Incubator level "Cave run": Remove empty tilemap "Foreground".
[supertux.git] / data / levels / test /
2010-03-09 florianflevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-06 florianfOwl: Drop "Bombfishes" by default.
2010-03-06 florianfOwl: Implement carrying around of "Portable" objects.
2010-03-06 florianfOwl: Turn around when hitting a wall.
2010-03-06 florianfOwl: Added initial code for an "Owl" badguy.
2010-03-02 florianfShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 florianfShort Fuse: Implemented the new minibomb from the Miles...
2010-03-01 florianfNightcave test level: Restore decals that have been...
2010-03-01 florianfAdded test level for "unstable tiles".
2010-02-28 mathnerd314Clean up test levels a bit.
2010-02-28 florianfAdded a test level for "Haywire".
2010-02-27 florianftiles.strf: Make Crystal cave tiles non-solid.
2010-02-26 florianfcastle/chain.png: Added tiles for chains.
2010-02-22 grumbelAdded some code for a very basic snowman
2010-02-22 florianftest/crystalcave.stl: Added name for the level.
2010-02-21 grumbelAnother experimental tileset
2010-02-21 grumbelMore crystal cave tiles
2010-02-21 grumbelMore crystal cave tiles
2010-02-21 grumbelAdded crystal cave tiles, not very useful at this point
2010-02-21 grumbelAddded some basic decal
2010-02-21 florianfNightCave test level: Added level name.
2010-02-20 grumbelAdded some more slopes for nightcave
2010-02-20 grumbelAdded some basic slopes and a test level for nightcave
2010-01-18 mathnerd314Doors can run scripts now.
2009-11-25 mathnerd314* Make it compile again
2009-06-27 wolfgangbDo not apply friction if Tux's x-velocity is zero.