{
offset = 0;
direction = D_NONE;
+ input_direction = D_NONE;
moving = false;
}
void
+Tux::set_direction(Direction dir)
+{
+input_direction = dir;
+}
+
+void
Tux::action(float delta)
{
if (!moving)
{
if (input_direction != D_NONE)
{
- WorldMap::Level* level = worldmap->at_level();
+ WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
// We got a new direction, so lets start walking when possible
Vector next_tile;
- if ((!level || level->solved)
+ if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
&& worldmap->path_ok(input_direction, tile_pos, &next_tile))
{
tile_pos = next_tile;
}
else if (input_direction == back_direction)
{
- std::cout << "Back triggered" << std::endl;
moving = true;
direction = input_direction;
tile_pos = worldmap->get_next_tile(tile_pos, direction);
{ // We reached the next tile, so we check what to do now
offset -= 32;
- if (worldmap->at(tile_pos)->stop || worldmap->at_level())
+ if (worldmap->at(tile_pos)->stop || worldmap->at_special_tile())
{
stop();
}
else
{
- if (worldmap->at(tile_pos)->auto_walk)
+ if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
{ // Turn to a new direction
Tile* tile = worldmap->at(tile_pos);
- Direction dir = D_NONE;
-
- if (tile->north && back_direction != D_NORTH)
- dir = D_NORTH;
- else if (tile->south && back_direction != D_SOUTH)
- dir = D_SOUTH;
- else if (tile->east && back_direction != D_EAST)
- dir = D_EAST;
- else if (tile->west && back_direction != D_WEST)
- dir = D_WEST;
-
- if (dir != D_NONE)
- {
- direction = dir;
+
+ if(direction != input_direction &&
+ ((tile->north && input_direction == D_NORTH) ||
+ (tile->south && input_direction == D_SOUTH) ||
+ (tile->east && input_direction == D_EAST) ||
+ (tile->west && input_direction == D_WEST)))
+ { // player has changed direction during auto-movement
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if(direction != input_direction)
+ { // player has changed to impossible tile
back_direction = reverse_dir(direction);
+ stop();
}
else
{
+ Direction dir = D_NONE;
+
+ if (tile->north && back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ direction = dir;
+ input_direction = direction;
+ back_direction = reverse_dir(direction);
+ }
+ else
+ {
// Should never be reached if tiledata is good
stop();
return;
+ }
}
- }
+ }
// Walk automatically to the next tile
- Vector next_tile;
- if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ if(direction != D_NONE)
{
+ Vector next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
tile_pos = next_tile;
- }
- else
- {
+ }
+ else
+ {
puts("Tilemap data is buggy");
stop();
+ }
}
}
}
leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
- input_direction = D_NONE;
enter_level = false;
name = "<no title>";
reader.read_int("start_pos_x", start_x);
reader.read_int("start_pos_y", start_y);
}
- else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+ else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
+ strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
lisp_object_t* cur = lisp_cdr(element);
if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
{
- Level level;
+ SpecialTile special_tile;
LispReader reader(lisp_cdr(element));
- level.solved = false;
+ special_tile.solved = false;
- level.north = true;
- level.east = true;
- level.south = true;
- level.west = true;
-
- reader.read_string("extro-filename", level.extro_filename);
- reader.read_string("map-message", level.display_map_message);
- reader.read_string("next-world", level.next_worldmap);
- reader.read_string("level", level.name, true);
- reader.read_int("x", level.x);
- reader.read_int("y", level.y);
- level.swap_x = level.swap_y = -1;
- reader.read_int("swap-x", level.swap_x);
- reader.read_int("swap-y", level.swap_y);
- level.vertical_flip = false;
- reader.read_bool("flip-level", level.vertical_flip);
- level.quit_worldmap = false;
- reader.read_bool("exit-game", level.quit_worldmap);
-
- levels.push_back(level);
+ special_tile.north = true;
+ special_tile.east = true;
+ special_tile.south = true;
+ special_tile.west = true;
+
+ reader.read_string("extro-filename", special_tile.extro_filename);
+ reader.read_string("map-message", special_tile.display_map_message);
+ reader.read_string("next-world", special_tile.next_worldmap);
+ reader.read_string("level", special_tile.level_name, true);
+ reader.read_int("x", special_tile.x);
+ reader.read_int("y", special_tile.y);
+ special_tile.auto_path = true;
+ reader.read_bool("auto-path", special_tile.auto_path);
+ special_tile.swap_x = special_tile.swap_y = -1;
+ reader.read_int("swap-x", special_tile.swap_x);
+ reader.read_int("swap-y", special_tile.swap_y);
+ special_tile.vertical_flip = false;
+ reader.read_bool("flip-special_tile", special_tile.vertical_flip);
+ special_tile.quit_worldmap = false;
+ reader.read_bool("exit-game", special_tile.quit_worldmap);
+
+ special_tiles.push_back(special_tile);
}
/* Kept for backward compability */
else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
{
- Level level;
+ SpecialTile special_tile;
LispReader reader(lisp_cdr(element));
- level.solved = false;
+ special_tile.solved = false;
- level.north = true;
- level.east = true;
- level.south = true;
- level.west = true;
-
- reader.read_string("extro-filename", level.extro_filename);
- if(!level.extro_filename.empty())
- level.quit_worldmap = true;
- reader.read_string("name", level.name, true);
- reader.read_int("x", level.x);
- reader.read_int("y", level.y);
- level.vertical_flip = false;
- level.swap_x = level.swap_y = -1;
-
- levels.push_back(level);
+ special_tile.north = true;
+ special_tile.east = true;
+ special_tile.south = true;
+ special_tile.west = true;
+
+ reader.read_string("extro-filename", special_tile.extro_filename);
+ if(!special_tile.extro_filename.empty())
+ special_tile.quit_worldmap = true;
+ reader.read_string("name", special_tile.level_name, true);
+ reader.read_int("x", special_tile.x);
+ reader.read_int("y", special_tile.y);
+ special_tile.vertical_flip = false;
+ special_tile.swap_x = special_tile.swap_y = -1;
+
+ special_tiles.push_back(special_tile);
}
cur = lisp_cdr(cur);
tux = new Tux(this);
}
-void WorldMap::get_level_title(Level& level)
+void WorldMap::get_level_title(SpecialTile& special_tile)
{
- /** get level's title */
- level.title = "<no title>";
+ /** get special_tile's title */
+ special_tile.title = "<no title>";
- LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
+ LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
if(!reader)
{
- std::cerr << "Error: Could not open level file. Ignoring...\n";
+ std::cerr << "Error: Could not open special_tile file. Ignoring...\n";
return;
}
- reader->read_string("name", level.title, true);
+ reader->read_string("name", special_tile.title, true);
delete reader;
}
{
// Show or hide the menu
if(!Menu::current())
+ {
Menu::set_current(worldmap_menu);
+ tux->set_direction(D_NONE); // stop tux movement when menu is called
+ }
else
Menu::set_current(0);
}
WorldMap::get_input()
{
enter_level = false;
- input_direction = D_NONE;
SDL_Event event;
while (SDL_PollEvent(&event))
case SDLK_RETURN:
enter_level = true;
break;
+
+ case SDLK_LEFT:
+ tux->set_direction(D_WEST);
+ break;
+ case SDLK_RIGHT:
+ tux->set_direction(D_EAST);
+ break;
+ case SDLK_UP:
+ tux->set_direction(D_NORTH);
+ break;
+ case SDLK_DOWN:
+ tux->set_direction(D_SOUTH);
+ break;
+
default:
break;
}
if (event.jaxis.axis == joystick_keymap.x_axis)
{
if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = D_WEST;
+ tux->set_direction(D_WEST);
else if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = D_EAST;
+ tux->set_direction(D_EAST);
}
else if (event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = D_SOUTH;
+ tux->set_direction(D_SOUTH);
else if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = D_NORTH;
+ tux->set_direction(D_NORTH);
}
break;
}
}
}
-
- if (!Menu::current())
- {
- Uint8 *keystate = SDL_GetKeyState(NULL);
-
- if (keystate[SDLK_LEFT])
- input_direction = D_WEST;
- else if (keystate[SDLK_RIGHT])
- input_direction = D_EAST;
- else if (keystate[SDLK_UP])
- input_direction = D_NORTH;
- else if (keystate[SDLK_DOWN])
- input_direction = D_SOUTH;
- }
}
Vector
if (enter_level && !tux->is_moving())
{
bool level_finished = true;
- Level* level = at_level();
- if (!level)
+ SpecialTile* special_tile = at_special_tile();
+ if (!special_tile)
{
std::cout << "Nothing to enter at: "
<< tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
}
- if(!level->name.empty())
+ if(!special_tile->level_name.empty())
{
- if (level->x == tux->get_tile_pos().x &&
- level->y == tux->get_tile_pos().y)
+ if (special_tile->x == tux->get_tile_pos().x &&
+ special_tile->y == tux->get_tile_pos().y)
{
PlayerStatus old_player_status = player_status;
- std::cout << "Enter the current level: " << level->name << std::endl;
- // do a shriking fade to the level
- shrink_fade(Vector((level->x*32 + 16 + offset.x),(level->y*32 + 16
+ std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
+ // do a shriking fade to the special_tile
+ shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+ offset.y)), 500);
- GameSession session(datadir + "/levels/" + level->name,
- ST_GL_LOAD_LEVEL_FILE, level->vertical_flip);
+ GameSession session(datadir + "/levels/" + special_tile->level_name,
+ ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
switch (session.run())
{
case GameSession::ES_LEVEL_FINISHED:
{
level_finished = true;
- bool old_level_state = level->solved;
- level->solved = true;
+ bool old_level_state = special_tile->solved;
+ special_tile->solved = true;
if (session.get_current_sector()->player->got_power !=
session.get_current_sector()->player->NONE_POWER)
else
player_status.bonus = PlayerStatus::NO_BONUS;
- if (old_level_state != level->solved)
+ if (old_level_state != special_tile->solved && special_tile->auto_path)
{ // Try to detect the next direction to which we should walk
// FIXME: Mostly a hack
Direction dir = D_NONE;
break;
case GameSession::ES_LEVEL_ABORT:
level_finished = false;
- /* In case the player's abort the level, keep it using the old
+ /* In case the player's abort the special_tile, keep it using the old
status. But the minimum lives and no bonus. */
player_status.score = old_player_status.score;
player_status.distros = old_player_status.distros;
/* draw an end screen */
/* in the future, this should make a dialog a la SuperMario, asking
if the player wants to restart the world map with no score and from
- level 1 */
+ special_tile 1 */
char str[80];
DrawingContext context;
}
}
/* The porpose of the next checking is that if the player lost
- the level (in case there is one), don't show anything */
+ the special_tile (in case there is one), don't show anything */
if(level_finished)
{
- if (!level->extro_filename.empty())
+ if (!special_tile->extro_filename.empty())
{
// Display a text file
- display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE);
+ display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
}
- if (level->swap_x != -1 && level->swap_y != -1)
+ if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
{
// TODO: add an effect, like a camera scrolling, or at least, a fading
- tux->set_tile_pos(Vector(level->swap_x, level->swap_y));
+ tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
}
- if (!level->next_worldmap.empty())
+ if (!special_tile->next_worldmap.empty())
{
// Load given worldmap
- loadmap(level->next_worldmap);
+ loadmap(special_tile->next_worldmap);
}
- if (level->quit_worldmap)
+ if (special_tile->quit_worldmap)
quit = true;
}
}
else
{
tux->action(delta);
- tux->set_direction(input_direction);
+// tux->set_direction(input_direction);
}
Menu* menu = Menu::current();
return tile_manager->get(tilemap[width * y + x]);
}
-WorldMap::Level*
-WorldMap::at_level()
+WorldMap::SpecialTile*
+WorldMap::at_special_tile()
{
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
if (i->x == tux->get_tile_pos().x &&
i->y == tux->get_tile_pos().y)
Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
}
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
- if(i->name.empty())
+ if(i->level_name.empty())
continue;
if (i->solved)
if (!tux->is_moving())
{
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
if (i->x == tux->get_tile_pos().x &&
i->y == tux->get_tile_pos().y)
{
- if(!i->name.empty())
+ if(!i->level_name.empty())
{
if(i->title == "")
get_level_title(*i);
unsigned int last_update_time;
unsigned int update_time;
- last_update_time = update_time = st_get_ticks();
+ last_update_time = update_time = Ticks::get();
DrawingContext context;
while(!quit)
delta = .3f;
last_update_time = update_time;
- update_time = st_get_ticks();
+ update_time = Ticks::get();
Vector tux_pos = tux->get_pos();
if (1)
void
WorldMap::savegame(const std::string& filename)
{
- if(filename != "")
+ if(filename == "")
return;
std::cout << "savegame: " << filename << std::endl;
std::ofstream out(filename.c_str());
int nb_solved_levels = 0;
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
if (i->solved)
++nb_solved_levels;
out << "(supertux-savegame\n"
<< " (version 1)\n"
- << " (title \"" << name << " - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+ << " (title \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
<< " (map \"" << map_filename << "\")\n"
<< " (lives " << player_status.lives << ")\n"
<< " (score " << player_status.score << ")\n"
<< " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
<< " (levels\n";
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
- if (i->solved)
+ if (i->solved && !i->level_name.empty())
{
- out << " (level (name \"" << i->name << "\")\n"
+ out << " (level (name \"" << i->level_name << "\")\n"
<< " (solved #t))\n";
}
}
cur = lisp_cdr(cur);
LispReader reader(cur);
- /* Get the Map filename and then load it before setting level settings */
+ /* Get the Map filename and then load it before setting special_tile settings */
reader.read_string("map", map_filename);
load_map();
level_reader.read_string("name", name, true);
level_reader.read_bool("solved", solved);
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
- if (name == i->name)
+ if (name == i->level_name)
i->solved = solved;
}
}