break;
case GameSession::GAME_OVER:
quit = true;
- player_status.bonus = PlayerStatus::NO_BONUS;
+ player_status.reset();
break;
case GameSession::NONE:
// Should never be reached
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
- gold_text->draw(str, 585, 0);
+ gold_text->draw_align(str, 617, 0, A_RIGHT, A_TOP);
tux_life->draw(565+(18*3), 0);
}
else