Level 1-10 "23rd Airborne": Added a (somewhat hidden) low passage.
[supertux.git] / data / levels /
2010-03-02 Florian ForsterLevel 1-10 "23rd Airborne": Added a (somewhat hidden...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-01 Florian ForsterNightcave test level: Restore decals that have been...
2010-03-01 Florian ForsterLevel 1-01 "Welcome to Antarctica": Added billboards...
2010-03-01 Florian ForsterAdded test level for "unstable tiles".
2010-03-01 Ingo RuhnkeUse proper background tiles for secret area
2010-03-01 Ingo RuhnkeTurned the run-blockade into a staircase, to allow...
2010-03-01 Ingo RuhnkeFine tuned the enemy placement and removed lots of...
2010-02-28 Arvid NorlanderTry to fix level20 by adding a black image at top and...
2010-02-28 Arvid NorlanderExpand bonus2/level20.stl to fill new max resolution...
2010-02-28 Arvid NorlanderExpand bonus2/level17.stl to fill new max resolution.
2010-02-28 Mathnerd314Clean up test levels a bit.
2010-02-28 Arvid NorlanderExpand bonus2/level19.stl to fill new max resolution...
2010-02-28 Arvid NorlanderExpand bonus1/thompson-level1.stl to fill new max resol...
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level5.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level4.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level3.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus1/bonus-level2.stl to fill new max resolution.
2010-02-28 Arvid NorlanderExpand bonus-level1.stl to fill new max resolution.
2010-02-28 Mathnerd314Change secret area signature to use editor-only tiles.
2010-02-28 Arvid NorlanderRun tools/normalize-po-files.sh on all *.po files to...
2010-02-28 Arvid NorlanderUpdate some Swedish translations.
2010-02-28 Arvid NorlanderCommiting fix for world1, level25 from bug #586 "Arctic...
2010-02-28 Florian ForsterAdded a test level for "Haywire".
2010-02-28 Arvid NorlanderUpdate bonus1 translation, charset changed from ISO...
2010-02-27 Florian ForsterLevel 1-09: Set the direction of a Bouncing Snowball.
2010-02-27 Florian ForsterLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
2010-02-27 Florian ForsterLevel 1-17 "Or is it just me": Add a Cannon shooting...
2010-02-27 Florian ForsterLevel 1-24 "The Shattered Bridge": Replace background...
2010-02-27 Florian ForsterLevel 1-27 "No More Mr Ice Guy": Move spawn point to...
2010-02-27 Florian ForsterYeti: Move start position so Yeti doesn't jump on Tux...
2010-02-27 Florian ForsterLevels 1-15 and 1-22: Add Crystallo where he doesn...
2010-02-27 Florian Forstertiles.strf: Make Crystal cave tiles non-solid.
2010-02-27 Florian ForsterChanged the Icy Island worldmap to a linear worldmap...
2010-02-27 Mathnerd314Possible new Milestone1-like worldmap
2010-02-26 Florian Forsterworld2/{christoph9,level2}.stl: Use Kamikaze Snowball...
2010-02-26 Florian ForsterLevel 1-14 "Entrance to the Cave": Added two IceCrushers.
2010-02-26 Florian ForsterLevel 1-18 "Ice in the Hole": Replaced three jumpys...
2010-02-26 Florian ForsterLevel 1-11 "Night Chill": Added crumbling tiles.
2010-02-26 Florian Forstercastle/chain.png: Added tiles for chains.
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-22 Florian Forstertest/crystalcave.stl: Added name for the level.
2010-02-21 Mathnerd314Use decal for forest worldmap.
2010-02-21 Ingo RuhnkeAnother experimental tileset
2010-02-21 Florian ForsterLevel 1-20 "End of the Tunnel": Resize level to height...
2010-02-21 Florian ForsterLevel 1-19 "Miyamoto Monument": Resize level to height...
2010-02-21 Florian ForsterLevel 1-18 "Ice in the Hole": Resize level to height...
2010-02-21 Florian ForsterLevel 1-16 "Living in a Fridge": Resize level to height...
2010-02-21 Florian ForsterLevel 1-25 "Arctic Ruins": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-23 "The Escape": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Resize level...
2010-02-21 Florian ForsterLevel 1-09 "Grumbels Sense of Snow": Resize level to...
2010-02-21 Florian ForsterLevel 1-07 "Oh No More Snowballs": Resize level to...
2010-02-21 Florian ForsterLevel 1-06 "The Frosted Fields": Resize level to height...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-05 "The Somewhat Smaller Bath": Resize level...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-04 "Tobgle Road": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-02 "The Journey Begins": Resize level to height...
2010-02-21 Ingo RuhnkeAdded crystal cave tiles, not very useful at this point
2010-02-21 Florian ForsterLevel 1-03 "Via Nostalgica": Resize level to height...
2010-02-21 Florian ForsterLevel 1-21 "A Path in the Clouds": Resize level to...
2010-02-21 Ingo RuhnkeRemoved some confusing tiles at the end of the level
2010-02-21 Ingo RuhnkeAddded some basic decal
2010-02-21 Florian ForsterLevel 1-17 "Or is it just me": Resize level to height...
2010-02-21 Florian ForsterLevel 1-26 "The Castle of Nolok": Resize level to heigh...
2010-02-21 Florian ForsterLevel 1-24 "The Shattered Bridge": Resize level to...
2010-02-21 Florian ForsterLevel 1-15 "Under the Ice": Resize level to height...
2010-02-21 Florian ForsterLevel 1-14 "Entrance to the Cave": Resize level to...
2010-02-21 Florian ForsterLevel 1-12 "Into the Stars": Resize level to height...
2010-02-21 Florian ForsterLevel 1-11 "Night Chill": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-09 "Grumbels Sense of Snow": Remove auxiliary...
2010-02-21 Florian ForsterLevel 1-08 "Stone Cold": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-03 "Via Nostalgica": Create unisolid platform...
2010-02-21 Florian ForsterLevel 1-13 "Above the Arctic Skies": Remove auxiliary...
2010-02-21 Florian ForsterNightCave test level: Added level name.
2010-02-20 Ingo RuhnkeAdded some more slopes for nightcave
2010-02-20 Ingo RuhnkeAdded some basic slopes and a test level for nightcave
2010-02-13 Wolfgang BeckerSlope is essential for badguys to reach Tux when he...
2010-02-13 Mathnerd314Align stalactites more precisely in Yeti level.
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-02-11 Florian ForsterLevel 1-23 "The Escape": Use "ice" background add uniso...
2010-02-11 Florian ForsterLevel 1-13 "Above the Arctic Skies": Fix unreasonable...
2010-02-11 Florian ForsterBug 568: Level 2-builder "Tux the Builder": Remove...
2010-02-11 Florian ForsterBug 568: Level 2-"Crumbling Path": Remove "ugly" slope...
2010-02-11 Florian ForsterBug 568: Level 2-leaves "Walking Leaves": Remove "ugly...
2010-02-11 Florian ForsterBug 576: Level 1-22 "A Mysterious House of Ice": Use...
2010-02-09 Florian ForsterLevel 1-21 "A Path in the Clouds": Make edges between...
2010-02-09 Florian ForsterBug 570: Level 1-07 "Oh no! More Snowballs!": Add fadin...
2010-02-09 Florian ForsterBug 570: Level 1-06 "The Frosted Fields": Add fading...
2010-02-09 Florian ForsterBug 570: Level 1-04 "Tobgle Road": Add fading secret...
2010-01-28 Mathnerd314Fix spawnpoint in "Down the rabbit hole"
2010-01-24 Mathnerd314Tile fixes.
2010-01-20 Mathnerd314Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
2010-01-18 Mathnerd314Doors can run scripts now.
2010-01-17 Mathnerd314Replace igel with snail in dan_morial.stl + small nit...
2010-01-01 Arvid NorlanderMinor cosmetic fixes: data/levels/world2/christoph3.stl
2010-01-01 Arvid NorlanderFix door position in data/levels/world2/dfk-level3...
2010-01-01 Arvid NorlanderMake data/levels/world2/castle.stl completable (used...
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