Completed airflower powerup abilities.
[supertux.git] / data / images / objects / lightmap_light /
2013-08-17 Tobias MarkusRecompress PNG images to save space, load time. Bug...
2013-07-19 LMHMerge branch 'glow_effects'
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-04-09 LMHExplosions light up immediate area
2013-04-09 LMHFireballs glow in the dark, and added basic torch sprit...
2013-04-09 LMHPowerups glow in the dark
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2007-01-22 Arvid NorlanderAdded a (still not perfect) script to recompress .png...
2007-01-14 Arvid NorlanderLossless compression by pngcrush for lots of .png image...
2006-09-17 Christoph SommerAutomatically added lights are now colored and a bit...
2006-09-13 Christoph SommerChanged "Light" GameObject to be a static, unichrome...
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-03-19 Christoph SommerSplit game objects into separate .sprite files