Fixed the not saving bug.
[supertux.git] / src / worldmap.cpp
index 626644f..68ad20b 100644 (file)
 #include <iostream>
 #include <fstream>
 #include <vector>
-#include <assert.h>
-#include "globals.h"
-#include "texture.h"
-#include "screen.h"
-#include "lispreader.h"
+#include <cassert>
+#include <unistd.h>
+
+#include "app/globals.h"
+#include "video/surface.h"
+#include "video/screen.h"
+#include "video/drawing_context.h"
+#include "utils/lispreader.h"
 #include "gameloop.h"
-#include "setup.h"
+#include "app/setup.h"
+#include "sector.h"
 #include "worldmap.h"
+#include "audio/sound_manager.h"
 #include "resources.h"
+#include "app/gettext.h"
+#include "misc.h"
+
+Menu* worldmap_menu  = 0;
 
 namespace WorldMapNS {
 
@@ -36,18 +45,18 @@ Direction reverse_dir(Direction direction)
 {
   switch(direction)
     {
-    case WEST:
-      return EAST;
-    case EAST:
-      return WEST;
-    case NORTH:
-      return SOUTH;
-    case SOUTH:
-      return NORTH;
-    case NONE:
-      return NONE;
+    case D_WEST:
+      return D_EAST;
+    case D_EAST:
+      return D_WEST;
+    case D_NORTH:
+      return D_SOUTH;
+    case D_SOUTH:
+      return D_NORTH;
+    case D_NONE:
+      return D_NONE;
     }
-  return NONE;
+  return D_NONE;
 }
 
 std::string
@@ -55,13 +64,13 @@ direction_to_string(Direction direction)
 {
   switch(direction)
     {
-    case WEST:
+    case D_WEST:
       return "west";
-    case EAST:
+    case D_EAST:
       return "east";
-    case NORTH:
+    case D_NORTH:
       return "north";
-    case SOUTH:
+    case D_SOUTH:
       return "south";
     default:
       return "none";
@@ -72,15 +81,15 @@ Direction
 string_to_direction(const std::string& directory)
 {
   if (directory == "west")
-    return WEST;
+    return D_WEST;
   else if (directory == "east")
-    return EAST;
+    return D_EAST;
   else if (directory == "north")
-    return NORTH;
+    return D_NORTH;
   else if (directory == "south")
-    return SOUTH;
+    return D_SOUTH;
   else
-    return NONE;
+    return D_NONE;
 }
 
 TileManager::TileManager()
@@ -89,7 +98,7 @@ TileManager::TileManager()
   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
  
   if (!root_obj)
-    st_abort("Couldn't load file", stwt_filename);
+    Termination::abort("Couldn't load file", stwt_filename);
 
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
     {
@@ -113,18 +122,18 @@ TileManager::TileManager()
               tile->auto_walk = false;
   
               LispReader reader(lisp_cdr(element));
-              reader.read_int("id",  &id);
-              reader.read_bool("north", &tile->north);
-              reader.read_bool("south", &tile->south);
-              reader.read_bool("west",  &tile->west);
-              reader.read_bool("east",  &tile->east);
-              reader.read_bool("stop",  &tile->stop);
-              reader.read_bool("auto-walk",  &tile->auto_walk);
-              reader.read_string("image",  &filename);
+              reader.read_int("id", id);
+              reader.read_bool("north", tile->north);
+              reader.read_bool("south", tile->south);
+              reader.read_bool("west",  tile->west);
+              reader.read_bool("east",  tile->east);
+              reader.read_bool("stop",  tile->stop);
+              reader.read_bool("auto-walk",  tile->auto_walk);
+              reader.read_string("image", filename);
 
               tile->sprite = new Surface(
                            datadir +  "/images/worldmap/" + filename, 
-                           USE_ALPHA);
+                           true);
 
               if (id >= int(tiles.size()))
                 tiles.resize(id+1);
@@ -165,16 +174,16 @@ TileManager::get(int i)
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
-  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
-  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", USE_ALPHA);
-  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", USE_ALPHA);
+  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", true);
+  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", true);
+  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", true);
 
   offset = 0;
   moving = false;
-  tile_pos.x = 4;
-  tile_pos.y = 5;
-  direction = NONE;
-  input_direction = NONE;
+  tile_pos.x = worldmap->get_start_x();
+  tile_pos.y = worldmap->get_start_y();
+  direction = D_NONE;
+  input_direction = D_NONE;
 }
 
 Tux::~Tux()
@@ -185,28 +194,28 @@ Tux::~Tux()
 }
 
 void
-Tux::draw(const Point& offset)
+Tux::draw(DrawingContext& context, const Vector& offset)
 {
-  Point pos = get_pos();
+  Vector pos = get_pos();
   switch (player_status.bonus)
     {
     case PlayerStatus::GROWUP_BONUS:
-      largetux_sprite->draw(pos.x + offset.x, 
-                            pos.y + offset.y - 10);
+      context.draw_surface(largetux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     case PlayerStatus::FLOWER_BONUS:
-      firetux_sprite->draw(pos.x + offset.x, 
-                           pos.y + offset.y - 10);
+      context.draw_surface(firetux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     case PlayerStatus::NO_BONUS:
-      smalltux_sprite->draw(pos.x + offset.x, 
-                            pos.y + offset.y - 10);
+      context.draw_surface(smalltux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     }
 }
 
 
-Point
+Vector
 Tux::get_pos()
 {
   float x = tile_pos.x * 32;
@@ -214,45 +223,52 @@ Tux::get_pos()
 
   switch(direction)
     {
-    case WEST:
+    case D_WEST:
       x -= offset - 32;
       break;
-    case EAST:
+    case D_EAST:
       x += offset - 32;
       break;
-    case NORTH:
+    case D_NORTH:
       y -= offset - 32;
       break;
-    case SOUTH:
+    case D_SOUTH:
       y += offset - 32;
       break;
-    case NONE:
+    case D_NONE:
       break;
     }
   
-  return Point((int)x, (int)y); 
+  return Vector((int)x, (int)y); 
 }
 
 void
 Tux::stop()
 {
   offset = 0;
-  direction = NONE;
+  direction = D_NONE;
+  input_direction = D_NONE;
   moving = false;
 }
 
 void
-Tux::update(float delta)
+Tux::set_direction(Direction dir)
+{
+input_direction = dir;
+}
+
+void
+Tux::action(float delta)
 {
   if (!moving)
     {
-      if (input_direction != NONE)
+      if (input_direction != D_NONE)
         { 
-          WorldMap::Level* level = worldmap->at_level();
+          WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
 
           // We got a new direction, so lets start walking when possible
-          Point next_tile;
-          if ((!level || level->solved)
+          Vector next_tile;
+          if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
             {
               tile_pos = next_tile;
@@ -262,7 +278,6 @@ Tux::update(float delta)
             }
           else if (input_direction == back_direction)
             {
-              std::cout << "Back triggered" << std::endl;
               moving = true;
               direction = input_direction;
               tile_pos = worldmap->get_next_tile(tile_pos, direction);
@@ -279,49 +294,71 @@ Tux::update(float delta)
         { // We reached the next tile, so we check what to do now
           offset -= 32;
 
-          if (worldmap->at(tile_pos)->stop || worldmap->at_level())
+          if (worldmap->at(tile_pos)->stop || worldmap->at_special_tile())
             {
               stop();
             }
           else
             {
-              if (worldmap->at(tile_pos)->auto_walk)
+              if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
                 { // Turn to a new direction
                   Tile* tile = worldmap->at(tile_pos);
-                  Direction dir = NONE;
-                  
-                  if (tile->north && back_direction != NORTH)
-                    dir = NORTH;
-                  else if (tile->south && back_direction != SOUTH)
-                    dir = SOUTH;
-                  else if (tile->east && back_direction != EAST)
-                    dir = EAST;
-                  else if (tile->west && back_direction != WEST)
-                    dir = WEST;
-
-                  if (dir != NONE)
-                    {
-                      direction = dir;
+
+                  if(direction != input_direction && 
+                     ((tile->north && input_direction == D_NORTH) ||
+                     (tile->south && input_direction == D_SOUTH) ||
+                     (tile->east && input_direction == D_EAST) ||
+                     (tile->west && input_direction == D_WEST)))
+                    {  // player has changed direction during auto-movement
+                    direction = input_direction;
+                    back_direction = reverse_dir(direction);
+                    }
+                  else if(direction != input_direction)
+                    {  // player has changed to impossible tile
                       back_direction = reverse_dir(direction);
+                      stop();
                     }
                   else
                     {
+                    Direction dir = D_NONE;
+                  
+                    if (tile->north && back_direction != D_NORTH)
+                      dir = D_NORTH;
+                    else if (tile->south && back_direction != D_SOUTH)
+                      dir = D_SOUTH;
+                    else if (tile->east && back_direction != D_EAST)
+                      dir = D_EAST;
+                    else if (tile->west && back_direction != D_WEST)
+                      dir = D_WEST;
+
+                    if (dir != D_NONE)
+                      {
+                      direction = dir;
+                      input_direction = direction;
+                      back_direction = reverse_dir(direction);
+                      }
+                    else
+                      {
                       // Should never be reached if tiledata is good
                       stop();
                       return;
+                      }
                     }
-                }
+                  }
 
               // Walk automatically to the next tile
-              Point next_tile;
-              if (worldmap->path_ok(direction, tile_pos, &next_tile))
+              if(direction != D_NONE)
                 {
+                Vector next_tile;
+                if (worldmap->path_ok(direction, tile_pos, &next_tile))
+                  {
                   tile_pos = next_tile;
-                }
-              else
-                {
+                  }
+                else
+                  {
                   puts("Tilemap data is buggy");
                   stop();
+                  }
                 }
             }
         }
@@ -343,22 +380,22 @@ Tile::~Tile()
 WorldMap::WorldMap()
 {
   tile_manager = new TileManager();
-  tux = new Tux(this);
-
+  //tux = new Tux(this);
+  
   width  = 20;
   height = 15;
+  
+  start_x = 4;
+  start_y = 5;
+  
+  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", true);
+  leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
+  leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
 
-  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
-  leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
-  leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
-
-  input_direction = NONE;
   enter_level = false;
 
-  name = "<no file>";
+  name = "<no title>";
   music = "SALCON.MOD";
-
-  load_map();
 }
 
 WorldMap::~WorldMap()
@@ -374,12 +411,10 @@ WorldMap::~WorldMap()
 void
 WorldMap::load_map()
 {
-  std::string filename = datadir +  "/levels/default/worldmap.stwm";
-  
-  lisp_object_t* root_obj = lisp_read_from_file(filename);
+  lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
   if (!root_obj)
-    st_abort("Couldn't load file", filename);
-  
+    Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
+
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
     {
       lisp_object_t* cur = lisp_cdr(root_obj);
@@ -391,43 +426,79 @@ WorldMap::load_map()
           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_int("width",  &width);
-              reader.read_int("height", &height);
-              reader.read_int_vector("data", &tilemap);
+              reader.read_int("width",  width);
+              reader.read_int("height", height);
+              reader.read_int_vector("data", tilemap);
             }
           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_string("name",  &name);
-              reader.read_string("music", &music);
+              reader.read_string("name", name, true);
+              reader.read_string("music", music);
+             reader.read_int("start_pos_x", start_x);
+             reader.read_int("start_pos_y", start_y);
             }
-          else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+          else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
+                   strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
             {
               lisp_object_t* cur = lisp_cdr(element);
               
               while(!lisp_nil_p(cur))
                 {
                   lisp_object_t* element = lisp_car(cur);
-                  
-                  if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+
+                  if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
                     {
-                      Level level;
+                      SpecialTile special_tile;
                       LispReader reader(lisp_cdr(element));
-                      level.solved = false;
+                      special_tile.solved = false;
                       
-                      level.north = true;
-                      level.east  = true;
-                      level.south = true;
-                      level.west  = true;
-
-                      reader.read_string("extro-filename",  &level.extro_filename);
-                      reader.read_string("name",  &level.name);
-                      reader.read_int("x", &level.x);
-                      reader.read_int("y", &level.y);
-
-                      get_level_title(&level);   // get level's title
+                      special_tile.north = true;
+                      special_tile.east  = true;
+                      special_tile.south = true;
+                      special_tile.west  = true;
+
+                      reader.read_string("extro-filename", special_tile.extro_filename);
+                      reader.read_string("map-message", special_tile.display_map_message);
+                      reader.read_string("next-world", special_tile.next_worldmap);
+                      reader.read_string("level", special_tile.level_name, true);
+                      reader.read_int("x", special_tile.x);
+                      reader.read_int("y", special_tile.y);
+                      special_tile.auto_path = true;
+                      reader.read_bool("auto-path", special_tile.auto_path);
+                      special_tile.swap_x = special_tile.swap_y = -1;
+                      reader.read_int("swap-x", special_tile.swap_x);
+                      reader.read_int("swap-y", special_tile.swap_y);
+                      special_tile.vertical_flip = false;
+                      reader.read_bool("flip-special_tile", special_tile.vertical_flip);
+                      special_tile.quit_worldmap = false;
+                      reader.read_bool("exit-game", special_tile.quit_worldmap);
+
+                      special_tiles.push_back(special_tile);
+                    }
 
-                      levels.push_back(level);
+                  /* Kept for backward compability */
+                  else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+                    {
+                      SpecialTile special_tile;
+                      LispReader reader(lisp_cdr(element));
+                      special_tile.solved = false;
+                      
+                      special_tile.north = true;
+                      special_tile.east  = true;
+                      special_tile.south = true;
+                      special_tile.west  = true;
+
+                      reader.read_string("extro-filename", special_tile.extro_filename);
+                      if(!special_tile.extro_filename.empty())
+                        special_tile.quit_worldmap = true;
+                      reader.read_string("name", special_tile.level_name, true);
+                      reader.read_int("x", special_tile.x);
+                      reader.read_int("y", special_tile.y);
+                      special_tile.vertical_flip = false;
+                      special_tile.swap_x = special_tile.swap_y = -1;
+
+                      special_tiles.push_back(special_tile);
                     }
                   
                   cur = lisp_cdr(cur);      
@@ -443,40 +514,23 @@ WorldMap::load_map()
     }
 
     lisp_free(root_obj);
+    tux = new Tux(this);
 }
 
-void WorldMap::get_level_title(Levels::pointer level)
+void WorldMap::get_level_title(SpecialTile& special_tile)
 {
-  /** get level's title */
-  level->title = "<no title>";
+  /** get special_tile's title */
+  special_tile.title = "<no title>";
 
-  FILE * fi;
-  lisp_object_t* root_obj = 0;
-  fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
-  if (fi == NULL)
-  {
-    perror((datadir +  "/levels/" + level->name).c_str());
+  LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
+  if(!reader)
+    {
+    std::cerr << "Error: Could not open special_tile file. Ignoring...\n";
     return;
-  }
-
-  lisp_stream_t stream;
-  lisp_stream_init_file (&stream, fi);
-  root_obj = lisp_read (&stream);
-
-  if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
-  {
-    printf("World: Parse Error in file %s", level->name.c_str());
-  }
-
-  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
-  {
-    LispReader reader(lisp_cdr(root_obj));
-    reader.read_string("name",  &level->title);
-  }
-
-  lisp_free(root_obj);
+    }
 
-  fclose(fi);
+  reader->read_string("name", special_tile.title, true);
+  delete reader;
 }
 
 void
@@ -484,7 +538,10 @@ WorldMap::on_escape_press()
 {
   // Show or hide the menu
   if(!Menu::current())
+    {
     Menu::set_current(worldmap_menu); 
+    tux->set_direction(D_NONE);  // stop tux movement when menu is called
+    }
   else
     Menu::set_current(0); 
 }
@@ -493,7 +550,6 @@ void
 WorldMap::get_input()
 {
   enter_level = false;
-  input_direction = NONE;
    
   SDL_Event event;
   while (SDL_PollEvent(&event))
@@ -507,7 +563,7 @@ WorldMap::get_input()
           switch(event.type)
             {
             case SDL_QUIT:
-              st_abort("Received window close", "");
+              Termination::abort("Received window close", "");
               break;
           
             case SDL_KEYDOWN:
@@ -520,6 +576,20 @@ WorldMap::get_input()
                 case SDLK_RETURN:
                   enter_level = true;
                   break;
+
+                case SDLK_LEFT:
+                  tux->set_direction(D_WEST);
+                  break;
+                case SDLK_RIGHT:
+                  tux->set_direction(D_EAST);
+                  break;
+                case SDLK_UP:
+                  tux->set_direction(D_NORTH);
+                  break;
+                case SDLK_DOWN:
+                  tux->set_direction(D_SOUTH);
+                  break;
+
                 default:
                   break;
                 }
@@ -529,16 +599,16 @@ WorldMap::get_input()
               if (event.jaxis.axis == joystick_keymap.x_axis)
                 {
                   if (event.jaxis.value < -joystick_keymap.dead_zone)
-                    input_direction = WEST;
+                    tux->set_direction(D_WEST);
                   else if (event.jaxis.value > joystick_keymap.dead_zone)
-                    input_direction = EAST;
+                    tux->set_direction(D_EAST);
                 }
               else if (event.jaxis.axis == joystick_keymap.y_axis)
                 {
                   if (event.jaxis.value > joystick_keymap.dead_zone)
-                    input_direction = SOUTH;
+                    tux->set_direction(D_SOUTH);
                   else if (event.jaxis.value < -joystick_keymap.dead_zone)
-                    input_direction = NORTH;
+                    tux->set_direction(D_NORTH);
                 }
               break;
 
@@ -554,47 +624,33 @@ WorldMap::get_input()
             }
         }
     }
-
-  if (!Menu::current())
-    {
-      Uint8 *keystate = SDL_GetKeyState(NULL);
-  
-      if (keystate[SDLK_LEFT])
-        input_direction = WEST;
-      else if (keystate[SDLK_RIGHT])
-        input_direction = EAST;
-      else if (keystate[SDLK_UP])
-        input_direction = NORTH;
-      else if (keystate[SDLK_DOWN])
-        input_direction = SOUTH;
-    }
 }
 
-Point
-WorldMap::get_next_tile(Point pos, Direction direction)
+Vector
+WorldMap::get_next_tile(Vector pos, Direction direction)
 {
   switch(direction)
     {
-    case WEST:
+    case D_WEST:
       pos.x -= 1;
       break;
-    case EAST:
+    case D_EAST:
       pos.x += 1;
       break;
-    case NORTH:
+    case D_NORTH:
       pos.y -= 1;
       break;
-    case SOUTH:
+    case D_SOUTH:
       pos.y += 1;
       break;
-    case NONE:
+    case D_NONE:
       break;
     }
   return pos;
 }
 
 bool
-WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
+WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
 {
   *new_pos = get_next_tile(old_pos, direction);
 
@@ -607,19 +663,19 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
     { // Check if we the tile allows us to go to new_pos
       switch(direction)
         {
-        case WEST:
+        case D_WEST:
           return (at(old_pos)->west && at(*new_pos)->east);
 
-        case EAST:
+        case D_EAST:
           return (at(old_pos)->east && at(*new_pos)->west);
 
-        case NORTH:
+        case D_NORTH:
           return (at(old_pos)->north && at(*new_pos)->south);
 
-        case SOUTH:
+        case D_SOUTH:
           return (at(old_pos)->south && at(*new_pos)->north);
 
-        case NONE:
+        case D_NONE:
           assert(!"path_ok() can't work if direction is NONE");
         }
       return false;
@@ -627,103 +683,159 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
 }
 
 void
-WorldMap::update()
+WorldMap::update(float delta)
 {
   if (enter_level && !tux->is_moving())
     {
-      Level* level = at_level();
-      if (level)
+      bool level_finished = true;
+      SpecialTile* special_tile = at_special_tile();
+      if (!special_tile)
+        {
+        std::cout << "Nothing to enter at: "
+          << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        return;
+        }
+
+
+      if(!special_tile->level_name.empty())
         {
-          if (level->x == tux->get_tile_pos().x && 
-              level->y == tux->get_tile_pos().y)
+          if (special_tile->x == tux->get_tile_pos().x && 
+              special_tile->y == tux->get_tile_pos().y)
             {
-              std::cout << "Enter the current level: " << level->name << std::endl;;
-              GameSession session(datadir +  "/levels/" + level->name,
-                                  1, ST_GL_LOAD_LEVEL_FILE);
+              PlayerStatus old_player_status = player_status;
+
+              std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
+              // do a shriking fade to the special_tile
+              shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+                      + offset.y)), 500);
+              GameSession session(datadir +  "/levels/" + special_tile->level_name,
+                                  ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
 
               switch (session.run())
                 {
-                case GameSession::LEVEL_FINISHED:
+                case GameSession::ES_LEVEL_FINISHED:
                   {
-                    bool old_level_state = level->solved;
-                    level->solved = true;
+                    level_finished = true;
+                    bool old_level_state = special_tile->solved;
+                    special_tile->solved = true;
 
-                    if (session.get_world()->get_tux()->got_coffee)
+                    if (session.get_current_sector()->player->got_power !=
+                          session.get_current_sector()->player->NONE_POWER)
                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
-                    else if (session.get_world()->get_tux()->size == BIG)
+                    else if (session.get_current_sector()->player->size == BIG)
                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
                     else
                       player_status.bonus = PlayerStatus::NO_BONUS;
 
-                    if (old_level_state != level->solved)
+                    if (old_level_state != special_tile->solved && special_tile->auto_path)
                       { // Try to detect the next direction to which we should walk
                         // FIXME: Mostly a hack
-                        Direction dir = NONE;
+                        Direction dir = D_NONE;
                     
                         Tile* tile = at(tux->get_tile_pos());
 
-                        if (tile->north && tux->back_direction != NORTH)
-                          dir = NORTH;
-                        else if (tile->south && tux->back_direction != SOUTH)
-                          dir = SOUTH;
-                        else if (tile->east && tux->back_direction != EAST)
-                          dir = EAST;
-                        else if (tile->west && tux->back_direction != WEST)
-                          dir = WEST;
+                        if (tile->north && tux->back_direction != D_NORTH)
+                          dir = D_NORTH;
+                        else if (tile->south && tux->back_direction != D_SOUTH)
+                          dir = D_SOUTH;
+                        else if (tile->east && tux->back_direction != D_EAST)
+                          dir = D_EAST;
+                        else if (tile->west && tux->back_direction != D_WEST)
+                          dir = D_WEST;
 
-                        if (dir != NONE)
+                        if (dir != D_NONE)
                           {
                             tux->set_direction(dir);
-                            tux->update(0.33f);
+                            //tux->update(delta);
                           }
 
                         std::cout << "Walk to dir: " << dir << std::endl;
                       }
-
-                    if (!level->extro_filename.empty())
-                      { // Display final credits and go back to the main menu
-                        display_text_file(level->extro_filename,
-                                          "/images/background/arctis2.jpg");
-                        quit = true;
-                      }
                   }
 
                   break;
-                case GameSession::LEVEL_ABORT:
-                  // Reseting the player_status might be a worthy
-                  // consideration, but I don't think we need it
-                  // 'cause only the bad players will use it to
-                  // 'cheat' a few items and that isn't necesarry a
-                  // bad thing (ie. better they continue that way,
-                  // then stop playing the game all together since it
-                  // is to hard)
+                case GameSession::ES_LEVEL_ABORT:
+                  level_finished = false;
+                  /* In case the player's abort the special_tile, keep it using the old
+                      status. But the minimum lives and no bonus. */
+                  player_status.score = old_player_status.score;
+                  player_status.distros = old_player_status.distros;
+                  player_status.lives = std::min(old_player_status.lives, player_status.lives);
+                  player_status.bonus = player_status.NO_BONUS;
+
                   break;
-                case GameSession::GAME_OVER:
+                case GameSession::ES_GAME_OVER:
+                  {
+                  level_finished = false;
+                  /* draw an end screen */
+                  /* in the future, this should make a dialog a la SuperMario, asking
+                  if the player wants to restart the world map with no score and from
+                  special_tile 1 */
+                  char str[80];
+
+                  DrawingContext context;
+                  context.draw_gradient(Color (200,240,220), Color(200,200,220),
+                      LAYER_BACKGROUND0);
+
+                  context.draw_text_center(blue_text, _("GAMEOVER"), 
+                      Vector(0, 200), LAYER_FOREGROUND1);
+
+                  sprintf(str, _("SCORE: %d"), player_status.score);
+                  context.draw_text_center(gold_text, str,
+                      Vector(0, 230), LAYER_FOREGROUND1);
+
+                  sprintf(str, _("COINS: %d"), player_status.distros);
+                  context.draw_text_center(gold_text, str,
+                      Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+
+                  context.do_drawing();
+  
+                  SDL_Event event;
+                  wait_for_event(event,2000,5000,true);
+
                   quit = true;
-                  player_status.bonus = PlayerStatus::NO_BONUS;
+                  player_status.reset();
                   break;
-                case GameSession::NONE:
+                  }
+                case GameSession::ES_NONE:
+                  assert(false);
                   // Should never be reached 
                   break;
                 }
 
-              music_manager->play_music(song);
+              SoundManager::get()->play_music(song);
               Menu::set_current(0);
               if (!savegame_file.empty())
                 savegame(savegame_file);
-              return;
             }
         }
-      else
+      /* The porpose of the next checking is that if the player lost
+         the special_tile (in case there is one), don't show anything */
+      if(level_finished)
         {
-          std::cout << "Nothing to enter at: "
-                    << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        if (!special_tile->extro_filename.empty())
+          {
+          // Display a text file
+          display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
+          }
+        if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
+          {
+          // TODO: add an effect, like a camera scrolling, or at least, a fading
+          tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
+          }
+        if (!special_tile->next_worldmap.empty())
+          {
+          // Load given worldmap
+          loadmap(special_tile->next_worldmap);
+          }
+        if (special_tile->quit_worldmap)
+          quit = true;
         }
     }
   else
     {
-      tux->set_direction(input_direction);
-      tux->update(0.33f);
+      tux->action(delta);
+//      tux->set_direction(input_direction);
     }
   
   Menu* menu = Menu::current();
@@ -737,11 +849,6 @@ WorldMap::update()
             {
             case MNID_RETURNWORLDMAP: // Return to game
               break;
-            case MNID_SAVEGAME:
-              if (!savegame_file.empty())
-                savegame(savegame_file);
-              break;
-                
             case MNID_QUITWORLDMAP: // Quit Worldmap
               quit = true;
               break;
@@ -755,20 +862,22 @@ WorldMap::update()
 }
 
 Tile*
-WorldMap::at(Point p)
+WorldMap::at(Vector p)
 {
   assert(p.x >= 0 
          && p.x < width
          && p.y >= 0
          && p.y < height);
 
-  return tile_manager->get(tilemap[width * p.y + p.x]);
+  int x = int(p.x);
+  int y = int(p.y);
+  return tile_manager->get(tilemap[width * y + x]);
 }
 
-WorldMap::Level*
-WorldMap::at_level()
+WorldMap::SpecialTile*
+WorldMap::at_special_tile()
 {
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
       if (i->x == tux->get_tile_pos().x && 
           i->y == tux->get_tile_pos().y)
@@ -780,63 +889,90 @@ WorldMap::at_level()
 
 
 void
-WorldMap::draw(const Point& offset)
+WorldMap::draw(DrawingContext& context, const Vector& offset)
 {
   for(int y = 0; y < height; ++y)
     for(int x = 0; x < width; ++x)
       {
-        Tile* tile = at(Point(x, y));
-        tile->sprite->draw(x*32 + offset.x,
-                           y*32 + offset.y);
+        Tile* tile = at(Vector(x, y));
+        context.draw_surface(tile->sprite,
+            Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
       }
   
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
+      if(i->level_name.empty())
+        continue;
+
       if (i->solved)
-        leveldot_green->draw(i->x*32 + offset.x, 
-                             i->y*32 + offset.y);
+        context.draw_surface(leveldot_green,
+            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
       else
-        leveldot_red->draw(i->x*32 + offset.x, 
-                           i->y*32 + offset.y);        
+        context.draw_surface(leveldot_red,
+            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
     }
 
-  tux->draw(offset);
-  draw_status();
+  tux->draw(context, offset);
+  draw_status(context);
 }
 
 void
-WorldMap::draw_status()
+WorldMap::draw_status(DrawingContext& context)
 {
   char str[80];
-  sprintf(str, "%d", player_status.score);
-  white_text->draw("SCORE", 0, 0);
-  gold_text->draw(str, 96, 0);
+  sprintf(str, " %d", player_status.score);
+
+  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
-  white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
-  gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
+  context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+      LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+        LAYER_FOREGROUND1);
 
-  white_text->draw("LIVES", 480, 0);
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
-      gold_text->draw(str, 585, 0);
-      tux_life->draw(565+(18*3), 0);
+      context.draw_text(gold_text, str, 
+          Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+          LAYER_FOREGROUND1);
+      context.draw_surface(tux_life, Vector(screen->w -
+            gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
     }
   else
     {
       for(int i= 0; i < player_status.lives; ++i)
-        tux_life->draw(565+(18*i),0);
+        context.draw_surface(tux_life,
+            Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+            LAYER_FOREGROUND1);
     }
+  context.draw_text(white_text, _("LIVES"),
+      Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
+      LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
     {
-      for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+      for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
         {
           if (i->x == tux->get_tile_pos().x && 
               i->y == tux->get_tile_pos().y)
             {
-              white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
+              if(!i->level_name.empty())
+                {
+                if(i->title == "")
+                  get_level_title(*i);
+
+                context.draw_text_center(white_text, i->title, 
+                    Vector(0, screen->h - white_text->get_height() - 30),
+                    LAYER_FOREGROUND1);
+                }
+
+              /* Display a message in the map, if any as been selected */
+              if(!i->display_map_message.empty())
+                context.draw_text_center(gold_text, i->display_map_message, 
+                    Vector(0, screen->h - white_text->get_height() - 60),
+                    LAYER_FOREGROUND1);
               break;
             }
         }
@@ -850,46 +986,67 @@ WorldMap::display()
 
   quit = false;
 
-  song = music_manager->load_music(datadir +  "/music/" + music);
-  music_manager->play_music(song);
+  song = SoundManager::get()->load_music(datadir +  "/music/" + music);
+  SoundManager::get()->play_music(song);
+  
+  unsigned int last_update_time;
+  unsigned int update_time;
 
-  while(!quit) {
-    Point tux_pos = tux->get_pos();
-    if (1)
-      {
-        offset.x = -tux_pos.x + screen->w/2;
-        offset.y = -tux_pos.y + screen->h/2;
+  last_update_time = update_time = Ticks::get();
 
-        if (offset.x > 0) offset.x = 0;
-        if (offset.y > 0) offset.y = 0;
+  DrawingContext context;
+  while(!quit)
+    {
+      float delta = ((float)(update_time-last_update_time))/100.0;
 
-        if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
-        if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
-      } 
+      delta *= 1.3f;
 
-    draw(offset);
-    get_input();
-    update();
+      if (delta > 10.0f)
+        delta = .3f;
+      
+      last_update_time = update_time;
+      update_time      = Ticks::get();
 
-  if(Menu::current())
-    {
-      Menu::current()->draw();
-      mouse_cursor->draw();
-    }
-    flipscreen();
+      Vector tux_pos = tux->get_pos();
+      if (1)
+        {
+          offset.x = -tux_pos.x + screen->w/2;
+          offset.y = -tux_pos.y + screen->h/2;
+
+          if (offset.x > 0) offset.x = 0;
+          if (offset.y > 0) offset.y = 0;
+
+          if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
+          if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
+        } 
+
+      draw(context, offset);
+      get_input();
+      update(delta);
+
+      if(Menu::current())
+        {
+          Menu::current()->draw(context);
+          mouse_cursor->draw(context);
+        }
+
+      context.do_drawing();
 
-    SDL_Delay(20);
-  }
+      SDL_Delay(20);
+    }
 }
 
 void
 WorldMap::savegame(const std::string& filename)
 {
+  if(filename == "")
+    return;
+
   std::cout << "savegame: " << filename << std::endl;
   std::ofstream out(filename.c_str());
 
   int nb_solved_levels = 0;
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
       if (i->solved)
         ++nb_solved_levels;
@@ -897,7 +1054,8 @@ WorldMap::savegame(const std::string& filename)
 
   out << "(supertux-savegame\n"
       << "  (version 1)\n"
-      << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+      << "  (title  \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
+      << "  (map    \"" << map_filename << "\")\n"
       << "  (lives   " << player_status.lives << ")\n"
       << "  (score   " << player_status.score << ")\n"
       << "  (distros " << player_status.distros << ")\n"
@@ -906,11 +1064,11 @@ WorldMap::savegame(const std::string& filename)
       << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
       << "  (levels\n";
   
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
-      if (i->solved)
+      if (i->solved && !i->level_name.empty())
         {
-          out << "     (level (name \"" << i->name << "\")\n"
+          out << "     (level (name \"" << i->level_name << "\")\n"
               << "            (solved #t))\n";
         }
     }  
@@ -924,44 +1082,56 @@ WorldMap::loadgame(const std::string& filename)
 {
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
+  map_filename = "icyisland.stwm";
 
   if (access(filename.c_str(), F_OK) != 0)
+    {
+    load_map();
     return;
+    }
   
   lisp_object_t* savegame = lisp_read_from_file(filename);
   if (!savegame)
     {
       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+      load_map();
       return;
     }
 
   lisp_object_t* cur = savegame;
 
   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+    {
+    load_map();
     return;
+    }
 
   cur = lisp_cdr(cur);
   LispReader reader(cur);
 
-  reader.read_int("lives",  &player_status.lives);
-  reader.read_int("score",  &player_status.score);
-  reader.read_int("distros", &player_status.distros);
+  /* Get the Map filename and then load it before setting special_tile settings */
+  reader.read_string("map", map_filename);
+  load_map(); 
+
+  reader.read_int("lives", player_status.lives);
+  reader.read_int("score", player_status.score);
+  reader.read_int("distros", player_status.distros);
 
   if (player_status.lives < 0)
     player_status.lives = START_LIVES;
 
   lisp_object_t* tux_cur = 0;
-  if (reader.read_lisp("tux", &tux_cur))
+  if (reader.read_lisp("tux", tux_cur))
     {
-      Point p;
+      Vector p;
       std::string back_str = "none";
       std::string bonus_str = "none";
 
       LispReader tux_reader(tux_cur);
-      tux_reader.read_int("x", &p.x);
-      tux_reader.read_int("y", &p.y);
-      tux_reader.read_string("back", &back_str);
-      tux_reader.read_string("bonus", &bonus_str);
+      tux_reader.read_float("x", p.x);
+      tux_reader.read_float("y", p.y);
+      tux_reader.read_string("back", back_str);
+      tux_reader.read_string("bonus", bonus_str);
       
       player_status.bonus = string_to_bonus(bonus_str);
       tux->back_direction = string_to_direction(back_str);      
@@ -969,7 +1139,7 @@ WorldMap::loadgame(const std::string& filename)
     }
 
   lisp_object_t* level_cur = 0;
-  if (reader.read_lisp("levels", &level_cur))
+  if (reader.read_lisp("levels", level_cur))
     {
       while(level_cur)
         {
@@ -982,12 +1152,12 @@ WorldMap::loadgame(const std::string& filename)
               bool solved = false;
 
               LispReader level_reader(data);
-              level_reader.read_string("name",   &name);
-              level_reader.read_bool("solved", &solved);
+              level_reader.read_string("name", name, true);
+              level_reader.read_bool("solved", solved);
 
-              for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+              for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
                 {
-                  if (name == i->name)
+                  if (name == i->level_name)
                     i->solved = solved;
                 }
             }
@@ -999,6 +1169,14 @@ WorldMap::loadgame(const std::string& filename)
   lisp_free(savegame);
 }
 
+void
+WorldMap::loadmap(const std::string& filename)
+{
+  savegame_file = "";
+  map_filename = filename;
+  load_map();
+}
+
 } // namespace WorldMapNS
 
 /* Local Variables: */