Updated airkey.stl level (still not finished).
[supertux.git] / data / levels / world2 /
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Marek Moeckelmore work on the level
2006-07-08 Arvid NorlanderMade a new air key level, still not finished. Editor...
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-07 Arvid NorlanderRemoved timer and fixed some edge tiles and bg tiles...
2006-07-07 Wolfgang BeckerNew level with platforms. Bugfix for village.
2006-07-07 Christoph SommerRemoved all spikes from all levels. Decreased difficult...
2006-07-06 Arvid NorlanderCleaned up edge tiles, added extra bg/fg where needed...
2006-07-05 Wolfgang BeckerFixed ambient sound scripting
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-04 Arvid NorlanderFixed most incorrect edge tiles and some background...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-03 Marek Moeckeladjusted doors in dfk-level2
2006-07-03 Marek Moeckelmore level work
2006-07-03 Stephen GroundwaterChanging the firefly reset images to a reset torch.
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-02 Marek Moeckelmore work on the "Eyes Of Nolok"
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Marek Moeckel+added outline of dfk-level2: The Eyes Of Nolok
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-29 Wolfgang BeckerVillage level: Faster elevator, show switch's effect...
2006-06-29 Arvid NorlanderCleaned up data/levels/world2/level5.stl
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-28 Arvid NorlanderFixed edge tiles, bg and other small issues in data...
2006-06-28 Wolfgang BeckerFixed intro. Fade out worldmaps when sailing to other...
2006-06-27 Wolfgang BeckerVillage level: Move camera to show the button if necessary.
2006-06-27 Wolfgang BeckerVisit to Nolok's sawmill is now mandatory.
2006-06-27 Wolfgang BeckerNew forrest level.
2006-06-27 Christoph SommerBrushed up level
2006-06-27 Stephen GroundwaterWorld2 map cleanup. Working on layers to make the castl...
2006-06-26 Wolfgang BeckerAnother forrest level.
2006-06-26 Christoph SommerRemoved debug doors from "Bonus Level" /
2006-06-26 Arvid NorlanderFixed wrong path for music in data/levels/world2/level1.stl
2006-06-26 Stephen GroundwaterWork done to world2 castle map, creating a layer so...
2006-06-25 Wolfgang BeckerFixed wind (again)
2006-06-25 Wolfgang BeckerChanged wind. Fixed some trees.
2006-06-25 Christoph SommerInverted Wind y-speed in levels
2006-06-25 Wolfgang Beckerinclude branch image, make new branch unisolid
2006-06-25 Wolfgang BeckerUniversal branch.
2006-06-25 Christoph SommerChanged "Two Tiny Towers" to use "Dark Forest Keep...
2006-06-25 Wolfgang Beckermore "Follow The Money" hints
2006-06-25 Wolfgang BeckerFixed some branches.
2006-06-24 Wolfgang BeckerNew level 'Detour'. Mostly harmless.
2006-06-24 Christoph SommerCommitted sketch of "Two Tiny Towers"
2006-06-24 Stephen GroundwaterMore world2 map cleanup
2006-06-23 Arvid NorlanderUpdated (but still not finished) data/levels/world2...
2006-06-23 Arvid NorlanderFixed background and sound paths in world2/forest1...
2006-06-23 Stephen GroundwaterAdding Slovenian translation. Thanks and credit go...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
2006-06-22 Stephen GroundwaterApplied AnMaster's patch to tiles.strf which cleaned...
2006-06-22 Christoph SommerUsed new forest tiles in Owl's Revenge
2006-06-22 Wolfgang BeckerAnMaster's patch for improved edges in fish.stl.
2006-06-21 Wolfgang BeckerEditor: accelerator keys for zoom.
2006-06-21 Wolfgang BeckerNew level.
2006-06-21 Christoph SommerNew stay_group of SpriteChange objects ensures in_stay_...
2006-06-20 Christoph SommerMore work on Teleporter and SpriteChange /
2006-06-20 Christoph SommerAdded Teleporters to switch between world1 and world2
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-19 Christoph SommerReorg of some forest tiles /
2006-06-18 Christoph SommerImproved levels a bit
2006-06-15 Christoph SommerCommitted draft of "Little Venice"
2006-06-15 Stephen GroundwaterMore work on the Dark Forest Keep area of the WM. ...
2006-06-15 Stephen GroundwaterAdded AnMaster's airkey world2 level. Added AnMaster...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-13 Stephen GroundwaterAdjuusting the world2 map to have shorter paths, making...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Stephen GroundwaterRestored castle/door.png, fixing tile 1526 which was...
2006-05-23 Stephen GroundwaterNot much to see. Cleanup work on forest map, removed...
2006-05-19 Stephen GroundwaterAdjusted lava-flow tiles as seen in world1/level 26...
2006-05-15 Stephen GroundwaterMore work on forest worldmap, adjusting water's edge.
2006-05-15 Stephen GroundwaterMore work on Forest worldmap. Added water's edge, pier...
2006-05-14 Stephen Groundwatermore cleanup of the forest worldmap definitions
2006-05-14 Stephen Groundwaterreformated the castle area of the Forest map to use...
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-14 Stephen Groundwateradding nolok keys and sample levels for forest key...
2006-05-09 Ondřej HošekSmall script fixes
2006-05-08 Christoph SommerNew level "Welcome to the Forest"
2006-05-04 Christoph Sommerplanted some trees and bushes
2006-05-04 Christoph SommerConverted castle.stl to v2 format
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-03 Christoph SommerNew level "Short Visit to El Castillo" /
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph SommerAdded level "Whatever Floats Your Boat"
2006-05-02 Christoph Sommeradded some more trees
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