projects
/
supertux.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
Completed airflower powerup abilities.
[supertux.git]
/
data
/
images
/
objects
/
lightmap_light
/
2013-08-17
Tobias Markus
Recompress PNG images to save space, load time. Bug...
tree
|
commitdiff
2013-07-19
LMH
Merge branch 'glow_effects'
tree
|
commitdiff
2013-06-15
LMH
New BadGuys (code only): 'walkingflame', 'swalkingflame...
tree
|
commitdiff
2013-04-09
LMH
Explosions light up immediate area
tree
|
commitdiff
2013-04-09
LMH
Fireballs glow in the dark, and added basic torch sprit...
tree
|
commitdiff
2013-04-09
LMH
Powerups glow in the dark
tree
|
commitdiff
2012-12-07
LMH
New bonus_block contnet: trampolines & rock
tree
|
commitdiff
2012-11-28
LMH
New bonus_block content: light
tree
|
commitdiff
2007-01-22
Arvid Norlander
Added a (still not perfect) script to recompress .png...
tree
|
commitdiff
2007-01-14
Arvid Norlander
Lossless compression by pngcrush for lots of .png image...
tree
|
commitdiff
2006-09-17
Christoph Sommer
Automatically added lights are now colored and a bit...
tree
|
commitdiff
2006-09-13
Christoph Sommer
Changed "Light" GameObject to be a static, unichrome...
tree
|
commitdiff
2006-07-02
Ingo Ruhnke
- made light layer multiply instead of additive, fixed...
tree
|
commitdiff
2006-03-19
Christoph Sommer
Split game objects into separate .sprite files
tree
|
commitdiff