possible message box, wip
[supertux.git] / data / levels / test /
2005-05-05 Stephen Groundwaterpossible message box, wip
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-04 Stephen Groundwaterremoved unused test level
2005-05-04 Stephen Groundwateryeti background sample
2005-05-03 Stephen Groundwatertesting Yeti image version, feel free to revert
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-06 Marek Moeckeldispenser can drop PoisonIvy
2005-04-05 Marek Moeckeldispenser can now drop random badguys
2005-04-04 Marek Moeckeladded MrRocket badguy and added him to the Dispenser.
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-01 Marek Moeckeladded new version of the supertux theme
2005-04-01 Matthias Braunsome updates to testlevels to test my flexlay changes
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-04-01 Stephen Groundwaterdid not mean to mess with this file, but now the new...
2005-04-01 Stephen Groundwatercreated interior arctis level for testing (possible...
2005-03-30 Matthias Braunsome new editor images
2005-03-30 Matthias Braun-Some cleanups in text scrolling code
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2005-01-02 Marek Moeckeladded a fog image for use as a foreground layer
2005-01-02 Marek Moeckeladded PoisonIvy badguy contributed by Stephen Groundwater
2004-12-30 Matthias Braunadded settras MrTree
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Marek Moeckeladded work-in-progress boss battle music
2004-12-19 Matthias Braun-german translation updates
2004-12-05 Matthias Braunadded/updated some .cvsignores
2004-12-02 Matthias BraunMade lispfiles translatable. This time the translations...
2004-11-29 Matthias Braunconvert autoscoll test map to level format 2
2004-11-29 Matthias BraunTODO update
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-25 Matthias Braunsimple testlevel to test slopes , and different tile...
2004-11-25 Marek Moeckel...and adding them again, ordered and cleaned
2004-11-25 Marek Moeckelremoving test levels...
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-25 Marek Moeckelnolok dies properly now :)
2004-11-25 Marek Moeckelfixed a couple of nolok's minor bugs
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-24 Marek Moeckeldispenser can now launch snowballs and bouncingsnowballs
2004-11-24 Marek Moeckelmade badguy dispenser cycle configurable in level file
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias Braunfurhter improve collision detection by reintroducing...
2004-11-23 Marek Moeckelupdated forest1 level in test folder
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-23 Matthias Braunwe only want localisation for mesages (otherwise parsin...
2004-11-23 Marek Moeckelchanged level name
2004-11-23 Marek Moeckelcopied grumbel's forest level to the test section
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-22 Matthias Braunproperly implement invisible blocks
2004-11-22 Marek Moeckeladded more slopes to forest test level
2004-11-22 Marek Moeckeladded new tiles to forest level, including slopes
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-11-20 Ryan Flegel- fixed background
2004-10-21 Ricardo CruzFixed level to be "executable".
2004-10-05 Marek Moeckelremoved one of the flapping levels since it doesn't...
2004-10-05 Marek Moeckeladded another forest-themed level
2004-10-05 Marek Moeckeladded some tiles created by David Kamphausen
2004-10-03 Marek Moeckel-made flapping less powerful by reducing speed and...
2004-09-24 Marek Moeckeladded another, extremely boring :-) flapping/combo...
2004-09-18 Marek Moeckelfurther updated flapping parcours
2004-09-18 Marek Moeckelupdated flapping parcours
2004-09-17 Marek Moeckeladded a flapping test parcours, try it!
2004-09-09 Matthias Braunchange bkgd_speed back to old values, if you use levelf...
2004-09-09 Marek MoeckelAdded a test level that shows several glitches.
2004-08-21 Ricardo CruzChanged the background format.
2004-07-08 Ricardo CruzTranlated test subset.
2004-07-07 Ricardo CruzTest level for the vertical flip. Castle level (26).
2004-06-22 Ricardo CruzAdded two slopes to test level 7.
2004-06-15 Ingo Ruhnke- make use of new bgtiles
2004-06-15 Ingo Ruhnkeparalax scrolling test level
2004-06-09 Marek MoeckelImproved the door tile (see test/level11 for demo)
2004-06-08 Ryan Flegel- removed background from gradients test level
2004-06-08 Marek MoeckelIce bullets now bump off walls
2004-06-08 Marek Moeckelconverted ocean background to jpg
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-25 Ryan Flegel- added walkingtree to test level
2004-05-25 Matthias Braunforgot to commit my changes to testlevels yesterday
2004-05-25 Ryan Flegel- added wingling to test level
2004-05-24 Ricardo CruzAdded flying platform into the buttjump and trampoline...
2004-05-21 Ryan Flegel- made some fun changes :)
2004-05-20 Matthias Braunfix for trampoline syntax
2004-05-18 Ricardo CruzRemoved 10 and putted 11 as 10.
2004-05-17 Marek Moeckeladded another test level which covers vertical scrollin...
2004-05-17 Ryan Flegel- spike test level
2004-05-16 Ryan Flegel- Trampoline test level
2004-05-15 Ricardo CruzChanged the gradient colors.
2004-05-15 Ricardo CruzMade levels to use arctis.jpg, instead of arctis2.jpg
2004-05-13 Ryan Flegel- made mriceblock break blocks when kicked into them
2004-05-13 Ricardo CruzAdded more enemies to this fire level test.
2004-05-12 Ricardo CruzAdded ice flower bonuses and a few enemies.
2004-05-11 Ricardo CruzVertical scrolling level test.
2004-05-07 Ricardo CruzTest level for auto-scrolling.
2004-05-06 Ryan Flegel- added backscroll test level
2004-05-02 Ingo Ruhnke- some test levels
2004-04-25 Ingo Ruhnke- endseq stuff
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