offset = 0;
moving = false;
- tile_pos.x = 4;
- tile_pos.y = 5;
+ tile_pos.x = worldmap->get_start_x();
+ tile_pos.y = worldmap->get_start_y();
direction = D_NONE;
input_direction = D_NONE;
}
WorldMap::WorldMap()
{
tile_manager = new TileManager();
- tux = new Tux(this);
-
+ //tux = new Tux(this);
+
width = 20;
height = 15;
-
+
+ start_x = 4;
+ start_y = 5;
+
level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA);
leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA);
leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA);
LispReader reader(lisp_cdr(element));
reader.read_string("name", name, true);
reader.read_string("music", music);
+ reader.read_int("start_pos_x", start_x);
+ reader.read_int("start_pos_y", start_y);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
}
lisp_free(root_obj);
+ tux = new Tux(this);
}
void WorldMap::get_level_title(Level& level)