public bool Ice;
public bool Water;
public bool Slope;
+ public bool Hidden;
public bool Spike;
public bool FullBox;
public bool Brick;
writer.Write("slope-type", Data);
if(Spike)
writer.Write("spike", true);
+ if(Hidden)
+ writer.Write("hidden", true);
if(Coin)
writer.Write("coin", true);
if(FullBox)
case "spike":
Spike = parser.BoolValue;
break;
+ case "hidden":
+ Hidden = parser.BoolValue;
+ break;
case "data":
Data = parser.IntegerValue;
break;