context.draw_text(blue_text, _("GAMEOVER"), 
+                      Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
                   sprintf(str, _("COINS: %d"), player_status.distros);
-                  context.draw_text_center(gold_text, str,
-                      Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+                  context.draw_text(gold_text, str,
+                      Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+                  total_stats.draw_message_info(context, _("Total Statistics"));
 
                   context.do_drawing();
   
                   SDL_Event event;
-                  wait_for_event(event,2000,5000,true);
+                  wait_for_event(event,2000,6000,true);
 
                   quit = true;
                   player_status.reset();
@@ -808,27 +972,22 @@ WorldMap::update(float delta)
               if (!savegame_file.empty())
                 savegame(savegame_file);
             }
-        }
       /* The porpose of the next checking is that if the player lost
-         the special_tile (in case there is one), don't show anything */
+         the level (in case there is one), don't show anything */
       if(level_finished)
         {
-        if (!special_tile->extro_filename.empty())
+        if (!level->extro_filename.empty())
           {
           // Display a text file
-          display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
-          }
-        if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
-          {
-          // TODO: add an effect, like a camera scrolling, or at least, a fading
-          tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
+          display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
           }
-        if (!special_tile->next_worldmap.empty())
+
+        if (!level->next_worldmap.empty())
           {
           // Load given worldmap
-          loadmap(special_tile->next_worldmap);
+          loadmap(level->next_worldmap);
           }
-        if (special_tile->quit_worldmap)
+        if (level->quit_worldmap)
           quit = true;
         }
     }
@@ -874,13 +1033,24 @@ WorldMap::at(Vector p)
   return tile_manager->get(tilemap[width * y + x]);
 }
 
+WorldMap::Level*
+WorldMap::at_level()
+{
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+      if (i->pos == tux->get_tile_pos())
+        return &*i; 
+    }
+
+  return 0;
+}
+
 WorldMap::SpecialTile*
 WorldMap::at_special_tile()
 {
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
-      if (i->x == tux->get_tile_pos().x && 
-          i->y == tux->get_tile_pos().y)
+      if (i->pos == tux->get_tile_pos())
         return &*i; 
     }
 
@@ -895,21 +1065,31 @@ WorldMap::draw(DrawingContext& context, const Vector& offset)
     for(int x = 0; x < width; ++x)
       {
         Tile* tile = at(Vector(x, y));
-        context.draw_surface(tile->sprite,
-            Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
+        tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
       }
-  
-  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
-    {
-      if(i->level_name.empty())
-        continue;
 
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
       if (i->solved)
         context.draw_surface(leveldot_green,
-            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
+            Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
       else
         context.draw_surface(leveldot_red,
-            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
+            Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+    }
+
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+    {
+      if(i->invisible)
+        continue;
+
+      if (i->teleport_dest != Vector(-1, -1))
+        context.draw_surface(teleporterdot,
+                Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+
+      else if (!i->map_message.empty() && !i->passive_message)
+        context.draw_surface(messagedot,
+                Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
     }
 
   tux->draw(context, offset);
@@ -920,25 +1100,25 @@ void
 WorldMap::draw_status(DrawingContext& context)
 {
   char str[80];
-  sprintf(str, " %d", player_status.score);
+  sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
 
-  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
   context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
-      LAYER_FOREGROUND1);
+      LEFT_ALLIGN, LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
-        LAYER_FOREGROUND1);
+        LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
       context.draw_text(gold_text, str, 
           Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
-          LAYER_FOREGROUND1);
+          LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_surface(tux_life, Vector(screen->w -
-            gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
+            gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
     }
   else
     {
@@ -949,34 +1129,45 @@ WorldMap::draw_status(DrawingContext& context)
     }
   context.draw_text(white_text, _("LIVES"),
       Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
-      LAYER_FOREGROUND1);
+      LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
     {
-      for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+      for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
         {
-          if (i->x == tux->get_tile_pos().x && 
-              i->y == tux->get_tile_pos().y)
+          if (i->pos == tux->get_tile_pos())
             {
-              if(!i->level_name.empty())
-                {
-                if(i->title == "")
-                  get_level_title(*i);
+              if(i->title == "")
+                get_level_title(*i);
 
-                context.draw_text_center(white_text, i->title, 
-                    Vector(0, screen->h - white_text->get_height() - 30),
-                    LAYER_FOREGROUND1);
-                }
+              context.draw_text(white_text, i->title, 
+                  Vector(screen->w/2,
+                         screen->h - white_text->get_height() - 30),
+                  CENTER_ALLIGN, LAYER_FOREGROUND1);
 
-              /* Display a message in the map, if any as been selected */
-              if(!i->display_map_message.empty())
-                context.draw_text_center(gold_text, i->display_map_message, 
-                    Vector(0, screen->h - white_text->get_height() - 60),
-                    LAYER_FOREGROUND1);
+              i->statistics.draw_worldmap_info(context);
+              break;
+            }
+        }
+      for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+        {
+          if (i->pos == tux->get_tile_pos())
+            {
+               /* Display an in-map message in the map, if any as been selected */
+              if(!i->map_message.empty() && !i->passive_message)
+                context.draw_text(gold_text, i->map_message, 
+                    Vector(screen->w/2,
+                           screen->h - white_text->get_height() - 60),
+                    CENTER_ALLIGN, LAYER_FOREGROUND1);
               break;
             }
         }
     }
+  /* Display a passive message in the map, if needed */
+  if(passive_message_timer.check())
+    context.draw_text(gold_text, passive_message, 
+            Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+            CENTER_ALLIGN, LAYER_FOREGROUND1);
 }
 
 void
@@ -988,24 +1179,24 @@ WorldMap::display()
 
   song = SoundManager::get()->load_music(datadir +  "/music/" + music);
   SoundManager::get()->play_music(song);
-  
-  unsigned int last_update_time;
-  unsigned int update_time;
 
-  last_update_time = update_time = Ticks::get();
+  FrameRate frame_rate(10);
+  frame_rate.set_frame_limit(false);
+
+  frame_rate.start();
+  frame_timer.start(.25, true);
 
   DrawingContext context;
   while(!quit)
     {
-      float delta = ((float)(update_time-last_update_time))/100.0;
+      float delta = frame_rate.get();
 
       delta *= 1.3f;
 
       if (delta > 10.0f)
         delta = .3f;
-      
-      last_update_time = update_time;
-      update_time      = Ticks::get();
+       
+      frame_rate.update();
 
       Vector tux_pos = tux->get_pos();
       if (1)
@@ -1023,7 +1214,7 @@ WorldMap::display()
       draw(context, offset);
       get_input();
       update(delta);
-
+      
       if(Menu::current())
         {
           Menu::current()->draw(context);
@@ -1039,42 +1230,64 @@ WorldMap::display()
 void
 WorldMap::savegame(const std::string& filename)
 {
-  if(filename != "")
+  if(filename == "")
     return;
 
   std::cout << "savegame: " << filename << std::endl;
-  std::ofstream out(filename.c_str());
 
-  int nb_solved_levels = 0;
-  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+   std::ofstream file(filename.c_str(), std::ios::out);
+   LispWriter* writer = new LispWriter(file);
+
+  int nb_solved_levels = 0, total_levels = 0;
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
+      ++total_levels;
       if (i->solved)
         ++nb_solved_levels;
     }
+  char nb_solved_levels_str[80], total_levels_str[80];
+  sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+  sprintf(total_levels_str, "%d", total_levels);
 
-  out << "(supertux-savegame\n"
-      << "  (version 1)\n"
-      << "  (title  \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
-      << "  (map    \"" << map_filename << "\")\n"
-      << "  (lives   " << player_status.lives << ")\n"
-      << "  (score   " << player_status.score << ")\n"
-      << "  (distros " << player_status.distros << ")\n"
-      << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
-      << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
-      << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
-      << "  (levels\n";
-  
-  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+  writer->write_comment("Worldmap save file");
+
+  writer->start_list("supertux-savegame");
+
+  writer->write_int("version", 1);
+  writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+  writer->write_string("map", map_filename);
+  writer->write_int("lives", player_status.lives);
+  writer->write_int("distros", player_status.lives);
+  writer->write_int("max-score-multiplier", player_status.max_score_multiplier);
+
+  writer->start_list("tux");
+
+  writer->write_float("x", tux->get_tile_pos().x);
+  writer->write_float("y", tux->get_tile_pos().y);
+  writer->write_string("back", direction_to_string(tux->back_direction));
+  writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+  writer->end_list("tux");
+
+  writer->start_list("levels");
+
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
-      if (i->solved && !i->level_name.empty())
+      if (i->solved)
         {
-          out << "     (level (name \"" << i->level_name << "\")\n"
-              << "            (solved #t))\n";
+        writer->start_list("level");
+
+        writer->write_string("name", i->name);
+        writer->write_bool("solved", true);
+        i->statistics.write(*writer);
+
+        writer->end_list("level");
         }
     }  
 
-  out << "   )\n"
-      << " )\n\n;; EOF ;;" << std::endl;
+  writer->end_list("levels");
+
+  writer->end_list("supertux-savegame");
 }
 
 void
@@ -1082,11 +1295,13 @@ WorldMap::loadgame(const std::string& filename)
 {
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
-  map_filename = "icyisland.stwm";
 
   if (access(filename.c_str(), F_OK) != 0)
     {
     load_map();
+
+    player_status.reset();
+
     return;
     }
   
@@ -1109,13 +1324,15 @@ WorldMap::loadgame(const std::string& filename)
   cur = lisp_cdr(cur);
   LispReader reader(cur);
 
-  /* Get the Map filename and then load it before setting special_tile settings */
+  /* Get the Map filename and then load it before setting level settings */
+  std::string cur_map_filename = map_filename;
   reader.read_string("map", map_filename);
-  load_map(); 
+//  if(cur_map_filename != map_filename)
+    load_map(); 
 
   reader.read_int("lives", player_status.lives);
-  reader.read_int("score", player_status.score);
   reader.read_int("distros", player_status.distros);
+  reader.read_int("max-score-multiplier", player_status.max_score_multiplier);
 
   if (player_status.lives < 0)
     player_status.lives = START_LIVES;
@@ -1152,13 +1369,17 @@ WorldMap::loadgame(const std::string& filename)
               bool solved = false;
 
               LispReader level_reader(data);
-              level_reader.read_string("name", name, true);
+              level_reader.read_string("name", name);
               level_reader.read_bool("solved", solved);
 
-              for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+              for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
                 {
-                  if (name == i->level_name)
+                  if (name == i->name)
+                    {
                     i->solved = solved;
+                    i->statistics.parse(level_reader);
+                    break;
+                    }
                 }
             }
 
@@ -1167,6 +1388,8 @@ WorldMap::loadgame(const std::string& filename)
     }
  
   lisp_free(savegame);
+
+  calculate_total_stats();
 }
 
 void