restore trunk
[supertux.git] / supertux / src / video / texture_manager.cpp
diff --git a/supertux/src/video/texture_manager.cpp b/supertux/src/video/texture_manager.cpp
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+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+#include <config.h>
+
+#include "texture_manager.hpp"
+
+#include <assert.h>
+#include <SDL.h>
+#include <SDL_image.h>
+#include <iostream>
+#include <sstream>
+#include <stdexcept>
+#include "physfs/physfs_sdl.hpp"
+#include "video_systems.hpp"
+#include "gl_texture.hpp"
+#include "glutil.hpp"
+#include "gameconfig.hpp"
+#include "file_system.hpp"
+#include "log.hpp"
+#include "texture.hpp"
+
+TextureManager* texture_manager = NULL;
+
+TextureManager::TextureManager()
+{
+}
+
+TextureManager::~TextureManager()
+{
+  for(ImageTextures::iterator i = image_textures.begin();
+      i != image_textures.end(); ++i) {
+    if(i->second == NULL)
+      continue;
+    log_warning << "Texture '" << i->first << "' not freed" << std::endl;
+    delete i->second;
+  }
+}
+
+Texture*
+TextureManager::get(const std::string& _filename)
+{
+  std::string filename = FileSystem::normalize(_filename);
+  ImageTextures::iterator i = image_textures.find(filename);
+
+  Texture* texture = NULL;
+  if(i != image_textures.end())
+    texture = i->second;
+
+  if(texture == NULL) {
+    texture = create_image_texture(filename);
+    image_textures[filename] = texture;
+  }
+
+  return texture;
+}
+
+void
+TextureManager::release(Texture* texture)
+{
+  image_textures.erase(texture->get_filename());
+  delete texture;
+}
+
+#ifdef HAVE_OPENGL
+void
+TextureManager::register_texture(GL::Texture* texture)
+{
+  textures.insert(texture);
+}
+
+void
+TextureManager::remove_texture(GL::Texture* texture)
+{
+  textures.erase(texture);
+}
+#endif
+
+Texture*
+TextureManager::create_image_texture(const std::string& filename)
+{
+  SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+  if(image == 0) {
+    std::ostringstream msg;
+    msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+    throw std::runtime_error(msg.str());
+  }
+
+  Texture* result = 0;
+  try {
+    result = new_texture(image);
+    result->set_filename(filename);
+  } catch(...) {
+    delete result;
+    SDL_FreeSurface(image);
+    throw;
+  }
+
+  SDL_FreeSurface(image);
+  return result;
+}
+
+#ifdef HAVE_OPENGL
+void
+TextureManager::save_textures()
+{
+  glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+  glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
+  glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+  glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+  glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
+  glPixelStorei(GL_PACK_ALIGNMENT, 1);
+  for(Textures::iterator i = textures.begin(); i != textures.end(); ++i) {
+    save_texture(*i);
+  }
+  for(ImageTextures::iterator i = image_textures.begin();
+      i != image_textures.end(); ++i) {
+    save_texture(dynamic_cast<GL::Texture *>(i->second));
+  }
+}
+
+void
+TextureManager::save_texture(GL::Texture* texture)
+{
+  SavedTexture saved_texture;
+  saved_texture.texture = texture;
+  glBindTexture(GL_TEXTURE_2D, texture->get_handle());
+  glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
+                           &saved_texture.width);
+  glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
+                           &saved_texture.height);
+  glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
+                           &saved_texture.border);
+  glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                      &saved_texture.min_filter);
+  glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                      &saved_texture.mag_filter);
+  glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+                      &saved_texture.wrap_s);
+  glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+                      &saved_texture.wrap_t);
+
+  size_t pixelssize = saved_texture.width * saved_texture.height * 4;
+  saved_texture.pixels = new char[pixelssize];
+
+  glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+                saved_texture.pixels);
+
+  saved_textures.push_back(saved_texture);
+
+  glDeleteTextures(1, &(texture->get_handle()));
+  texture->set_handle(0);
+
+  assert_gl("retrieving texture for save");
+}
+
+void
+TextureManager::reload_textures()
+{
+  glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+  glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
+  glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+  glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+  glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+  for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
+      i != saved_textures.end(); ++i) {
+    SavedTexture& saved_texture = *i;
+
+    GLuint handle;
+    glGenTextures(1, &handle);
+    assert_gl("creating texture handle");
+
+    glBindTexture(GL_TEXTURE_2D, handle);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                 saved_texture.width, saved_texture.height,
+                 saved_texture.border, GL_RGBA,
+                 GL_UNSIGNED_BYTE, saved_texture.pixels);
+    delete[] saved_texture.pixels;
+    assert_gl("uploading texture pixel data");
+
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                    saved_texture.min_filter);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                    saved_texture.mag_filter);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+                    saved_texture.wrap_s);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+                    saved_texture.wrap_t);
+
+    assert_gl("setting texture_params");
+    saved_texture.texture->set_handle(handle);
+  }
+
+  saved_textures.clear();
+}
+#endif