Added checkboxes for attributes defined in supertux/src/tile.hpp
[supertux.git] / tools / tilemanager / Application.cs
index 2b0c5ae..deaf73b 100644 (file)
@@ -1,3 +1,4 @@
+//  $Id$
 using System;
 using System.IO;
 using System.Collections;
@@ -9,8 +10,11 @@ public class Application {
     [Glade.Widget]
     private Gtk.Window MainWindow;
     [Glade.Widget]
+    private Gtk.CheckMenuItem useNewSyntax;
+    [Glade.Widget]
     private Gtk.DrawingArea DrawingArea;
     [Glade.Widget]
+       //Flags CheckButtons
     private Gtk.CheckButton SolidCheckButton;
     [Glade.Widget]
     private Gtk.CheckButton UniSolidCheckButton;
@@ -19,12 +23,25 @@ public class Application {
     [Glade.Widget]
     private Gtk.CheckButton WaterCheckButton;
     [Glade.Widget]
+    private Gtk.CheckButton HurtsCheckButton;
+    [Glade.Widget]
+    private Gtk.CheckButton FireCheckButton;
+    [Glade.Widget]
+    private Gtk.CheckButton BrickCheckButton;
+    [Glade.Widget]
+    private Gtk.CheckButton CoinCheckButton;
+    [Glade.Widget]
+    private Gtk.CheckButton FullBoxCheckButton;
+    [Glade.Widget]
     private Gtk.CheckButton SlopeCheckButton;
     [Glade.Widget]
+    private Gtk.CheckButton GoalCheckButton;
+    [Glade.Widget]
     private Gtk.CheckButton DontUseCheckButton;
     [Glade.Widget]
     private Gtk.CheckButton HiddenCheckButton;
     [Glade.Widget]
+
     private Gtk.Entry DataEntry;
     [Glade.Widget]
     private Gtk.Entry AnimFpsEntry;
@@ -93,12 +110,12 @@ public class Application {
        fileChooser.DefaultResponse = Gtk.ResponseType.Ok;
        Gtk.FileFilter filter;
        filter = new Gtk.FileFilter();
-       filter.Name = "Supertux 0.1.x tilesets";
+       filter.Name = "Supertux tilesets";
+       filter.AddPattern("*.strf");
        filter.AddPattern("*.stgt");
        fileChooser.AddFilter( filter );
        filter = new Gtk.FileFilter();
-       filter.Name = "Supertux tilesets";
-       filter.AddPattern("*.strf");
+       filter.Name = "Supertux 0.1.x tilesets";
        filter.AddPattern("*.stgt");
        fileChooser.AddFilter( filter );
        filter = new Gtk.FileFilter();
@@ -132,6 +149,11 @@ public class Application {
         SelectionChanged();
         FillTileGroupComboBox();
         FillTileList();
+
+       useNewSyntax.Active = tileset.IsNew;
+       if (tileset.IsNew)
+               Console.WriteLine("Warning: new syntax of 0.3.x files \"More tiles in one image\" isn't currently supported for WRITING");
+
     }
 
     protected void OnImportImage(object o, EventArgs e) {
@@ -169,7 +191,7 @@ public class Application {
                 tile.ID = startid + i;
                 ImageRegion region = new ImageRegion();
                 region.ImageFile = currentimage;
-                region.Region = new System.Drawing.Rectangle(x*32, y*32, 32, 32);
+                region.Region = new System.Drawing.Rectangle(x*TileSet.TILE_WIDTH, y*TileSet.TILE_HEIGHT, TileSet.TILE_WIDTH, TileSet.TILE_HEIGHT);
                 tile.Images.Add(region);
                 if(Tiles[i] != null) {
                     Console.WriteLine(
@@ -191,15 +213,15 @@ public class Application {
         }
         try {
             pixbuf = new Pixbuf(tilesetdir + "/" + file);
-            if(pixbuf.Width % 32 != 0 || pixbuf.Height % 32 != 0)
+            if(pixbuf.Width % TileSet.TILE_WIDTH != 0 || pixbuf.Height % TileSet.TILE_HEIGHT != 0)
                 Console.WriteLine("Warning: Image Width or Height is not a multiple of 32");
         } catch(Exception e) {
             ShowException(e);
             return;
         }
         currentimage = new FileInfo(file).Name;
-        TilesX = pixbuf.Width / 32;
-        TilesY = pixbuf.Height / 32;
+        TilesX = pixbuf.Width / TileSet.TILE_WIDTH;
+        TilesY = pixbuf.Height / TileSet.TILE_HEIGHT;
         SelectionArray = new bool[TilesX * TilesY];
         Tiles = new Tile[TilesX * TilesY];
 
@@ -211,8 +233,8 @@ public class Application {
                 continue;
             ImageRegion region = (ImageRegion) tile.Images[0];
             if(region.ImageFile == currentimage) {
-                int px = region.Region.X / 32;
-                int py = region.Region.Y / 32;
+                int px = region.Region.X / TileSet.TILE_WIDTH;
+                int py = region.Region.Y / TileSet.TILE_HEIGHT;
                 int i = py*TilesX+px;
                 if(i < 0 || i >= Tiles.Length) {
                     Console.WriteLine("Invalid Imageregion at tile " +
@@ -221,7 +243,7 @@ public class Application {
                 }
                 if(Tiles[i] != null) {
                     Console.WriteLine("Multiple tiles for region " +
-                            px*32 + " , " + py*32);
+                            px*TileSet.TILE_WIDTH + " , " + py*TileSet.TILE_HEIGHT);
                     continue;
                 }
                 Tiles[i] = tile;
@@ -236,11 +258,14 @@ public class Application {
     }
 
     protected void OnSave(object o, EventArgs e) {
-       if (tileset.TooNew)
-               Console.WriteLine(
-               "Sorry, the file you are editing is too new, there will be huge data loss if you save this.");
-       else
+       if (tileset.IsNew && useNewSyntax.Active) {
+               MessageDialog dialog = new MessageDialog(MainWindow, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Error, ButtonsType.Ok,
+                                                               "Sorry, the file you are editing is too new and 0.3.x syntax is not supported yet.");
+               dialog.Run();
+               dialog.Destroy();
+       } else {
                tileset.Write(tilesetfile);
+       }
     }
 
     protected void OnQuit(object o, EventArgs e) {
@@ -373,7 +398,7 @@ public class Application {
     }
 
     private void select(int x, int y) {
-        int tile = y/32 * TilesX + x/32;
+        int tile = y/TileSet.TILE_HEIGHT * TilesX + x/TileSet.TILE_WIDTH;
         if(tile < 0 || tile >= SelectionArray.Length)
             return;
 
@@ -403,8 +428,20 @@ public class Application {
                 tile.SetAttribute(Attribute.ICE, IceCheckButton.Active);
             if(sender == WaterCheckButton)
                 tile.SetAttribute(Attribute.WATER, WaterCheckButton.Active);
+            if(sender == HurtsCheckButton)
+                tile.SetAttribute(Attribute.HURTS, HurtsCheckButton.Active);
+            if(sender == FireCheckButton)
+                tile.SetAttribute(Attribute.FIRE, FireCheckButton.Active);
+            if(sender == BrickCheckButton)
+                tile.SetAttribute(Attribute.BRICK, BrickCheckButton.Active);
+            if(sender == CoinCheckButton)
+                tile.SetAttribute(Attribute.COIN, CoinCheckButton.Active);
+            if(sender == FullBoxCheckButton)
+                tile.SetAttribute(Attribute.FULLBOX, FullBoxCheckButton.Active);
             if(sender == SlopeCheckButton)
                 tile.SetAttribute(Attribute.SLOPE, SlopeCheckButton.Active);
+            if(sender == GoalCheckButton)
+                tile.SetAttribute(Attribute.GOAL, GoalCheckButton.Active);
             if(sender == HiddenCheckButton)
                 tile.Hidden = HiddenCheckButton.Active;
             if(sender == DontUseCheckButton)
@@ -456,7 +493,13 @@ public class Application {
                 UniSolidCheckButton.Active = tile.HasAttribute(Attribute.UNISOLID);
                 IceCheckButton.Active = tile.HasAttribute(Attribute.ICE);
                 WaterCheckButton.Active = tile.HasAttribute(Attribute.WATER);
+                HurtsCheckButton.Active = tile.HasAttribute(Attribute.HURTS);
+                FireCheckButton.Active = tile.HasAttribute(Attribute.FIRE);
+                BrickCheckButton.Active = tile.HasAttribute(Attribute.BRICK);
+                CoinCheckButton.Active = tile.HasAttribute(Attribute.COIN);
+                FullBoxCheckButton.Active = tile.HasAttribute(Attribute.FULLBOX);
                 SlopeCheckButton.Active = tile.HasAttribute(Attribute.SLOPE);
+                GoalCheckButton.Active = tile.HasAttribute(Attribute.GOAL);
                 HiddenCheckButton.Active = tile.Hidden;
                 DontUseCheckButton.Active = tile.ID == -1;
                 DataEntry.Text = tile.Data.ToString();