--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "texture_manager.hpp"
+
+#include <assert.h>
+#include <SDL.h>
+#include <SDL_image.h>
+#include <iostream>
+#include <sstream>
+#include <stdexcept>
+#include "physfs/physfs_sdl.hpp"
+#include "video_systems.hpp"
+#include "gl_texture.hpp"
+#include "glutil.hpp"
+#include "gameconfig.hpp"
+#include "file_system.hpp"
+#include "log.hpp"
+#include "texture.hpp"
+
+TextureManager* texture_manager = NULL;
+
+TextureManager::TextureManager()
+{
+}
+
+TextureManager::~TextureManager()
+{
+ for(ImageTextures::iterator i = image_textures.begin();
+ i != image_textures.end(); ++i) {
+ if(i->second == NULL)
+ continue;
+ log_warning << "Texture '" << i->first << "' not freed" << std::endl;
+ delete i->second;
+ }
+}
+
+Texture*
+TextureManager::get(const std::string& _filename)
+{
+ std::string filename = FileSystem::normalize(_filename);
+ ImageTextures::iterator i = image_textures.find(filename);
+
+ Texture* texture = NULL;
+ if(i != image_textures.end())
+ texture = i->second;
+
+ if(texture == NULL) {
+ texture = create_image_texture(filename);
+ image_textures[filename] = texture;
+ }
+
+ return texture;
+}
+
+void
+TextureManager::release(Texture* texture)
+{
+ image_textures.erase(texture->get_filename());
+ delete texture;
+}
+
+#ifdef HAVE_OPENGL
+void
+TextureManager::register_texture(GL::Texture* texture)
+{
+ textures.insert(texture);
+}
+
+void
+TextureManager::remove_texture(GL::Texture* texture)
+{
+ textures.erase(texture);
+}
+#endif
+
+Texture*
+TextureManager::create_image_texture(const std::string& filename)
+{
+ SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(image == 0) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
+
+ Texture* result = 0;
+ try {
+ result = new_texture(image);
+ result->set_filename(filename);
+ } catch(...) {
+ delete result;
+ SDL_FreeSurface(image);
+ throw;
+ }
+
+ SDL_FreeSurface(image);
+ return result;
+}
+
+#ifdef HAVE_OPENGL
+void
+TextureManager::save_textures()
+{
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
+ glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ for(Textures::iterator i = textures.begin(); i != textures.end(); ++i) {
+ save_texture(*i);
+ }
+ for(ImageTextures::iterator i = image_textures.begin();
+ i != image_textures.end(); ++i) {
+ save_texture(dynamic_cast<GL::Texture *>(i->second));
+ }
+}
+
+void
+TextureManager::save_texture(GL::Texture* texture)
+{
+ SavedTexture saved_texture;
+ saved_texture.texture = texture;
+ glBindTexture(GL_TEXTURE_2D, texture->get_handle());
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
+ &saved_texture.width);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
+ &saved_texture.height);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
+ &saved_texture.border);
+ glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ &saved_texture.min_filter);
+ glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ &saved_texture.mag_filter);
+ glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ &saved_texture.wrap_s);
+ glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ &saved_texture.wrap_t);
+
+ size_t pixelssize = saved_texture.width * saved_texture.height * 4;
+ saved_texture.pixels = new char[pixelssize];
+
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ saved_texture.pixels);
+
+ saved_textures.push_back(saved_texture);
+
+ glDeleteTextures(1, &(texture->get_handle()));
+ texture->set_handle(0);
+
+ assert_gl("retrieving texture for save");
+}
+
+void
+TextureManager::reload_textures()
+{
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
+ i != saved_textures.end(); ++i) {
+ SavedTexture& saved_texture = *i;
+
+ GLuint handle;
+ glGenTextures(1, &handle);
+ assert_gl("creating texture handle");
+
+ glBindTexture(GL_TEXTURE_2D, handle);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ saved_texture.width, saved_texture.height,
+ saved_texture.border, GL_RGBA,
+ GL_UNSIGNED_BYTE, saved_texture.pixels);
+ delete[] saved_texture.pixels;
+ assert_gl("uploading texture pixel data");
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ saved_texture.min_filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ saved_texture.mag_filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ saved_texture.wrap_s);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ saved_texture.wrap_t);
+
+ assert_gl("setting texture_params");
+ saved_texture.texture->set_handle(handle);
+ }
+
+ saved_textures.clear();
+}
+#endif